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    • 3. 发明申请
    • STORAGE MEDIUM STORING GAME PROGRAM AND GAME APPARATUS
    • 存储媒体存储游戏程序和游戏设备
    • US20100304870A1
    • 2010-12-02
    • US12534563
    • 2009-08-03
    • Shigeyuki ASUKE
    • Shigeyuki ASUKE
    • A63F9/24
    • A63F13/577A63F2300/643
    • A computer readable storage medium storing a game program and a game apparatus capable of preventing a game process which is performed, depending on a result of contact determination with respect to objects from being illogical for a player are provided. In the game apparatus, a contact determination section repeatedly determines whether a player object contacts a block. The results of determination are successively stored into a determination result storing section. A first processing section permits the player object to jump when, of the results of determination stored in the determination result storing section, at least one result of determination including a result of determination a predetermined period of time before indicates that the player object contacts the block.
    • 提供了一种存储游戏程序和游戏装置的计算机可读存储介质,该游戏程序和游戏装置能够根据关于玩家的不合逻辑的对象的接触确定的结果来防止执行的游戏进程。 在游戏装置中,接触确定部分重复地确定选手对象是否接触块。 确定结果被连续存储在确定结果存储部分中。 第一处理部分允许玩家对象在存储在确定结果存储部分中的确定结果中的至少一个确定结果包括确定结果之后的预定时间段指示玩家对象接触块 。