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    • 4. 发明申请
    • Gaming software authentication
    • 游戏软件认证
    • US20070232394A1
    • 2007-10-04
    • US11805768
    • 2007-05-24
    • Daniel GazdicChad RyanCraig Sylla
    • Daniel GazdicChad RyanCraig Sylla
    • A63F9/24
    • A63F13/73A63F13/00A63F2300/201A63F2300/401A63F2300/532G06F21/64
    • A method of preparing memory contents of a gaming machine for subsequent authentication and a method of authenticating the prepared memory contents are disclosed. A first memory stores a game data set and a first authentication code generated from the game data set. The game data set includes game data files and second authentication codes generated from the respective data files. A second memory stores an authentication program for authenticating the first memory's contents, as well as a third authentication code generated from the second memory's contents. To authenticate the memory contents, the second memory's contents are first authenticated and, if deemed authentic, the game data set as a whole and each data file in the first memory are authenticated. The authentication process involves generating fresh authentication codes using the authentication program and comparing the fresh codes with appropriate ones of the stored authentication codes.
    • 公开了一种准备用于后续认证的游戏机的存储器内容的方法和一种认证所准备的存储器内容的方法。 第一存储器存储从游戏数据集生成的游戏数据集和第一认证码。 游戏数据集包括从各个数据文件生成的游戏数据文件和第二认证码。 第二存储器存储用于认证第一存储器内容的认证程序,以及从第二存储器的内容生成的第三认证码。 为了对存储器内容进行认证,首先认证第二存储器的内容,并且如果认为是真实的,则整体上设置游戏数据,并且认证第一存储器中的每个数据文件。 认证过程涉及使用认证程序生成新的验证码,并将新鲜代码与存储的认证码中适当的代码进行比较。
    • 6. 发明申请
    • WATERMARKING DOWNLOADABLE GAME CONTENT IN A GAMING SYSTEM
    • 在游戏系统中标记可下载的游戏内容
    • US20070021196A1
    • 2007-01-25
    • US11458469
    • 2006-07-19
    • Steven CampbellChad RyanMark Gagner
    • Steven CampbellChad RyanMark Gagner
    • A63F9/24
    • G07F17/323G07F17/32G07F17/3241
    • Systems and methods embed watermark data into downloadable software components. The watermarks may be used to indicate who created or who owns the software components. In addition, a watermark may be inserted to indicate certain transactions have taken place with respect to the software component. For example, a transactional watermark may be embedded when a software component is downloaded from one system to another. The downloadable software components may include banner content, advertising content, denomination data, pay table, language data, video content, audio content, episodic game data, wagering game software, operating system software, device driver software and device firmware.
    • 系统和方法将水印数据嵌入可下载的软件组件。 水印可以用于指示谁创建或拥有软件组件。 此外,可以插入水印以指示相对于软件组件发生某些交易。 例如,当将软件组件从一个系统下载到另一个系统时,可以嵌入事务性水印。 可下载的软件组件可以包括横幅内容,广告内容,面额数据,支付表,语言数据,视频内容,音频内容,情景游戏数据,投注游戏软件,操作系统软件,设备驱动程序软件和设备固件。
    • 9. 发明申请
    • MULTI-PURPOSE CASINO CHIPS
    • 多用途CASINO CHIPS
    • US20060258442A1
    • 2006-11-16
    • US11382867
    • 2006-05-11
    • Chad Ryan
    • Chad Ryan
    • A63F9/24
    • G07F17/3251A63F2009/2429G07F17/32G07F17/322G07F17/3237G07F17/3239
    • This application describes, among other things, a plurality of casino games located in a gaming establishment wherein at least some of the games include a reader component that detects a RFID tag in proximity to the reader component and produces detection information indicative at least in part of the detection of a particular one of a RFID tag carried by an individual in the gaming establishment. An information system includes software operable on the system to record information concerning the movement and activities of an individual in a gaming establishment as determined from reading individual RFID tags by the reader components. According to an alternate embodiment, games include RFID tags that can be detected by other games using the RF reader component. Accordingly, the information system can determine the location and movement of an individual through a gaming establishment, as well as determine which games are in proximity to each other where such games are outfitted with a RFID tag. In another embodiment, a plurality of betting articles with RFID tags take the form of chips used to place bets at a table game such as a poker or blackjack table, or at a gaming machine such as a video poker game or slot machine, wherein RFID reading devices read identification tags associated with the articles and the chips can be used in either type game.
    • 该应用程序尤其描述了位于游戏机构中的多个赌场游戏,其中至少一些游戏包括检测RFID读取器组件附近的RFID标签的读取器组件,并产生至少部分指示 检测由游戏机构中的个人携带的RFID标签中的特定一个。 信息系统包括在系统上可操作的软件,用于记录关于游戏机构中的个人的移动和活动的信息,这些信息是由阅读器组件读取各个RFID标签所确定的。 根据替代实施例,游戏包括可以使用RF读取器组件的其他游戏可以检测的RFID标签。 因此,信息系统可以通过游戏机构确定个人的位置和移动,以及确定哪些游戏彼此靠近,其中这些游戏配备有RFID标签。 在另一个实施例中,具有RFID标签的多个投注物品采取用于在诸如扑克或二十一点桌子的桌面游戏或者诸如视频扑克游戏或老虎机的游戏机上投注的筹码的形式,其中RFID 读取设备读取与物品相关联的识别标签和芯片可以用于任一种类型的游戏中。