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    • 8. 发明申请
    • WAGERING GAME FUNDING MECHANISMS AND METHODS THEREFOR
    • 支持游戏资金机制及其方法
    • WO2008005300A3
    • 2008-11-27
    • PCT/US2007015068
    • 2007-06-28
    • WMS GAMING INCAREZINA VLADIMIR IGAGNER MARK BHORNIK JEREMY MSCHWARTZ RICHARD TTHOMAS ALFRED
    • AREZINA VLADIMIR IGAGNER MARK BHORNIK JEREMY MSCHWARTZ RICHARD TTHOMAS ALFRED
    • A63F13/00A63F1/00A63F13/12
    • G07F17/32
    • A system for adding funds to a handheld gaming machine. The system includes a portable digital wallet that wirelessly communicates with a handheld gaming machine ("handheld"). The digital wallet stores an amount of funds or funds associated with a remotely stored player account, and is used by the player to add credits to a handheld. The credit meter may be stored remotely, though the player perceives that the funds are actually being transferred via the digital wallet. Other funding techniques include a kiosk that accepts cash or credit/debit cards and dispenses tickets or other media that encodes information representing an amount of funds. The player uses this media to add credits to the handheld. The media may be player-dependent such that the player's identity is somehow linked to the media or it may be player-agnostic such that the player's identity is not linked to the funds associated with the media.
    • 用于向手持游戏机添加资金的系统。 该系统包括与手持游戏机(“手持”)无线通信的便携式数字钱包。 数字钱包存储与远程存储的玩家帐户相关联的资金或资金的数量,并且被玩家用于向手持设备添加信用。 信用计量表可以远程存储,尽管玩家认为资金实际上是通过数字钱包转移的。 其他融资技术包括接受现金或信用卡/借记卡的信息亭,并分发代表资金数量的信息的票据或其他媒体。 播放器使用此媒体向手持设备添加信用。 媒体可以是玩家依赖的,使得玩家的身份以某种方式与媒体相关联,或者可以是与玩家无关的,使得玩家的身份不与与媒体相关联的资金链接。