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    • 3. 发明授权
    • Game apparatus and backup writing control method
    • 游戏机和备份写控制方法
    • US07731591B2
    • 2010-06-08
    • US10722536
    • 2003-11-28
    • Yoichi YamadaDaiki IwamotoKoichi KawamotoNaoki Koga
    • Yoichi YamadaDaiki IwamotoKoichi KawamotoNaoki Koga
    • A63F9/24A63F13/00G06F17/00G06F19/00
    • A63F13/48A63F13/10A63F13/12A63F13/95A63F2300/204A63F2300/404A63F2300/636A63F2300/8029
    • A game apparatus includes, for example, a CPU, and a ROM and/or a RAM for executing and storing game programs and game program backup data. The RAM has multiple pre-allocated backup game data storage areas for use by different game programs during their respective execution including a single-player game backup data area, a multi-player game backup data area and a shared backup data storage area. The shared backup data storage area is provided for storing information that is accessible in common by a plurality of games, and separate game backup data storage areas are provided for each of the single-player version of a game and the multi-player version of a game. If a predetermined game condition is accomplished during progress of a game by an operator playing one of the plurality of stored game programs, the CPU writes information relating to the accomplished condition to the shared backup data storage area and to the backup data storage areas for both the single-player game version and the multi-player game version corresponding to the particular game in progress in which the condition was accomplished.
    • 游戏装置例如包括CPU,以及用于执行和存储游戏程序和游戏程序备份数据的ROM和/或RAM。 RAM具有多个预先分配的备份游戏数据存储区域,供各个游戏程序在各自执行期间使用,包括单人游戏备份数据区域,多玩家游戏备份数据区域和共享备份数据存储区域。 提供共享备份数据存储区域,用于存储可由多个游戏共同访问的信息,并且为游戏的单人游戏版本和游戏的多玩家版本提供单独的游戏备份数据存储区域 游戏。 如果操作者在玩游戏程序中的一个游戏程序时进行游戏进行中预定的游戏条件,则CPU将与完成条件相关的信息写入到共享备份数据存储区域和备份数据存储区域 对应于完成条件的特定游戏的单人游戏版本和多玩家游戏版本。
    • 5. 发明授权
    • Game apparatus and storage medium storing a handwriting input program
    • 存储手写输入程序的游戏装置和存储介质
    • US08306330B2
    • 2012-11-06
    • US13045081
    • 2011-03-10
    • Koichi KawamotoJun Ito
    • Koichi KawamotoJun Ito
    • G06K9/00G06K9/03G06F3/033G06F17/00
    • A63F13/42A63F13/2145A63F13/26A63F13/426A63F13/80A63F13/822A63F13/92A63F2003/0418G06F3/04883G06K9/00422G06K9/222
    • A method to detect answers and notes inputted a game apparatus including: receiving user input data and determining the received user input data to be an answer character based on a characteristic of the user input data; displaying on the display the answer character contemporaneously with the determination of the received user data is the answer character; making a game determination based on the answer character; displaying a result of the game determination; determining the received user input data to be a note character based on the characteristic of the user input data; displaying the note character contemporaneously with the determination that the user input data is the note character; settling the note character as an answer character based on a user input made after the note character is displayed, and displaying the answer character determined from settling the note character.
    • 一种检测输入游戏装置的答案和笔记的方法,包括:基于用户输入数据的特征,接收用户输入数据并确定接收的用户输入数据为答复字符; 在显示器上显示与接收的用户数据的确定同时的答案字符是答案字符; 基于答案字符进行游戏确定; 显示游戏确定的结果; 基于所述用户输入数据的特性,确定接收的用户输入数据为笔记字符; 在确定用户输入数据是笔记字符的同时显示笔记字符; 基于在显示音符字符之后进行的用户输入,将音符字符设置为答复字符,并显示从结算笔记字符确定的答案字符。
    • 9. 发明申请
    • GAME APPARATUS AND STORAGE MEDIUM STORING A HANDWRITING INPUT PROGRAM
    • 游戏设备和存储媒体存储手写输入程序
    • US20110190053A1
    • 2011-08-04
    • US13045081
    • 2011-03-10
    • Koichi KawamotoJun Ito
    • Koichi KawamotoJun Ito
    • A63F13/00
    • A63F13/42A63F13/2145A63F13/26A63F13/426A63F13/80A63F13/822A63F13/92A63F2003/0418G06F3/04883G06K9/00422G06K9/222
    • A method to detect answers and notes inputted a game apparatus including: receiving user input data and determining the received user input data to be an answer character based on a characteristic of the user input data; displaying on the display the answer character contemporaneously with the determination of the received user data is the answer character; making a game determination based on the answer character; displaying a result of the game determination; determining the received user input data to be a note character based on the characteristic of the user input data; displaying the note character contemporaneously with the determination that the user input data is the note character; settling the note character as an answer character based on a user input made after the note character is displayed, and displaying the answer character determined from settling the note character.
    • 一种检测输入游戏装置的答案和笔记的方法,包括:基于用户输入数据的特征,接收用户输入数据并确定接收的用户输入数据为答复字符; 在显示器上显示与接收的用户数据的确定同时的答案字符是答案字符; 基于答案字符进行游戏确定; 显示游戏确定的结果; 基于所述用户输入数据的特性,确定接收的用户输入数据为笔记字符; 在确定用户输入数据是笔记字符的同时显示笔记字符; 基于在显示音符字符之后进行的用户输入,将音符字符设置为答复字符,并显示从结算笔记字符确定的答案字符。