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    • 3. 发明申请
    • Game System, Server Apparatus, Terminal, And Computer Program Product
    • 游戏系统,服务器设备,终端和计算机程序产品
    • US20090280894A1
    • 2009-11-12
    • US12065897
    • 2006-08-31
    • Kenji KobayashiYukizumi TeraoYukihiro SatoMasaru Nakamura
    • Kenji KobayashiYukizumi TeraoYukihiro SatoMasaru Nakamura
    • A63F13/12A63F9/24
    • A63F13/795A63F13/12A63F13/332A63F13/35A63F13/71A63F13/95A63F2300/206A63F2300/208A63F2300/406A63F2300/50A63F2300/556A63F2300/572
    • In a game system, a server apparatus (3) that communicates with a plurality of game devices (1) receives a play data element and a card ID of a card (2) whenever a player plays using any of the game devices (1) using the card (2), and generates terminal-provided play data elements indicating the skill of the player in the game on the basis thereof. The server apparatus (3) stores the terminal-provided play data element, the card ID, and a date data item indicating the current date in such a manner that they are mutually associated. The server apparatus (3) transmits, to a mobile terminal (4), which is owned by a second player who designates a first player as the second player's friend, various pieces of information. The information includes date data items indicating dates on which the first player played within a first period, other date data items indicating dates on which the first player played within a second period, and terminal-provided play data elements of the first player which correspond to the other date data items.
    • 在游戏系统中,无论何时游戏玩家使用游戏装置(1)进行游戏,与多个游戏装置(1)通信的服务器装置(3)接收卡(2)的播放数据元素和卡片ID, 使用卡(2),并且基于此,生成指示游戏者的技能的终端提供的播放数据元素。 服务器装置(3)以与它们相互关联的方式存储终端提供的播放数据元素,卡片ID和表示当前日期的日期数据项目。 服务器装置(3)向作为第二玩家的朋友指定第一玩家的第二玩家拥有的移动终端(4)发送各种信息。 信息包括指示第一玩家在第一时段内玩的日期的日期数据项,指示第一玩家在第二时段内玩的日期的其他日期数据项,以及对应于第一玩家的终端提供的玩家数据元素 其他日期数据项。
    • 4. 发明授权
    • Server apparatus and game system
    • 服务器设备和游戏系统
    • US08409007B2
    • 2013-04-02
    • US12065824
    • 2006-08-31
    • Kenji KobayashiYukizumi TeraoYukihiro SatoMasaru Nakamura
    • Kenji KobayashiYukizumi TeraoYukihiro SatoMasaru Nakamura
    • A63F9/24G06F17/00
    • A63F13/795A63F13/12A63F13/35A63F2300/406A63F2300/556A63F2300/8047
    • In a game system, a server apparatus (3) that communicates with a plurality of game devices (1) stores play data elements for a plurality of players and public IDs for identifying a plurality of players in a latest play data table (T1) and a public ID table (T2). The server apparatus (3) transmits to a mobile terminal (4), which is being used by a player, information depending on latest play data elements stored in the latest play data table (T1), the latest play data elements belonging to other players who have been registered with the personal relationship table (T3) as a friend of the player possessing the mobile terminal (4). Upon receiving a public-ID-change request from a mobile terminal (4), which is being used by a player, the server apparatus (3) changes the public ID of the player stored in the public ID table (T2).
    • 在游戏系统中,与多个游戏装置(1)通信的服务器装置(3)存储多个玩家的播放数据元素和用于识别最新播放数据表(T1)中的多个玩家的公开ID,以及 公共ID表(T2)。 服务器装置(3)根据存储在最新播放数据表(T1)中的最新播放数据元素向播放器使用的移动终端(4)发送信息,属于其他播放器的最新播放数据元素 已经作为拥有移动终端(4)的玩家的朋友登记在个人关系表(T3)中的人。 在从玩家正在使用的移动终端(4)接收到公共ID变更请求时,服务器装置(3)改变存储在公开ID表(T2)中的玩家的公开ID。
    • 5. 发明申请
    • Server Apparatus And Game System
    • 服务器设备和游戏系统
    • US20090298593A1
    • 2009-12-03
    • US12065824
    • 2006-08-31
    • Kenji KobayashiYukizumi TeraoYukihiro SatoMasaru Nakamura
    • Kenji KobayashiYukizumi TeraoYukihiro SatoMasaru Nakamura
    • A63F9/24
    • A63F13/795A63F13/12A63F13/35A63F2300/406A63F2300/556A63F2300/8047
    • In a game system, a server apparatus (3) that communicates with a plurality of game devices (1) stores play data elements for a plurality of players and public IDs for identifying a plurality of players in a latest play data table (T1) and a public ID table (T2). The server apparatus (3) transmits to a mobile terminal (4), which is being used by a player, information depending on latest play data elements stored in the latest play data table (T1), the latest play data elements belonging to other players who have been registered with the personal relationship table (T3) as a friend of the player possessing the mobile terminal (4). Upon receiving a public-ID-change request from a mobile terminal (4), which is being used by a player, the server apparatus (3) changes the public ID of the player stored in the public ID table (T2).
    • 在游戏系统中,与多个游戏装置(1)通信的服务器装置(3)存储多个玩家的播放数据元素和用于识别最新播放数据表(T1)中的多个玩家的公开ID,以及 公共ID表(T2)。 服务器装置(3)根据存储在最新播放数据表(T1)中的最新播放数据元素向播放器使用的移动终端(4)发送信息,属于其他播放器的最新播放数据元素 已经作为拥有移动终端(4)的玩家的朋友登记在个人关系表(T3)中的人。 在从玩家正在使用的移动终端(4)接收到公共ID变更请求时,服务器装置(3)改变存储在公开ID表(T2)中的玩家的公开ID。
    • 6. 发明授权
    • Game system and method for controlling game system, game server device therefor, and game device therefor
    • 用于控制游戏系统的游戏系统和方法,游戏服务器装置及其游戏装置
    • US07806768B2
    • 2010-10-05
    • US11667775
    • 2005-10-24
    • Kenji KobayashiMasaru NakamuraRyuta Tamura
    • Kenji KobayashiMasaru NakamuraRyuta Tamura
    • A63F13/00
    • A63F13/87A63F13/12A63F13/34A63F13/79A63F2300/201A63F2300/5546A63F2300/572
    • A game server device (3) stores message information representing contents of a message sent by a player and a card ID identifying each of a plurality of players in association with each other. Each of plural game devices (1) reads from a card (2) a card ID for transmission to the game server device (3), receives individual information corresponding to the card ID for storage, and transmits the individual information to an opponent participant's game device (1) so that the information is stored therein. Each game device (1), in a case in which an event is detected, displays a message represented by individual information that has been stored and requests an opponent participant's game device (1) to display the message. Furthermore, each game device (1), in a case in which the display of a message is requested from an opponent participant's game device (1), displays a message represented by individual information that has been stored.
    • 游戏服务器装置(3)存储表示由玩家发送的消息的内容的消息信息和识别多个玩家的每个玩家的卡ID。 多个游戏装置(1)中的每一个从卡(2)读取用于发送给游戏服务器装置(3)的卡ID,接收与卡ID相对应的个人信息进行存储,并将该个人信息发送给对方参与者的游戏 设备(1),使得信息被存储在其中。 每个游戏装置(1)在检测到事件的情况下显示由存储的个人信息表示的消息,并请求对方参与者的游戏装置(1)显示消息。 此外,在从对方参与者的游戏装置(1)请求显示消息的情况下,每个游戏装置(1)显示由存储的个人信息表示的消息。
    • 7. 发明申请
    • Game System And Method For Controlling Game System, Game Server Device Therefor, And Game Device Therefor
    • 用于控制游戏系统的游戏系统和方法,游戏服务器设备及其游戏设备
    • US20080132336A1
    • 2008-06-05
    • US11667775
    • 2005-10-24
    • Kenji KobayashiMasaru NakamuraRyuta Tamura
    • Kenji KobayashiMasaru NakamuraRyuta Tamura
    • A63F9/24
    • A63F13/87A63F13/12A63F13/34A63F13/79A63F2300/201A63F2300/5546A63F2300/572
    • A game server device (3) stores message information representing contents of a message sent by a player and a card ID identifying each of a plurality of players in association with each other. Each of plural game devices (1) reads from a card (2) a card ID for transmission to the game server device (3), receives individual information corresponding to the card ID for storage, and transmits the individual information to an opponent participant's game device (1) so that the information is stored therein. Each game device (1), in a case in which an event is detected, displays a message represented by individual information that has been stored and requests an opponent participant's game device (1) to display the message. Furthermore, each game device (1), in a case in which the display of a message is requested from an opponent participant's game device (1), displays a message represented by individual information that has been stored.
    • 游戏服务器装置(3)存储表示由玩家发送的消息的内容的消息信息和识别多个玩家的每个玩家的卡ID。 多个游戏装置(1)中的每一个从卡(2)读取用于发送给游戏服务器装置(3)的卡ID,接收与卡ID相对应的个人信息进行存储,并将该个人信息发送给对方参与者的游戏 设备(1),使得信息被存储在其中。 每个游戏装置(1)在检测到事件的情况下显示由存储的个人信息表示的消息,并请求对方参与者的游戏装置(1)显示消息。 此外,在从对方参与者的游戏装置(1)请求显示消息的情况下,每个游戏装置(1)显示由存储的个人信息表示的消息。
    • 8. 发明授权
    • Workpiece dividing method including two laser beam application steps
    • 工件分割方法包括两个激光束施加步骤
    • US09099546B2
    • 2015-08-04
    • US13275878
    • 2011-10-18
    • Masaru Nakamura
    • Masaru Nakamura
    • H01L21/00H01L21/78
    • H01L21/78
    • A dividing method for a workpiece having a substrate with a film formed on the front side thereof. A first laser beam is applied to the film from the front side of the workpiece along the streets formed on the film, thereby forming a plurality of laser processed grooves along the streets to cut the film along the streets. Thereafter, an adhesive tape is attached to the front side of the workpiece. Thereafter, a second laser beam is applied to the substrate from the back side of the workpiece along the streets in the condition where the focal point of the second laser beam is set inside the substrate, thereby forming a plurality of modified layers inside the substrate along the streets. Thereafter, the adhesive tape is expanded to thereby divide the substrate along the streets, thereby obtaining a plurality of individual devices. Thereafter, the back side of the substrate of each device is ground to remove the modified layers and reduce the thickness of each device to a predetermined thickness.
    • 一种具有在其前侧形成有膜的基板的工件的分割方法。 第一激光束沿着形成在膜上的街道从工件的前侧施加到膜上,从而沿着街道形成多个激光加工槽,以沿着街道切割膜。 此后,粘合带附着在工件的正面。 此后,在第二激光束的焦点设置在基板的内部的状态下,沿着街道将第二激光束从工件的背面施加到基板,由此在基板内部形成多个改性层 街头。 此后,将胶带膨胀,从而沿着街道划分基板,从而获得多个单独的装置。 此后,研磨每个器件的衬底的背面以去除改性层,并将每个器件的厚度减小到预定厚度。
    • 9. 发明授权
    • Laser beam machining apparatus
    • 激光束加工设备
    • US08704126B2
    • 2014-04-22
    • US12248685
    • 2008-10-09
    • Masaru Nakamura
    • Masaru Nakamura
    • B23K26/00B23K26/06
    • B23K26/0853B23K26/0006B23K2101/40B23K2103/56
    • A laser beam machining apparatus includes laser beam irradiation unit for irradiating a wafer held on a chuck table with a laser beam, and control unit. The laser beam irradiation unit includes a laser beam oscillator for oscillating a laser beam with such a wavelength as to be transmitted through said wafer, repetition frequency setting section for setting a repetition frequency of pulses in the laser beam oscillated from the laser beam oscillator. The control unit includes a memory for storing coordinates of an arcuate chamfer part formed at the outer periphery of the wafer and coordinates of a flat surface part surrounded by the chamfer part, and controls the repetition frequency setting section so as to set the repetition frequency of the pulses in the laser beam with which to irradiate the flat surface part to a value suitable for machining of the wafer and as to set the repetition frequency of the pulses in the laser beam with which to irradiate the chamfer part to a value higher than the repetition frequency in the pulses of the laser beam with which to irradiate the flat surface part.
    • 一种激光束加工设备,包括:激光束照射单元,用于用激光束照射夹持在卡盘台上的晶片;以及控制单元。 激光束照射单元包括激光束振荡器,用于振荡具有透射通过所述晶片的波长的激光束,重复频率设置部分用于设置从激光束振荡器振荡的激光束中的脉冲的重复频率。 控制单元包括存储器,用于存储形成在晶片外围的弧形倒角部分的坐标和由倒角部分包围的平坦表面部分的坐标,并控制重复频率设置部分,以便设置重复频率 用于将平坦表面部分照射到激光束中的脉冲到适于晶片加工的值,并且将激光束中的脉冲的重复频率设置为高于 用于照射平面部分的激光束的脉冲中的重复频率。
    • 10. 发明授权
    • System, device and method for TDMA-based networking using space division multiplexed transmissions
    • 使用空分复用传输的基于TDMA的网络的系统,设备和方法
    • US08605708B2
    • 2013-12-10
    • US13233152
    • 2011-09-15
    • Masaru Nakamura
    • Masaru Nakamura
    • H04B1/00
    • H04B7/0617G01S13/74H04B7/026H04B7/0408H04B7/0452H04B7/0697H04B7/2643H04W16/28H04W72/0446H04W72/046H04W74/0816H04W84/18H04W88/02
    • A wireless communication system includes wireless terminals. Each of the wireless terminals includes an SDM transmitting unit that includes antennas and generates directional radio signals to be transmitted to other terminals, each of which is obtained by superimposing radio signals at the antennas, each of which is composed of modulated data for each of the other terminals; a single-system receiving unit; and a TDMA control unit that controls a transmission of the SDM transmitting unit and a reception of the receiving unit in a time division manner. Using a TDMA scheme, the wireless terminals are controlled such that one of the wireless terminals acquires a transmission right for a predetermined time period to simultaneously transmit the generated directional radio signals from the SDM transmitting unit, while during the predetermined time period, the receiving units of the other wireless terminals having no transmission right simultaneously receive their corresponding directional radio signals.
    • 无线通信系统包括无线终端。 每个无线终端包括包含天线的SDM发送单元,并且生成要发送到其他终端的定向无线电信号,其中每个终端通过在天线叠加无线电信号而获得,每个由无线电信号组成,每个由 其他终端; 单系统接收单元; 以及TDMA控制单元,其以时分方式控制SDM发送单元的发送和接收单元的接收。 使用TDMA方案,控制无线终端,使得无线终端中的一个在预定时间段内获取发送权限,以在SDM发送单元同时发送生成的定向无线电信号,而在预定时间段期间,接收单元 没有发送权限的其他无线终端同时接收其相应的定向无线电信号。