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    • 4. 发明授权
    • Card game program and card game machine
    • 纸牌游戏机和纸牌游戏机
    • US07371165B2
    • 2008-05-13
    • US10315375
    • 2002-12-10
    • Hirotaka ReizeiKazunobu Uchida
    • Hirotaka ReizeiKazunobu Uchida
    • A63F13/00A63F3/00A63F3/02A63F1/00A63F9/20
    • A63F13/46A63F3/00075A63F13/10A63F13/822A63F2300/204
    • A card game program has a routine for displaying areas of a player and an opponent, each being comprised of a plurality of hexes, a routine for displaying selective disposition of card on the hex, a routine for removing for displaying remove of a card between the hexes, a routine for dealing with battle for seizing damage between the cards of a player and the opponent and displaying the result, and a routine for computing point for computing victory point from a form of location of a card. A player can fight against the opponent, seizing damage between the player and the opponent by removing the card between the respective areas. Therefore, an element like strategic simulation game of attacking the respective areas can be added in addition to the interest as a card game.
    • 卡游戏程序具有用于显示玩家和对手的区域的程序,每个程序由多个十六进制组成,用于在十六进制上显示卡的选择性布置的程序,用于显示卡的移除的例程, 六角形,用于处理玩家和对手的牌之间的伤害并显示结果的战斗的例程,以及用于从卡的位置的形式计算胜利点的计算点的例程。 玩家可以对抗对手,通过移除相应区域之间的卡片来夺取玩家与对手之间的伤害。 因此,除了作为纸牌游戏的兴趣之外,还可以添加诸如攻击各个区域的战略模拟游戏的元素。