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    • 10. 发明授权
    • Constraint scenarios for retargeting actor motion
    • 重定向演员运动的约束场景
    • US09001132B1
    • 2015-04-07
    • US13324808
    • 2011-12-13
    • Kevin WooleyKiran S. BhatMichael Sanders
    • Kevin WooleyKiran S. BhatMichael Sanders
    • G06T13/00G09G5/00
    • G09G5/00G06K9/00335G06T7/251G06T13/40G06T2207/30196
    • A computer-implemented method for providing retargeting of actor motion includes: receiving, in a computer system, an input generated by user selection of at least one of multiple real-time constraint scenarios, each real-time constraint scenario corresponding to a relationship between motion capture information from an actor and a position or movement of a character driven by the motion capture information; activating, based on the selected real-time constraint scenario, one or more of multiple limb solvers for the character which determines at least a first joint angle for a corresponding character limb; registering, for at least one character limb where the corresponding limb solver is not activated, a corresponding joint angle from the motion capture information as a second joint angle; and determining a root location for the character based on at least the first and second joint angles.
    • 用于提供演员运动的重定向的计算机实现的方法包括:在计算机系统中接收由用户选择多个实时约束场景中的至少一个生成的输入,每个实时约束场景对应于运动之间的关系 从运动捕获信息捕获来自运动员的信息和由运动捕捉信息驱动的角色的位置或运动; 基于所选择的实时约束场景来激活角色的多个肢体解算器中的一个或多个,其确定相应角色肢体的至少第一关节角度; 对于对应的肢体解算器未被激活的至少一个角色肢体,注册作为第二关节角度的来自运动捕捉信息的对应关节角度; 以及至少基于所述第一和第二关节角确定所述角色的根位置。