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    • 6. 发明授权
    • Storage medium storing musical piece correction program and musical piece correction apparatus
    • 存储音乐作品校正程序和音乐作品校正装置的存储介质
    • US07781663B2
    • 2010-08-24
    • US12076806
    • 2008-03-24
    • Kazumi TotakaYuichiro Okamura
    • Kazumi TotakaYuichiro Okamura
    • G10H1/00
    • G10H1/40G10H2210/076G10H2210/091G10H2220/135G10H2240/131
    • A musical piece correction apparatus corrects a sounding timing (note-on timings) of a sound constituting apart of a musical piece. First, the musical piece correction apparatus reads, from storage means, music performance data indicating sounding timings in the musical piece. Next, the musical piece correction apparatus sets a plurality of reference timings (grids) in a performance period of the musical piece, and sets, for each reference timing, a reference period (area) including said each reference timing. At this point, from among sounding timings included in the reference period, a nearest sounding timing to said each reference timing is selected, and the selected sounding timing is corrected so as to coincide with said each reference timing.
    • 音乐作品校正装置校正构成音乐作品的声音的声音定时(音符时刻)。 首先,音乐作品校正装置从存储装置读取表示音乐作品中的声音定时的音乐演奏数据。 接下来,乐曲校正装置在乐曲的演奏期间设定多个基准定时(网格),并且对于每个基准定时,设定包括所述每个基准定时的基准周期(区域)。 此时,从包括在基准期间的探测定时中,选择与所述各基准定时相对应的最近的探测定时,对所选择的探测定时进行校正,使其与所述各参考定时一致。
    • 7. 发明授权
    • Game music generating method and game apparatus
    • 游戏音乐生成方法和游戏机
    • US07690993B2
    • 2010-04-06
    • US10825200
    • 2004-04-16
    • Kazumi TotakaMitsuhiro Hikino
    • Kazumi TotakaMitsuhiro Hikino
    • A63F9/24A63F13/00G06F17/00G06F19/00
    • G10H1/0025A63F2300/6081
    • A game apparatus includes a CPU, and the CPU generates a game Background Music (BGM) corresponding to a proceeding situation of a game, and etc. The CPU selects data, from a main memory conductor, according to the proceeding of the game, and etc., and generates BGM data regarding one or more track data included in the conductor data. When generating the BGM data, rhythm data, within a rhythm group designated by the track data, is selected in predetermined order or at random, and phrase data, within the same designated phrase group, is selected at random. Then, the BGM data is generated from the selected rhythm data and the phrase data.
    • 游戏装置包括CPU,CPU生成与游戏的进行状况相对应的游戏背景音乐(BGM)等。CPU从主存储器导体根据游戏的进行方式选择数据,以及 并且生成关于导体数据中包括的一个或多个轨道数据的BGM数据。 当生成BGM数据时,由轨道数据指定的节律组内的节奏数据以预定顺序或随机地选择,并且随机地选择同一指定短语组内的短语数据。 然后,从所选择的节奏数据和短语数据生成BGM数据。