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    • 2. 发明申请
    • GAME DEVICE, GAME CONTROL METHOD, AND GAME CONTROL PROGRAM
    • 游戏设备,游戏控制方法和游戏控制程序
    • US20100240457A1
    • 2010-09-23
    • US12601535
    • 2008-11-14
    • Tatsuya SuzukiJun FujikiTakanori Kikuchi
    • Tatsuya SuzukiJun FujikiTakanori Kikuchi
    • A63F13/00A63F9/24
    • A63F13/525A63F13/10A63F13/422A63F13/60A63F2300/308A63F2300/6018A63F2300/6054A63F2300/6676A63F2300/8094
    • A game device includes a shape data storage which stores data of an object disposed in a three-dimensional space, a first rendering unit which sets a point of view and a line of sight and renders the object, a viewpoint changing unit which receives a change instruction indicating a change of the point of view or line of sight and changes the point of view or line of sight, and a character controller which moves a character along the outer surface of the object. The character controller allows the character to move between two-dimensional planes of objects rendered in such a manner that the objects are adjacent to each other in the two-dimensional planes generated by the first rendering unit, and the game device further includes a search unit which searches a set of objects lying within a predetermined range of distance in the two-dimensional plane, and changes the point of view or line of sight so that the searched objects can be rendered adjacently to each other in the two-dimensional plane.
    • 一种游戏装置,包括存储设置在三维空间中的物体的数据的形状数据存储器,设置观察点和视线并呈现物体的第一渲染单元,接收变化的视点改变单元 指示视点或视线的变化并改变视点或视线的指令,以及沿对象的外表面移动字符的字符控制器。 字符控制器允许角色在由第一渲染单元生成的二维平面中的对象彼此相邻的方式呈现的对象的二维平面之间移动,并且游戏装置还包括搜索单元 其搜索位于二维平面内的预定距离范围内的一组对象,并且改变视点或视线,使得可以在二维平面中彼此相邻地进行搜索到的对象。
    • 5. 发明授权
    • Game device, game control method, and game control program
    • 游戏装置,游戏控制方法和游戏控制程序
    • US08251817B2
    • 2012-08-28
    • US12601535
    • 2008-11-14
    • Tatsuya SuzukiJun FujikiTakanori Kikuchi
    • Tatsuya SuzukiJun FujikiTakanori Kikuchi
    • G06F17/00
    • A63F13/525A63F13/10A63F13/422A63F13/60A63F2300/308A63F2300/6018A63F2300/6054A63F2300/6676A63F2300/8094
    • A game device includes a shape data storage which stores data of an object disposed in a three-dimensional space, a first rendering unit which sets a point of view and a line of sight and renders the object, a viewpoint changing unit which receives a change instruction indicating a change of the point of view or line of sight and changes the point of view or line of sight, and a character controller which moves a character along the outer surface of the object. The character controller allows the character to move between two-dimensional planes of objects rendered in such a manner that the objects are adjacent to each other in the two-dimensional planes generated by the first rendering unit, and the game device further includes a search unit which searches a set of objects lying within a predetermined range of distance in the two-dimensional plane, and changes the point of view or line of sight so that the searched objects can be rendered adjacently to each other in the two-dimensional plane.
    • 一种游戏装置,包括存储设置在三维空间中的物体的数据的形状数据存储器,设置观察点和视线并呈现物体的第一渲染单元,接收变化的视点改变单元 指示视点或视线的变化并改变视点或视线的指令,以及沿对象的外表面移动字符的字符控制器。 字符控制器允许角色在由第一渲染单元生成的二维平面中的对象彼此相邻的方式呈现的对象的二维平面之间移动,并且游戏装置还包括搜索单元 其搜索位于二维平面内的预定距离范围内的一组对象,并且改变视点或视线,使得可以在二维平面中彼此相邻地进行搜索到的对象。
    • 7. 发明申请
    • LIGHT GUIDE PLATE AND SURFACE LIGHT SOURCE DEVICE
    • 光导板和表面光源设备
    • US20130170250A1
    • 2013-07-04
    • US13540978
    • 2012-07-03
    • Takanori KikuchiMasami ItoMasaru FujitaYusuke Kusaka
    • Takanori KikuchiMasami ItoMasaru FujitaYusuke Kusaka
    • F21V8/00
    • G02B6/0016G02B6/0036G02B6/0038G02B6/0061G02B6/0068
    • A light guide plate includes an incident surface on which light outputted from point light sources is incident and an outgoing surface for outputting light incident from the incident surface. A reflection-and-propagation surface for reflecting light toward the outgoing surface is formed in a back surface opposite to the outgoing surface. The outgoing surface is made up of a propagation region adjacent to the incident surface, a propagation auxiliary region adjacent to the propagation region, a first diffusion-and-propagation region adjacent to the propagation auxiliary region, and a second diffusion-and-propagation region adjacent to the first diffusion-and-propagation region. The propagation region, the propagation auxiliary region, and the first diffusion-and-propagation region control hot spots and bright/dark lines in vicinities of the incident surface, while the second diffusion-and-propagation region controls viewing-angle characteristics of the light guide plate.
    • 导光板包括从点光源输出的光入射的入射面和用于输出从入射面入射的光的出射面。 在与出射面相反的背面形成有用于将光反射出射面的反射传播面。 出射表面由与入射表面相邻的传播区域,与传播区域相邻的传播辅助区域,与传播辅助区域相邻的第一扩散 - 传播区域和第二扩散 - 传播区域 邻近第一扩散和传播区域。 传播区域,传播辅助区域和第一扩散 - 传播区域控制入射表面附近的热点和亮/暗线,而第二扩散 - 传播区域控制光的视角特性 导板。
    • 9. 发明授权
    • Method for manufacturing a resistor
    • 制造电阻的方法
    • US08432248B2
    • 2013-04-30
    • US13402140
    • 2012-02-22
    • Hiromu SakaiHitoshi AmemiyaTakanori Kikuchi
    • Hiromu SakaiHitoshi AmemiyaTakanori Kikuchi
    • H01C1/142
    • H01C1/142H01C17/00Y10T29/49082
    • To provide manufacturing method for resistor that uses metal plate as resistance body, which can obtain desired accurate resistance value without trimming resistance body even if product becomes small. The method comprises; in method for manufacturing an unit resistor that has a pair of electrodes separated by insulation film, from resistor material that is provided with a metal plate consisting of resistance material, an insulation film pattern formed on the metal plate, and an electrode region formed besides area where insulation film pattern has been formed, by piercing predetermined piercing area, wherein length E of insulation film pattern is longer than width w of piercing area, wherein width L of insulation film pattern extends or narrows along direction of length E of insulation film pattern, and wherein position X of piercing area is adjusted in extent and in direction of length E of insulation film pattern.
    • 为了提供使用金属板作为电阻体的电阻器的制造方法,即使产品变小,也可以获得不需要修整电阻体的所需的精确电阻值。 该方法包括: 在制造具有由绝缘膜分离的一对电极的单元电阻器的方法中,从设置有由电阻材料构成的金属板,形成在金属板上的绝缘膜图案的电阻材料和除了区域之外形成的电极区域 通过穿透预定的穿刺区域,其中绝缘膜图案的长度E长于穿孔区域的宽度w,其中绝缘膜图案的宽度L沿着绝缘膜图案的长度E的方向延伸或变窄, 并且其中刺破区域的位置X在绝缘膜图案的长度E的方向上被调节。
    • 10. 发明授权
    • Light guide plate, die, and die processing method
    • 导光板,模具和模具加工方法
    • US08979351B2
    • 2015-03-17
    • US13590234
    • 2012-08-21
    • Masaru FujitaMasami ItoTakanori KikuchiYusuke Kusaka
    • Masaru FujitaMasami ItoTakanori KikuchiYusuke Kusaka
    • F21V7/04F21V8/00
    • G02B6/0061G02B6/0036G02B6/0038
    • A light guide plate having a first surface and a second surface opposite the first surface receives light in a first direction parallel with the second surface and emits the light towards the first surface in a third direction perpendicular to the first surface. The light guide plate includes a light receiving portion which receives the light; a light guiding path which guides the light in the first direction; and an emitting portion which emits the light by reflecting the guided light towards the first surface in the third direction. The emitting portion includes a plurality of V-shaped grooves extending on the second surface in a second direction crossing the first direction. Each V-shaped groove extends in the first direction and is formed so as to be deepest in the center in the second direction and become shallower as a distance from the center increases.
    • 具有与第一表面相对的第一表面和第二表面的导光板在与第二表面平行的第一方向上接收光,并在垂直于第一表面的第三方向上朝向第一表面发射光。 导光板包括容纳光的光接收部分; 引导光沿第一方向的光引导路径; 以及发射部,其通过在第三方向上朝向所述第一表面反射所述被引导光而发光。 发射部分包括在与第一方向交叉的第二方向上在第二表面上延伸的多个V形槽。 每个V形槽沿第一方向延伸并且形成为在第二方向上在中心最深,并且随着距离中心的距离增加而变浅。