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    • 4. 发明申请
    • GAMING SYSTEM HAVING OPERATOR CONFIGURABLE SUPPLEMENTAL FEATURES
    • 具有运营商可配置补充功能的游戏系统
    • WO2009011832A3
    • 2009-12-30
    • PCT/US2008008600
    • 2008-07-15
    • WMS GAMING INCWARD MATTHEW JANDERSON PETER RBURKE MARY M
    • WARD MATTHEW JANDERSON PETER RBURKE MARY M
    • A63F9/24
    • G07F17/32G07F17/323
    • A gaming system comprises a wager input device for receiving a primary wager and at least one display for displaying a selected primary wagering game, the selected primary wagering game having a primary payback percentage. The system includes a control interface displayed on the at least one display, the control interface comprising a plurality of available supplemental features. At least one controller is operative to (i) receive an operator activation selection of a supplemental feature selected from the plurality of available supplemental features; (ii) receive an operator configuration selection of at least one parameter of the selected supplemental feature, the at least one parameter including a feature payback percentage of the selected supplemental feature; (iii) activate availability of the selected supplemental feature for play by a player of the selected primary wagering game; and (iv) display an overall payback percentage on the control interface.
    • 一种游戏系统包括用于接收主要投注的投注输入装置和用于显示所选主要投注游戏的至少一个显示器,所选主要投注游戏具有主要投资回收百分比。 该系统包括在至少一个显示器上显示的控制界面,控制界面包括多个可用的补充特征。 至少一个控制器可操作以(i)接收从所述多个可用补充特征中选择的补充特征的操作者激活选择; (ii)接收对所选补充特征的至少一个参数的操作者配置选择,所述至少一个参数包括所选补充特征的特征回报百分比; (iii)激活所选择的补充特征的可用性以供所选择的主要投注游戏的玩家玩游戏; 和(iv)在控制界面上显示总体投资回报率。
    • 9. 发明申请
    • WAGERING GAME WITH CHARACTER BUILDING
    • WAGERING与角色建设游戏
    • WO2006004831A3
    • 2006-03-23
    • PCT/US2005023097
    • 2005-06-30
    • WMS GAMING INCFIDEN DANIEL PHELFER LISA MWARD MATTHEW J
    • FIDEN DANIEL PHELFER LISA MWARD MATTHEW J
    • A63F13/00
    • G07F17/32A63F2300/6036A63F2300/609A63F2300/807G07F17/3258
    • Method and system are disclosed for operating a wagering game terminal where unused game assets accrued by players in one game are restored to them in a subsequent game. The method and system of the invention involves awarding game assets to the players as they progress through a game. The players may be represented by characters or avatars in each game, and the accrued game assets are then added to the inventory of the avatars. The game assets may or may not be usable in the current game or even in the current gaming session. In the latter case, the game assets are returned to player characters or avatars in a subsequent game or a gaming session. This allows the players to retain the benefits of their game assets should they decide not to use them or are unable to use them in the current game or gaming session.
    • 公开了用于操作投注游戏终端的方法和系统,其中一个游戏中的玩家累积的未使用的游戏资产在随后的游戏中被恢复到它们。 本发明的方法和系统涉及当玩家在游戏中前进时将游戏资产授予玩家。 玩家可以在每场比赛中由角色或化身代表,然后将累积游戏资产添加到化身库存中。 游戏资产可能会或可能不会用于当前游戏或甚至当前的游戏会话。 在后一种情况下,游戏资产在随后的游戏或游戏会话中返回给玩家角色或头像。 这可以让玩家在决定不使用游戏资产或无法在当前游戏或游戏环节中使用游戏资产时保留好处。