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    • 1. 发明授权
    • Method and program for generating a two-dimensional cartoonish picturization of a three-dimensional object
    • 用于产生三维物体的二维卡通形象的方法和程序
    • US07542033B2
    • 2009-06-02
    • US10376346
    • 2003-02-27
    • Yosuke KawakamiOsamu Mizuno
    • Yosuke KawakamiOsamu Mizuno
    • G06T15/00G06G5/00
    • G06T15/02
    • A method and computer program are provided for implementing a method for cartoonish picturization by generation from three-dimensional object data. The placement of the three-dimensional object, the view point, and the position of an illumination light source are set. The direction in which the three-dimensional object exists is obtained as mask information, the colors indicating the object are obtained as color information, the distance between the object outer surfaces and the view point is object as distance information, and normal vectors of the outer surfaces are obtained as normal vector information. Based on the mask information, the distance information, and the normal vector information, main lines (61, 71, 76) are plotted (23) as two-dimensional pixels, a based on the color information and a reference value, textures (601, 602, 701, 702) differing about the region of the reference value are applied to achieve visual gradation (24), and the main lines and textures are combined to generate a two-dimensional image that is a cartoonish picturization to be displayed.
    • 提供了一种方法和计算机程序,用于通过从三维对象数据生成来实现用于卡通形象化的方法。 设置三维物体的放置,观察点和照明光源的位置。 获得存在三维物体的方向作为掩模信息,获得指示物体的颜色作为颜色信息,物体外表面和视点之间的距离是物体作为距离信息,外部法线矢量 获得表面作为法向量信息。 基于掩模信息,距离信息和法线矢量信息,将主线(61,71,76)作为二维像素(23)绘制为a,基于颜色信息和参考值,纹理(601 应用参考值区域的差异,602,701,702)以实现视觉灰度(24),并且组合主线和纹理以产生作为要显示的卡通照片的二维图像。
    • 6. 发明授权
    • Joint mechanism and joint device
    • 接头机构和接头装置
    • US08141925B2
    • 2012-03-27
    • US12517710
    • 2007-12-07
    • Osamu MizunoAkinobu OkudaTohru Nakamura
    • Osamu MizunoAkinobu OkudaTohru Nakamura
    • B66C1/00
    • B25J15/0009B25J9/102F16H1/16Y10T74/19637Y10T74/19828Y10T74/20317Y10T74/20329
    • The joint mechanism includes a first link, a second link, a third link, a shaft supported on the second link to be rotatable about an axis thereof, and movable in an axis direction thereof, a first worm and a second worm mounted on the shaft, a first worm wheel in mesh with the first worm to pivotally move the first link with respect to the second link, and a second worm wheel in mesh with the second worm to pivotally move the third link with respect to the second link. The first link and the third link are pivotally moved in opposite directions to each other by rotating the shaft, and pivotally moved in identical directions to each other by moving the shaft in the axis direction.
    • 所述关节机构包括:第一连杆,第二连杆,第三连杆,支撑在所述第二连杆上的轴,以绕其轴线旋转并且可沿其轴线方向移动;第一蜗杆和安装在所述轴上的第二蜗杆 与所述第一蜗杆啮合的第一蜗轮,以相对于所述第二连杆枢转地移动所述第一连杆;以及与所述第二蜗杆啮合的第二蜗轮,以相对于所述第二连杆枢转地移动所述第三连杆。 第一连杆和第三连杆通过旋转轴而以相反的方向枢转运动,并且通过沿着轴线方向移动轴而以相同的方向彼此枢转地运动。