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    • 2. 发明申请
    • METHOD AND APPARATUS FOR 3D MESH DE-NOISING
    • 3D MESH DE-NOISING的方法和设备
    • US20150221131A1
    • 2015-08-06
    • US14420426
    • 2012-08-17
    • Tao LuoWenfei JiangJiang Tian
    • Tao LuoWenfei JiangJiang Tian
    • G06T17/20G06K9/46G06T5/00
    • G06T17/205G06K9/4638G06T5/002G06T17/20G06T2207/20172G06T2210/56
    • Disclosed are a method and apparatus for processing a 3D model. To preserve fine structures while de-noising a 3D mesh model, the local structural information around a vertex is captured when designing a de-noising filter. In particular, for a current vertex to be pro cessed, a path, for example, a geodesic path, is determined between the current vertex and each neighboring vertex. For each mesh edge along the path, local variations are calculated for the two end vertices of the mesh edge using a covariance matrix, and a geometric vari ation for the mesh edge is calculated as the difference between the two local variations. Then structural information for the region between the current vertex and a neighboring vertex is calculated as a function of the geometric variations for mesh edges along the path, for example, as the maximum geometric variation along the path. The present principles can also be adjusted to be used in de-noising 3D point-based models.
    • 公开了一种用于处理3D模型的方法和装置。 为了在去除3D网格模型的同时保持精细结构,在设计去噪滤波器时捕获顶点周围的局部结构信息。 特别地,对于要处理的当前顶点,在当前顶点和每个相邻顶点之间确定路径,例如测地线路径。 对于沿着路径的每个网格边缘,使用协方差矩阵为网格边缘的两个端点计算局部变化,并且将网格边缘的几何变量计算为两个局部变化之间的差。 然后,计算当前顶点和相邻顶点之间的区域的结构信息作为沿着路径的网格边缘的几何变化的函数,例如作为沿路径的最大几何变化。 本原理也可以进行调整,以用于去噪3D点模型。
    • 6. 发明申请
    • Method and Apparatus for Generating a Bitstream of Repetitive Structure Discovery Based 3D Model Compression
    • 用于生成基于重复结构发现的3D模型压缩的比特流的方法和装置
    • US20140285487A1
    • 2014-09-25
    • US14356737
    • 2011-11-25
    • Kangying CaiWenfei JiangJiang Tian
    • Kangying CaiWenfei JiangJiang Tian
    • G06T9/00
    • G06T9/001H04N19/70
    • A method and apparatus for generating a bitstream representative of a 3D model, and a method and an apparatus for processing the same. A 3D model is modeled by using a using a ‘pattern-instance’ representation, wherein a pattern is a representative geometry of a repetitive structure, and the connected components belonging to the repetitive structure is call an instance of the corresponding pattern. After discovery of the repetitive structures and their transformations and properties, the present embodiments provide for generating a bitstream in either a first format or a second format. In the first format, the pattern ID and its associated transformation and property information are grouped together in the bitstream, and in the second format the pattern ID, transformation property and property information are grouped together according to information type.
    • 一种生成表示3D模型的比特流的方法和装置,以及用于处理该模型的方法和装置。 通过使用“模式 - 实例”表示来建模3D模型,其中模式是重复结构的代表性几何,并且属于重复结构的连接组件称为对应模式的实例。 在发现重复结构及其变换和属性之后,本实施例提供以第一格式或第二格式生成比特流。 在第一格式中,模式ID及其关联的变换和属性信息在比特流中被分组在一起,并且在第二格式中,模式ID,变换属性和属性信息根据信息类型被分组在一起。
    • 8. 发明申请
    • COMPONENT SORTING BASED ENCODING FOR 3D MESH COMPRESSION
    • 用于3D网格压缩的基于分量分类的编码
    • US20150078674A1
    • 2015-03-19
    • US14378333
    • 2012-02-20
    • Wenfei JiangKangying CaiJiang Tian
    • Wenfei JiangKangying CaiJiang Tian
    • H04N19/597H04N19/124
    • H04N19/597G06T9/00G06T9/001H04N1/417H04N19/124
    • A method and an apparatus for 3D model compression are described. Correlation among the components of the 3D model are explored and utilized to increase the compression ratio. A principal parameter is selected and examined for determining a sorting dimension. Components are then sorted according to the sorting dimension. The principal parameter values of the sorted components are incrementally encoded. Other parameters are encoded as usual. The corresponding decoder decodes the principal parameter values of the components incrementally and decodes other parameter values as usual. Further an adaptive bit determination algorithm is disclosed to adaptively determine the number of bits assigned to each parameter value based on the value range thereof and the distortion requirements.
    • 描述了用于3D模型压缩的方法和装置。 探索和利用3D模型的组件之间的相关性来提高压缩比。 选择和检查主要参数以确定排序维度。 然后根据排序尺寸对组件进行排序。 排序分量的主要参数值被递增编码。 其他参数按常规编码。 相应的解码器逐渐解码组件的主要参数值,并照常解码其他参数值。 此外,公开了一种自适应比特确定算法,以基于其值范围和失真要求自适应地确定分配给每个参数值的比特数。
    • 9. 发明申请
    • VEXTEX CORRECTION METHOD AND APPARATUS FOR ROTATED THREE-DIMENSIONAL (3D) COMPONENTS
    • 旋转三维(3D)组件的VEXTEX校正方法和装置
    • US20150055882A1
    • 2015-02-26
    • US14390546
    • 2012-04-18
    • Wenfei JiangKangying CaiJiang Tian
    • Wenfei JiangKangying CaiJiang Tian
    • H04N19/62H04N19/91H04N19/44H04N19/124
    • H04N19/62G06T9/001G06T9/004H04N19/124H04N19/44H04N19/91
    • A 3D model can be modeled using pattern-instance representation, wherein an instance component may be represented as transformation (for example, rotation, translation, and scaling) of a pattern. Quantization errors may be introduced when encoding rotation information, causing different vertex coordinate errors at different vertices of an instance. To efficiently compensate the vertex coordinate errors, an upper bound can be estimated for the vertex coordinate error of a vertex. Based on the upper bound, the codec decides whether the vertex coordinate error of the vertex needs to be compensated, and decides a quantization parameter for compensating the vertex coordinate error if compensation is needed. The upper bound can be estimated at both the encoder and decoder, and thus, no explicit signaling is needed to indicate whether vertex coordinate error compensation is used or to indicate the quantization parameter for the vertex coordinate error.
    • 可以使用模式实例表示来建模3D模型,其中实例组件可以被表示为模式的变换(例如,旋转,平移和缩放)。 在编码旋转信息时可引入量化误差,导致在实例的不同顶点引起不同的顶点坐标误差。 为了有效补偿顶点坐标误差,可以为顶点的顶点坐标误差估计上限。 基于上限,编解码器确定顶点的顶点坐标误差是否需要补偿,并且如果需要补偿,则决定用于补偿顶点坐标误差的量化参数。 可以在编码器和解码器两者估计上限,因此,不需要明确的信令来指示是使用顶点坐标误差补偿还是指示顶点坐标误差的量化参数。
    • 10. 发明申请
    • SYSTEM AND METHOD FOR ENCODING AND DECODING A BITSTREAM FOR A 3D MODEL HAVING REPETITIVE STRUCTURE
    • 用于编码和解码具有重复结构的3D模型的BITSTREAM的系统和方法
    • US20140160241A1
    • 2014-06-12
    • US14131325
    • 2012-07-06
    • Kangying CaiWenfei JiangJiang Tian
    • Kangying CaiWenfei JiangJiang Tian
    • H04N13/00H04L29/06
    • H04N13/161G06T9/001G06T9/004H04L65/607H04N19/20H04N19/66
    • Typically, 3D meshes are represented by three types of data: connectivity data, geometry data and property data. An encoded 3D mesh model can be represented, transmitted and/or stored as a bitstream. While the bitstream embeds all the transformation data, it is efficient and may address several applications, where sometimes either bitstream size or decoding efficiency or error resilience matters the most. Therefore, two mode options are disclosed for how to put the transformation data of one instance, i.e. its position, orientation and scaling factor, in the bitstream. In the first mode, the position, orientation and possible scaling factor of one instance are packed together in the bitstream. In the second mode, transformation data types, for example, the positions, orientations or possible scaling factors of all instances are packed together according to the data type in the bitstream.
    • 通常,3D网格由三种类型的数据表示:连接数据,几何数据和属性数据。 可以将编码的3D网格模型表示,发送和/或存储为比特流。 当比特流嵌入所有的变换数据时,它是有效的并且可以解决几个应用,其中有时位流大小或解码效率或错误恢复力最重要。 因此,公开了两种模式选项,用于如何将一个实例的变换数据,即其位置,方向和缩放因子放在比特流中。 在第一模式中,一个实例的位置,方向和可能的缩放因子在比特流中打包在一起。 在第二模式中,根据比特流中的数据类型将所有实例的变换数据类型,例如位置,取向或可能的缩放因子打包在一起。