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    • 1. 发明申请
    • Systems and methods for character development in online gaming
    • 在线游戏角色发展的系统和方法
    • US20080039169A1
    • 2008-02-14
    • US11499011
    • 2006-08-04
    • Timothy Randolph HarrisMichael McCarthyDavid Vincent Shuck
    • Timothy Randolph HarrisMichael McCarthyDavid Vincent Shuck
    • A63F9/24
    • G07F17/32
    • Certain embodiments provide a method for selecting an allocation of character attributes in a gaming system including selecting a set of characters, aggregating outcome data, aggregating allocation data, determining a correlation between outcome data and allocation data, and selecting an allocation based at least in part on the determined correlation. The set of characters includes at least one character and each character includes a set of attributes. Each attribute has an associated attribute value adapted to be adjusted. Each character is associated with an outcome record based at least in part on a competition. Outcome data is based at least in part on outcome records. Allocation data is based at least in part on each set of attributes and attribute values associated with each attribute in each set of attributes. The correlation is based at least in part on which attributes and attribute values correspond to which outcomes.
    • 某些实施例提供一种用于选择游戏系统中的角色属性分配的方法,包括选择一组角色,聚合结果数据,聚合分配数据,确定结果数据与分配数据之间的相关性,以及至少部分地选择分配 对确定的相关性。 该组字符包括至少一个字符,每个字符包括一组属性。 每个属性都有一个适合调整的关联属性值。 每个角色至少部分地基于比赛与结果记录相关联。 结果数据至少部分基于结果记录。 分配数据至少部分地基于与每个属性集合中的每个属性相关联的每组属性和属性值。 相关性至少部分地基于哪些属性和属性值对应于哪些结果。
    • 3. 发明申请
    • Systems and methods for point value based match-up in online gaming
    • 基于点数的在线游戏匹配的系统和方法
    • US20080039167A1
    • 2008-02-14
    • US11499376
    • 2006-08-04
    • Timothy Randolph HarrisMichael McCarthyDavid Vincent Shuck
    • Timothy Randolph HarrisMichael McCarthyDavid Vincent Shuck
    • A63F9/24
    • G07F17/32
    • Certain embodiments provide a method for determining a value for a set of characters in an online game including selecting a set of characters, determining a point value for at least one character in the set of characters, and determining a total point value for the set of characters. The set of characters is associated with a player and is adapted to include at least one character. Each character in the set of characters includes at least one attribute adjustable by the player. The point value is determined based at least in part on at least one attribute of the at least one character. The point value represents an effective strength of the character. The total point value is determined based at least in part on the determined point value. The total point value represents an effective strength of the characters in the set of characters.
    • 某些实施例提供一种用于确定在线游戏中的一组角色的值的方法,包括选择一组字符,确定该组字符中的至少一个角色的点值,以及确定该组 人物。 所述一组角色与玩家相关联并且适于包括至少一个角色。 该组字符中的每个字符包括至少一个可由播放器调节的属性。 该点值至少部分地基于至少一个字符的至少一个属性来确定。 点值表示角色的有效强度。 总点值至少部分地基于确定的点值来确定。 总点值表示字符集中的字符的有效强度。