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    • 8. 发明申请
    • FLEXIBLE SUBSTRATE
    • 柔性基板
    • US20070200220A1
    • 2007-08-30
    • US11678309
    • 2007-02-23
    • Makoto MuraiRyosuke Usui
    • Makoto MuraiRyosuke Usui
    • H01L23/053
    • H01L23/4985H01L2924/0002H05K1/0366H05K1/0393H05K2201/029H01L2924/00
    • A flexible substrate is provided which contains not only flexibility but also rigidity and hear resistance. A flexible substrate includes a first wiring layer, an insulating resin layer, a glass cloth and a second wiring layer. The insulating layer is formed by an insulating material, such as a BT resin, epoxy resin or the like that contains a high elastic modulus, heat resistance and moisture resistance. The film thickness of the insulating resin layer is thinned down to about 60 μm. As a reinforcing material, the glass cloth is embedded in the insulating resin layer. With this structure, the flexible substrate attains flexibility and at the same time in any of the first wiring layer and the second wiring layer, circuit elements can be mounted both on a curved area and a non-curved area of the wiring layers.
    • 提供了柔性基板,其不仅包含柔性,而且包含刚性和听阻力。 挠性基板包括第一布线层,绝缘树脂层,玻璃布和第二布线层。 绝缘层由包含高弹性模量,耐热性和耐湿性的BT树脂,环氧树脂等绝缘材料形成。 绝缘树脂层的膜厚变薄至约60μm。 作为增强材料,玻璃布嵌入绝缘树脂层中。 利用这种结构,柔性基板具有灵活性,并且同时在第一布线层和第二布线层中的任一个中,电路元件既可以安装在布线层的弯曲区域和非弯曲区域上。
    • 10. 发明授权
    • Method for participating in network type game, server system for the same, and recording medium upon which program for the same is recorded
    • 用于参与网络型游戏的方法,用于其的服务器系统以及记录有相同程序的记录介质
    • US06970910B2
    • 2005-11-29
    • US09982743
    • 2001-10-18
    • Makoto Murai
    • Makoto Murai
    • A63F13/12A63F13/00H04L29/06G06F15/16A63F9/24
    • H04L67/38
    • A moving image for a game which is conducted at a specific location are distributed in real time, so as to implement a network participation type game which has an enhanced feeling of reality. By this game being distributed as a moving image in real time via a transmission line such as the Internet or a telephone line network, and by an unspecified number of people entering into conversation via terminal devices which receive this game, the game conducted at the specific location is executed, and thereby the feeling of reality is increased. Furthermore by including, in this game which is distributed as a moving image, reference time information which absorbs the time difference between the game which is conducted at the specific location and the game which is conducted upon the terminal device, players can participate in this game simultaneously in real time.
    • 在特定位置进行的游戏的运动图像被实时地分布,以实现具有增强的现实感的网络参与型游戏。 通过这样的游戏,通过诸如因特网或电话线网络之类的传输线,以及通过接收该游戏的终端设备进入对话的未指定数量的人被实时地作为运动图像分发, 执行位置,从而增加了现实感。 此外,通过在作为动态图像分发的游戏中包含吸收在特定位置进行的游戏与在终端装置之间进行的游戏之间的时差的参考时间信息,玩家可以参与该游戏 同时实时。