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    • 4. 发明授权
    • Vertex-baked three-dimensional animation augmentation
    • 顶点烘焙三维动画增强
    • US08963927B2
    • 2015-02-24
    • US12969385
    • 2010-12-15
    • Rudy PootRobert Crocco, Jr.Chris Miles
    • Rudy PootRobert Crocco, Jr.Chris Miles
    • G06T13/00G06T13/20
    • G06T13/20G06T2210/36
    • A method for controlling presentation of three dimensional (3D) animation includes rendering a 3D animation sequence including a 3D vertex-baked model which is derived from a 3D animation file including vertex data of every vertex for every 3D image frame in the 3D animation sequence. The 3D vertex-baked model includes a control surface that provides a best-fit 3D shape to vertices of the 3D vertex-baked model. The method further includes receiving a motion control input, and if the motion control input is received during an augmentation portion of the 3D animation sequence, deviating from a default posture of the control surface in accordance with the motion control
    • 一种用于控制三维(3D)动画呈现的方法包括:渲染一个3D动画序列,该3D动画序列包括一个三维顶点烘焙模型,该模型从3D动画文件中导出,该3D动画文件包括3D动画序列中每个3D图像帧的每个顶点的顶点数据。 3D顶点烘焙模型包括一个控制表面,为3D顶点烘焙模型的顶点提供最佳拟合的3D形状。 该方法还包括接收运动控制输入,并且如果在3D动画序列的增大部分期间接收到运动控制输入,则根据运动控制偏离控制表面的默认姿势