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    • 1. 发明申请
    • GAMING SYSTEMS HAVING MULTI-OUTPUT DISPLAYS
    • 具有多输出显示的游戏系统
    • WO2008097469A2
    • 2008-08-14
    • PCT/US2008001359
    • 2008-02-01
    • WMS GAMING INCGOMEZ BENJAMIN THORNIK JEREMY MJAFFE JOEL RTHOMAS ALFREDMUTHU VELU
    • GOMEZ BENJAMIN THORNIK JEREMY MJAFFE JOEL RTHOMAS ALFREDMUTHU VELU
    • G07F17/3211
    • A gaming system comprises a wager input device and a housing. The gaming system further comprises a multi-output display supported by the housing, the multi-output display displaying a first video presentation viewable from a first position having a first viewing angle relative to the display. The multi-output display displays a second video presentation viewable from a second position having a second viewing angle relative to the display, wherein the second video presentation is not viewable from the first position. At least one of the first and second video presentations includes displaying a randomly selected outcome of a wagering game. The gaming system further comprises a controller operative to simultaneously generate the first and second video presentations on the multi-output display.
    • 游戏系统包括赌注输入装置和外壳。 游戏系统还包括由外壳支持的多输出显示器,多输出显示器显示可从相对于显示器具有第一视角的第一位置观看的第一视频呈现。 多输出显示器显示可从具有相对于显示器的第二观看角度的第二位置观看的第二视频呈现,其中第二视频呈现不可从第一位置观看。 第一和第二视频呈现中的至少一个包括显示随机选择的投注游戏的结果。 该游戏系统还包括控制器,该控制器可操作以在多输出显示器上同时生成第一和第二视频呈现。
    • 5. 发明申请
    • WAGERING GAME FUNDING MECHANISMS AND METHODS THEREFOR
    • 支持游戏资金机制及其方法
    • WO2008005300A3
    • 2008-11-27
    • PCT/US2007015068
    • 2007-06-28
    • WMS GAMING INCAREZINA VLADIMIR IGAGNER MARK BHORNIK JEREMY MSCHWARTZ RICHARD TTHOMAS ALFRED
    • AREZINA VLADIMIR IGAGNER MARK BHORNIK JEREMY MSCHWARTZ RICHARD TTHOMAS ALFRED
    • A63F13/00A63F1/00A63F13/12
    • G07F17/32
    • A system for adding funds to a handheld gaming machine. The system includes a portable digital wallet that wirelessly communicates with a handheld gaming machine ("handheld"). The digital wallet stores an amount of funds or funds associated with a remotely stored player account, and is used by the player to add credits to a handheld. The credit meter may be stored remotely, though the player perceives that the funds are actually being transferred via the digital wallet. Other funding techniques include a kiosk that accepts cash or credit/debit cards and dispenses tickets or other media that encodes information representing an amount of funds. The player uses this media to add credits to the handheld. The media may be player-dependent such that the player's identity is somehow linked to the media or it may be player-agnostic such that the player's identity is not linked to the funds associated with the media.
    • 用于向手持游戏机添加资金的系统。 该系统包括与手持游戏机(“手持”)无线通信的便携式数字钱包。 数字钱包存储与远程存储的玩家帐户相关联的资金或资金的数量,并且被玩家用于向手持设备添加信用。 信用计量表可以远程存储,尽管玩家认为资金实际上是通过数字钱包转移的。 其他融资技术包括接受现金或信用卡/借记卡的信息亭,并分发代表资金数量的信息的票据或其他媒体。 播放器使用此媒体向手持设备添加信用。 媒体可以是玩家依赖的,使得玩家的身份以某种方式与媒体相关联,或者可以是与玩家无关的,使得玩家的身份不与与媒体相关联的资金链接。