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    • 10. 发明申请
    • NETWORK-ENABLED GRAPHICS PROCESSING MODULE
    • 网络启用的图形处理模块
    • WO2018039482A1
    • 2018-03-01
    • PCT/US2017/048473
    • 2017-08-24
    • RADUCHEL, William J.MCLOUGHLIN, IanMILLER, Timothy
    • RADUCHEL, William J.MCLOUGHLIN, IanMILLER, Timothy
    • G06T1/20G06F9/00H04N7/15
    • A system disclosed within this document is capable of improving performance in virtual computing environments, e.g., by reducing latency associated with streaming video data between a client device and an associated server system over a network. As discussed in detail below, such performance improvements can be achieved using techniques that avoid, reduce and/or overlap operations that are executed by the server system in order to render, encode, and/or transmit video data to a client device over a network. Such techniques can be used to reduce propagation and/or processing delays imposed by, for example, the server system's CPU operations, input/output (I/O), infrastructure, NIC, OS processes, among other types of hardware and software-based overheads. In various implementations, the performance enhancements can be realized at the rendering, encoding, or transmission operations performed by the server system.
    • 本文中所公开的系统能够例如通过减少与在客户端设备和相关联的服务器系统之间经由网络流式传输视频数据相关联的等待时间来提高虚拟计算环境中的性能。 如以下详细讨论的,可以使用避免,减少和/或重叠由服务器系统执行的操作以便通过网络呈现,编码和/或传输视频数据到客户端设备的技术来实现这样的性能改进 。 这种技术可以用于减少由例如服务器系统的CPU操作,输入/输出(I / O),基础设施,NIC,OS处理以及其他类型的基于硬件和软件的处理所实施的传播和/或处理延迟 开销。 在各种实现中,性能增强可以在由服务器系统执行的渲染,编码或传输操作中实现。