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    • 9. 发明申请
    • WAGERING GAME FUNDING MECHANISMS AND METHODS THEREFOR
    • WAGERING游戏资金机制及其方法
    • WO2008005300A2
    • 2008-01-10
    • PCT/US2007/015068
    • 2007-06-28
    • WMS GAMING INC.AREZINA, Vladimir, I.GAGNER, Mark, B.HORNIK, Jeremy, M.SCHWARTZ, Richard, T.THOMAS, Alfred
    • AREZINA, Vladimir, I.GAGNER, Mark, B.HORNIK, Jeremy, M.SCHWARTZ, Richard, T.THOMAS, Alfred
    • G06F19/00
    • G07F17/32
    • A system for adding funds to a handheld gaming machine. The system includes a portable digital wallet that wirelessly communicates with a handheld gaming machine ("handheld"). The digital wallet stores an amount of funds or funds associated with a remotely stored player account, and is used by the player to add credits to a handheld. The credit meter may be stored remotely, though the player perceives that the funds are actually being transferred via the digital wallet. Other funding techniques include a kiosk that accepts cash or credit/debit cards and dispenses tickets or other media that encodes information representing an amount of funds. The player uses this media to add credits to the handheld. The media may be player-dependent such that the player's identity is somehow linked to the media or it may be player-agnostic such that the player's identity is not linked to the funds associated with the media.
    • 用于向手持式游戏机​​添加资金的系统

      。 该系统包括与手持式游戏机​​(“手持式”)无线通信的便携式数字钱包。 数字钱包存储与远程存储的玩家账户相关联的一定数量的资金或资金,并由玩家用来将信用添加到手持设备。 虽然玩家认为资金实际上是通过数字钱包转移的,但可以远程存储信用值表。 其他资助技术包括接受现金或信用卡/借记卡并自动分配门票或其他媒体的信息亭,该媒体编码代表资金数量的信息。 玩家使用此媒体为手持设备添加点数。 媒体可能依赖于玩家,使得玩家的身份以某种方式与媒体相关联,或者可能与玩家无关,使得玩家的身份不与与媒体相关的资金相关联。