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    • 6. 发明授权
    • Shooting game machine
    • 射击游戏机
    • US5366229A
    • 1994-11-22
    • US61589
    • 1993-05-17
    • Kenzi Suzuki
    • Kenzi Suzuki
    • A63F9/02F41G3/26G06F3/00G06F3/033G06F3/042H04N7/18A63F9/22
    • A63F13/837A63F13/04A63F13/219A63F13/426F41G3/2633G06F3/0386A63F2300/8076
    • In a shooting game machine, a projector projects a shooting video image, in which a target appears, on a screen. A player may fire a laser gun to emit a light beam to the target on the screen. A video camera photographs the screen, irrespective of any display scanning of the projector, and outputs its picture signal to coordinate computing means. The coordinate computing means counts clock pulses, which are output from a pulse generator, during a period from when a vertical synchronous signal of the picture signal is output until a beam point signal is output, and divides the count value by a predetermined reference pulse number to compute and output the X coordinate and the Y coordinate of the beam point on the screen.
    • 在射击游戏机中,投影机在屏幕上投影出现目标的拍摄视频图像。 玩家可以点燃激光枪向屏幕上的目标发射光束。 摄像机拍摄屏幕,无论投影机的任何显示扫描如何,并将其图像信号输出到坐标计算装置。 在输出图像信号的垂直同步信号直到输出波束点信号的期间,坐标运算装置对从脉冲发生器输出的时钟脉冲进行计数,并将计数值除以规定的基准脉冲数 以计算和输出屏幕上的波束点的X坐标和Y坐标。