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    • 10. 发明授权
    • Storage medium having game program stored thereon and game apparatus
    • 存储有游戏程序的存储介质和游戏装置
    • US07967680B2
    • 2011-06-28
    • US11482759
    • 2006-07-10
    • Yoichi YamadaHideya AkasakaMasaaki Tatsumi
    • Yoichi YamadaHideya AkasakaMasaaki Tatsumi
    • A63F9/00
    • A63F13/577A63F13/10A63F2300/64A63F2300/643A63F2300/807
    • A first collision determination area and a second collision determination area moving concurrently with a motion of a player character are set, and a collision of the first or second collision determination area against an object is detected. Each time a collision of the first collision determination area against an object is detected, an influence to be exerted on the object which has collided against the first collision determination area is determined as being one of a plurality of preset influences at a predetermined probability. Each time a collision of the second collision determination area against an object is detected, an influence to be exerted on the object which has collided against the second collision determination area is determined as being a predetermined influence. The display state of each object is changed to a display state in accordance with the respectively determined influence.
    • 设置与玩家角色的运动同时移动的第一碰撞确定区域和第二碰撞确定区域,并且检测第一或第二碰撞判定区域与对象的碰撞。 每当检测到第一碰撞确定区域与对象的碰撞时,将以与预定概率相对应的与第一碰撞确定区域相撞的对象施加的影响被确定为多个预设影响之一。 每当检测到第二碰撞确定区域与物体的碰撞时,将对与第二碰撞确定区域相撞的物体施加的影响确定为预定的影响。 根据分别确定的影响,将各物体的显示状态改变为显示状态。