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    • 1. 发明授权
    • Game device, program, information storage medium, game device control method, game distribution method, and game distribution device
    • 游戏装置,程序,信息存储介质,游戏装置控制方法,游戏分配方法和游戏分发装置
    • US07651397B2
    • 2010-01-26
    • US10504821
    • 2003-02-27
    • Yasumi TakaseYumi YoshidaNaohiro Yamamoto
    • Yasumi TakaseYumi YoshidaNaohiro Yamamoto
    • G06F9/312
    • A63F13/493A63F13/10A63F13/95A63F2300/206A63F2300/207A63F2300/636
    • To provide a game device capable of selecting game data to be played by a player when playing a game in a straightforward manner. One or a plurality of primary play candidate data names are selected from secondary play candidate data containing one or a plurality of items of game data and names for this game data. A primary play candidate data file configured so as to contain primary play candidate data name information necessary for displaying the selected primary play candidate name(s) is stored in a storage media. One or a plurality of primary play candidate data names is then displayed based on the stored primary play candidate data name information. One or a plurality of the displayed primary play candidate data names is selected as one or a plurality of play target data names. A game can then be controlled based on game data for the selected play target data name(s).
    • 提供一种游戏装置,能够直接地进行游戏时选择玩家要玩的游戏数据。 从包含游戏数据的一个或多个项目和该游戏数据的名称的次要播放候选数据中选择一个或多个主要播放候选数据名称。 被配置为包含显示所选择的主要播放候选名称所需的主要播放候选数据名称信息的主播放候选数据文件被存储在存储介质中。 然后基于所存储的主要播放候选数据名称信息来显示一个或多个主要播放候选数据名称。 选择一个或多个显示的主播放候选数据名称作为一个或多个播放目标数据名称。 然后可以基于所选择的播放目标数据名称的游戏数据来控制游戏。
    • 2. 发明申请
    • GAME DEVICE
    • 游戏设备
    • US20100234096A1
    • 2010-09-16
    • US12679229
    • 2008-09-19
    • Manabu HazamaKeiko SatoYasumi TakaseNaohiro YamamotoKota WakasaTakashi Nishibori
    • Manabu HazamaKeiko SatoYasumi TakaseNaohiro YamamotoKota WakasaTakashi Nishibori
    • A63F9/24
    • A63F13/67A63F13/10A63F13/69A63F2300/6027
    • A game device of a computer game includes plural unit games, each of which can be completed when a requirement for completion is satisfied. The game device includes: a rule storage unit for storing rules of the computer game, in which the rules include rules stipulating the requirement for completion of each of the plural unit games and rules stipulating a content of play of each of the plural unit games; a difficulty changer for rewriting a rule stored in the rule storage unit so as to change a level of difficulty for completion of at least one unit game among the plural unit games; and a play processor for conducting a unit game selection process for enabling a player to select one from among the plural unit games, a play execution process for executing play of the selected unit game in accordance with the rule stipulating the content of play stored in the rule storage unit, and a decision process for deciding whether or not the unit game is completed on the basis of the rule stipulating the requirement for completion stored in the rule storage unit.
    • 计算机游戏的游戏装置包括多个单元游戏,当满足完成要求时,可以完成每个单元游戏。 游戏装置包括:规则存储单元,用于存储计算机游戏的规则,其中规则包括规定完成多个单元游戏中的每一个的规则的规则和规定多个单元游戏中的每一个游戏的内容的规则; 用于重写存储在规则存储单元中的规则以改变在多个单元游戏中完成至少一个单元游戏的难度级别的难点改变器; 以及播放处理器,用于进行单元游戏选择处理,用于使玩家能够从多个单元游戏中选择一个,用于根据规定游戏内容的规则执行所选择的单元游戏的播放的播放执行处理 规则存储单元,以及用于基于规定存储在规则存储单元中的完成要求的规则来决定单元游戏是否完成的决定处理。
    • 3. 发明授权
    • Game device
    • 游戏设备
    • US08317600B2
    • 2012-11-27
    • US12679229
    • 2008-09-19
    • Manabu HazamaKeiko SatoYasumi TakaseNaohiro YamamotoKota WakasaTakashi Nishibori
    • Manabu HazamaKeiko SatoYasumi TakaseNaohiro YamamotoKota WakasaTakashi Nishibori
    • A63F9/24
    • A63F13/67A63F13/10A63F13/69A63F2300/6027
    • A game device of a computer game includes plural unit games, each of which can be completed when a requirement for completion is satisfied. The game device includes: a rule storage unit for storing rules of the computer game, in which the rules include rules stipulating the requirement for completion of each of the plural unit games and rules stipulating a content of play of each of the plural unit games; a difficulty changer for rewriting a rule stored in the rule storage unit so as to change a level of difficulty for completion of at least one unit game among the plural unit games; and a play processor for conducting a unit game selection process for enabling a player to select one from among the plural unit games, a play execution process for executing play of the selected unit game in accordance with the rule stipulating the content of play stored in the rule storage unit, and a decision process for deciding whether or not the unit game is completed on the basis of the rule stipulating the requirement for completion stored in the rule storage unit.
    • 计算机游戏的游戏装置包括多个单元游戏,当满足完成要求时,可以完成每个单元游戏。 游戏装置包括:规则存储单元,用于存储计算机游戏的规则,其中规则包括规定完成多个单元游戏中的每一个的规则的规则和规定多个单元游戏中的每一个游戏的内容的规则; 用于重写存储在规则存储单元中的规则以改变在多个单元游戏中完成至少一个单元游戏的难度级别的难点改变器; 以及播放处理器,用于进行单元游戏选择处理,用于使玩家能够从多个单元游戏中选择一个,用于根据规定游戏内容的规则执行所选择的单元游戏的播放的播放执行处理 规则存储单元,以及用于基于规定存储在规则存储单元中的完成要求的规则来决定单元游戏是否完成的决定处理。
    • 5. 发明申请
    • CONTROL UNIT, CONTROL METHOD, AND RECORDING MEDIUM STORING A CONTROL PROGRAM
    • 控制单元,控制方法和记录介质存储控制程序
    • US20150359040A1
    • 2015-12-10
    • US14719644
    • 2015-05-22
    • Naohiro Yamamoto
    • Naohiro Yamamoto
    • H05B1/02G03G15/20H02M3/155G03G15/00H02M7/02
    • H05B1/0241G03G15/2039G03G15/80H02M1/32H02M7/217H02M2001/007
    • A control device includes an AC-DC converter that converts power supplied from a commercial power source into DC, a DC-DC converter that supplies the DC to a fixing heater, an calculator that calculates a target DC voltage of the DC to be supplied to the fixing heater, based on detected temperature of the fixing heater, an overcurrent detection unit that outputs an interruption signal when an overcurrent detection value is detected in a circuit including a switching element, and a controller that calculates switching time for switching the switching element so that an output of the DC-DC converter reaches the target DC voltage. When the interruption signal is output causing stopping of the switching of the switching element, the controller causes the calculator not to calculate the switching time to continuously use the previously calculated switching time after resuming switching of the switching element at a next switching cycle.
    • 控制装置包括:将从商用电源提供的电力转换为DC的AC-DC转换器,将DC提供给定影加热器的DC-DC转换器,计算要提供给DC的DC的目标DC电压的计算器 所述定影加热器基于所述定影加热器的检测温度,当在包括开关元件的电路中检测到过电流检测值时输出中断信号的过电流检测单元,以及计算用于切换所述开关元件的切换时间的控制器 DC-DC转换器的输出达到目标直流电压。 当中断信号输出导致开关元件的切换停止时,控制器使计算器不计算切换时间,以在下一个切换周期恢复切换开关元件之后连续使用先前计算的切换时间。
    • 6. 发明授权
    • Game device, control method for a game device, and a non-transitory information storage medium
    • 游戏装置,游戏装置的控制方法以及非暂时信息存储介质
    • US08740704B2
    • 2014-06-03
    • US13792983
    • 2013-03-11
    • Naoki TaramaNaohiro Yamamoto
    • Naoki TaramaNaohiro Yamamoto
    • A63F9/24A63F13/00G06F17/00G06F19/00
    • A63F13/213A63F13/44A63F13/53A63F2300/1087A63F2300/1093A63F2300/306A63F2300/638A63F2300/8047
    • Provided is a game device which executes a game configured such that a position of a body part of a player is detected, including: a first determination unit for determining whether or not a reference position and a player position information acquired at a first determination time point, which is earlier than a reference time point, satisfy a first criterion; a second determination unit for determining whether or not the reference position and the player position information acquired at a second determination time point, which is later than the first determination time point, satisfy a second criterion; a first processing execution unit for performing processing relating to effects on the game based on a determination result from the first determination unit; and a second processing execution unit for performing processing relating to evaluation of the player based on a determination result from the second determination unit.
    • 提供一种游戏装置,其执行被配置为使得检测到玩家的身体部位的位置的游戏,包括:第一确定单元,用于确定在第一确定时间点获取的参考位置和玩家位置信息 其早于参考时间点满足第一标准; 第二确定单元,用于确定在比第一确定时间点晚的第二确定时间点获取的参考位置和玩家位置信息是否满足第二标准; 第一处理执行单元,用于基于来自第一确定单元的确定结果执行与游戏效果有关的处理; 以及第二处理执行单元,用于基于来自所述第二确定单元的确定结果来执行与所述玩家的评估有关的处理。
    • 7. 发明授权
    • Load driver, image forming apparatus, load driving method, and computer program product
    • 负载驱动器,图像形成装置,负载驱动方法和计算机程序产品
    • US08537583B2
    • 2013-09-17
    • US13185738
    • 2011-07-19
    • Naohiro Yamamoto
    • Naohiro Yamamoto
    • H02M7/00
    • G03G15/065G03G15/80
    • A load driver applies pulse voltages to a first capacitive load that includes a first electrode and a second electrode and a second capacitive load that includes a third electrode and a fourth electrode. The load driver further includes a capacitor, at least one coil, and a driver. The driver connects the second capacitive load, the capacitor, and the coil to release charge from the third electrode to the capacitor, connects, after completion of releasing the charge to the capacitor, the first capacitive load, the second capacitive load, and the coil to release charge from the first electrode to the fourth electrode, connects, after completion of releasing the charge to the fourth electrode, the first capacitive load, the capacitor, and the coil to release charge from the capacitor to the second electrode, whereby the pulse voltages of opposite phases is applied.
    • 负载驱动器对包括第一电极和第二电极的第一电容性负载以及包括第三电极和第四电极的第二电容性负载施加脉冲电压。 负载驱动器还包括电容器,至少一个线圈和驱动器。 驱动器连接第二容性负载,电容器和线圈以释放从第三电极到电容器的电荷,在完成向电容器释放电荷之后,连接第一电容性负载,第二容性负载和线圈 从第一电极向第四电极释放电荷,在完成向第四电极释放电荷之后,连接第一电容性负载,电容器和线圈,以将电荷从电容器释放到第二电极,由此脉冲 施加相位相的电压。
    • 8. 发明申请
    • GAME DEVICE, CONTROL METHOD FOR A GAME DEVICE, AND A NON-TRANSITORY INFORMATION STORAGE MEDIUM
    • 游戏装置,用于游戏装置的控制方法以及非存储信息存储介质
    • US20130196768A1
    • 2013-08-01
    • US13792983
    • 2013-03-11
    • Naoki TARAMANaohiro Yamamoto
    • Naoki TARAMANaohiro Yamamoto
    • A63F13/06
    • A63F13/213A63F13/44A63F13/53A63F2300/1087A63F2300/1093A63F2300/306A63F2300/638A63F2300/8047
    • Provided is a game device which executes a game configured such that a position of a body part of a player is detected, including: a first determination unit for determining whether or not a reference position and a player position information acquired at a first determination time point, which is earlier than a reference time point, satisfy a first criterion; a second determination unit for determining whether or not the reference position and the player position information acquired at a second determination time point, which is later than the first determination time point, satisfy a second criterion; a first processing execution unit for performing processing relating to effects on the game based on a determination result from the first determination unit; and a second processing execution unit for performing processing relating to evaluation of the player based on a determination result from the second determination unit.
    • 提供一种游戏装置,其执行被配置为使得检测到玩家的身体部位的位置的游戏,包括:第一确定单元,用于确定在第一确定时间点获取的参考位置和玩家位置信息 其早于参考时间点满足第一标准; 第二确定单元,用于确定在比第一确定时间点晚的第二确定时间点获取的参考位置和玩家位置信息是否满足第二标准; 第一处理执行单元,用于基于来自第一确定单元的确定结果执行与游戏效果有关的处理; 以及第二处理执行单元,用于基于来自所述第二确定单元的确定结果来执行与所述玩家的评估有关的处理。
    • 9. 发明授权
    • Image forming apparatus and control method for correcting the offset of scanning lines
    • 用于校正扫描线的偏移的图像形成装置和控制方法
    • US08269996B2
    • 2012-09-18
    • US12361383
    • 2009-01-28
    • Naohiro Yamamoto
    • Naohiro Yamamoto
    • G06K15/00H04N1/04G02B5/32
    • H04N1/0473H04N2201/04787H04N2201/04791H04N2201/04793H04N2201/04796
    • An image forming apparatus switches a line of image data, to be read out from a storage unit, to another, depending on a position in the line in a scanning direction such that the curving of a scanning line is offset, and reducing trouble in reading out image data in units of rectangular image data blocks A data processing section performs image processing based on a plurality of rectangular image areas generated by dividing image data stored in a memory section. An image reading unit reads out the image data as the rectangular image areas, and transfers the rectangular image areas to the data processing section. A printer section forms an image by scanning a photosensitive member with irradiation light based on the rectangular image data areas. A DMA controller stores positional information indicative of line-switching positions. The rectangular image data areas are read out according to the positional information.
    • 图像形成装置根据扫描方向上的行中的位置将从存储单元读出的图像数据的一行切换到另一个,使得扫描线的弯曲偏移,并且减少读取中的麻烦 以矩形图像数据块为单位的数据输出图像数据数据处理部分基于通过划分存储在存储器部分中的图像数据而产生的多个矩形图像区域执行图像处理。 图像读取单元读出作为矩形图像区域的图像数据,并将矩形图像区域传送到数据处理部。 打印机部分通过基于矩形图像数据区域的照射光扫描感光部件来形成图像。 DMA控制器存储表示线路切换位置的位置信息。 根据位置信息读出矩形图像数据区域。
    • 10. 发明申请
    • IMAGE FORMING APPARATUS AND CONTROL METHOD THEREFOR
    • 图像形成装置及其控制方法
    • US20090190172A1
    • 2009-07-30
    • US12361383
    • 2009-01-28
    • Naohiro Yamamoto
    • Naohiro Yamamoto
    • H04N3/27
    • H04N1/0473H04N2201/04787H04N2201/04791H04N2201/04793H04N2201/04796
    • An image forming apparatus switches a line of image data, to be read out from a storage unit, to another, depending on a position in the line in a scanning direction such that the curving of a scanning line is offset, and reducing trouble in reading out image data in units of rectangular image data blocks A data processing section performs image processing based on a plurality of rectangular image areas generated by dividing image data stored in a memory section. An image reading unit reads out the image data as the rectangular image areas, and transfers the rectangular image areas to the data processing section. A printer section forms an image by scanning a photosensitive member with irradiation light based on the rectangular image data areas. A DMA controller stores positional information indicative of line-switching positions. The rectangular image data areas are read out according to the positional information.
    • 图像形成装置根据扫描方向上的行中的位置将从存储单元读出的图像数据的一行切换到另一个,使得扫描线的弯曲偏移,并且减少读取中的麻烦 以矩形图像数据块为单位的数据输出图像数据数据处理部分基于通过划分存储在存储器部分中的图像数据而产生的多个矩形图像区域执行图像处理。 图像读取单元读出作为矩形图像区域的图像数据,并将矩形图像区域传送到数据处理部。 打印机部分通过基于矩形图像数据区域的照射光扫描感光部件来形成图像。 DMA控制器存储表示线路切换位置的位置信息。 根据位置信息读出矩形图像数据区域。