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    • 3. 发明申请
    • Three-Dimensional Motion Capture
    • 三维运动捕捉
    • US20100002934A1
    • 2010-01-07
    • US12558806
    • 2009-09-14
    • Steve SullivanColin Davidson
    • Steve SullivanColin Davidson
    • G06T1/00G06K9/00G06T15/70G06T15/00
    • G06T15/06G03B15/16G03B17/00G03B35/00G06T7/285G06T7/70G06T15/08G06T2200/04G06T2207/10016G06T2207/30204G06T2215/16H04N13/204
    • In one general aspect, a method is described. The method includes generating a positional relationship between one or more support structures having at least one motion capture mark and at least one virtual structure corresponding to geometry of an object to be tracked and positioning the support structures on the object to be tracked. The support structures has sufficient rigidity that, if there are multiple marks, the marks on each support structure maintain substantially fixed distances from each other in response to movement by the object. The method also includes determining an effective quantity of ray traces between one or more camera views and one or more marks on the support structures, and estimating an orientation of the virtual structure by aligning the determined effective quantity of ray traces with a known configuration of marks on the support structures.
    • 在一般的方面,描述了一种方法。 该方法包括产生具有至少一个运动捕捉标记的一个或多个支撑结构与对应于要跟踪的对象的几何形状的至少一个虚拟结构之间的位置关系,并将支撑结构定位在待跟踪对象上。 支撑结构具有足够的刚性,如果存在多个标记,则每个支撑结构上的标记响应于物体的移动而保持彼此基本上固定的距离。 该方法还包括确定一个或多个照相机视图与支撑结构上的一个或多个标记之间的有效射线轨迹数量,以及通过将所确定的有效光线迹线与已知的标记配置对准来估计虚拟结构的取向 在支撑结构上。
    • 6. 发明申请
    • Three-dimensional motion capture
    • 三维运动捕捉
    • US20060228101A1
    • 2006-10-12
    • US11384211
    • 2006-03-16
    • Steve SullivanColin Davidson
    • Steve SullivanColin Davidson
    • G03B17/00
    • G06T15/06G03B15/16G03B17/00G03B35/00G06T7/285G06T7/70G06T15/08G06T2200/04G06T2207/10016G06T2207/30204G06T2215/16H04N13/204
    • In one general aspect, a method is described. The method includes generating a positional relationship between one or more support structures having at least one motion capture mark and at least one virtual structure corresponding to geometry of an object to be tracked and positioning the support structures on the object to be tracked. The support structures has sufficient rigidity that, if there are multiple marks, the marks on each support structure maintain substantially fixed distances from each other in response to movement by the object. The method also includes determining an effective quantity of ray traces between one or more camera views and one or more marks on the support structures, and estimating an orientation of the virtual structure by aligning the determined effective quantity of ray traces with a known configuration of marks on the support structures.
    • 在一般的方面,描述了一种方法。 该方法包括产生具有至少一个运动捕捉标记的一个或多个支撑结构与对应于要跟踪的对象的几何形状的至少一个虚拟结构之间的位置关系,并将支撑结构定位在待跟踪对象上。 支撑结构具有足够的刚性,如果存在多个标记,则每个支撑结构上的标记响应于物体的移动而保持彼此基本上固定的距离。 该方法还包括确定一个或多个照相机视图与支撑结构上的一个或多个标记之间的有效射线轨迹数量,以及通过将所确定的有效光线迹线与已知的标记配置对准来估计虚拟结构的取向 在支撑结构上。
    • 8. 发明授权
    • Constrained virtual camera control
    • 约束虚拟摄像头控制
    • US08698735B2
    • 2014-04-15
    • US11532475
    • 2006-09-15
    • Steve Sullivan
    • Steve Sullivan
    • G09G5/00
    • G06T3/20G06F3/04815
    • A method is described that includes receiving, from a first device, input used to select a first object in a computer-generated environment. The first device has at least two degrees of freedom with which to control the selection of the first object. The method also includes removing, in response to the selection of the first object, at least two degrees of freedom previously available to a second device used to manipulating a second object in the computer-generated environment. The removed degrees of freedom correspond to the at least two degrees of freedom of the first device and specify an orientation of the second object relative to the selected first object. Additionally, the method includes receiving, from the second device, input including movements within the reduced degrees of freedom used to manipulate a position of the second object while maintaining the specified orientation relative to the selected first object.
    • 描述了一种方法,其包括从第一设备接收用于在计算机生成的环境中选择第一对象的输入。 第一装置具有至少两个自由度,用于控制第一物体的选择。 该方法还包括响应于第一对象的选择移除先前可用于在计算机生成的环境中用于操纵第二对象的第二设备的至少两个自由度。 去除的自由度对应于第一装置的至少两个自由度并且指定第二对象相对于所选择的第一对象的取向。 另外,该方法包括从第二装置接收包括用于操纵第二物体的位置的减小的自由度内的运动的输入,同时保持相对于所选择的第一物体的指定取向。