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    • 3. 发明授权
    • Selective spatial audio communication
    • 选择性空间音频通信
    • US08958569B2
    • 2015-02-17
    • US13329220
    • 2011-12-17
    • Avi Bar-ZeevElad GersonKenn CartierEyal OfekGur Kimchi
    • Avi Bar-ZeevElad GersonKenn CartierEyal OfekGur Kimchi
    • H04R3/00
    • G10L21/0208G10L17/00G10L2021/02087
    • Audio data associated with a plurality of originating sources is obtained, the audio data directed to a participant entity. An originating entity associated with one of the originating sources is determined. A listener focus indication is obtained from the participant entity indicating a listener focus on the originating entity. A spatial positional relationship is determined between the participant and originating entities. A filtering operation is initiated to enhance a portion of the audio data associated with the originating entity, the portion enhanced relative to another portion of the audio data that is associated with the originating sources other than the first one. A spatialization of a stream of the first portion that is based on a participant positional listening perspective is initiated, based on the spatial positional relationship. Transmission of a spatial stream of audio data is initiated to the participant entity, based on the filtering operation and spatialization.
    • 获得与多个起始源相关联的音频数据,该音频数据被定向到参与者实体。 确定与起始源之一相关联的始发实体。 从参与者实体获得听众聚焦指示,指示听众专注于始发实体。 在参与者和发起实体之间确定空间位置关系。 启动过滤操作以增强与始发实体相关联的音频数据的一部分,该部分相对于与除第一个之外的起始源相关联的音频数据的另一部分而增强。 基于空间位置关系,启动基于参与者位置收听透视的第一部分的流的空间化。 基于过滤操作和空间化,音频数据的空间流的传输被发起到参与者实体。
    • 4. 发明申请
    • SELECTIVE SPATIAL AUDIO COMMUNICATION
    • 选择性空间音频通信
    • US20130156220A1
    • 2013-06-20
    • US13329220
    • 2011-12-17
    • Avi Bar-ZeevElad GersonKenn CartierEyal OfekGur Kimchi
    • Avi Bar-ZeevElad GersonKenn CartierEyal OfekGur Kimchi
    • H04R3/00
    • G10L21/0208G10L17/00G10L2021/02087
    • Audio data associated with a plurality of originating sources is obtained, the audio data directed to a participant entity. An originating entity associated with one of the originating sources is determined. A listener focus indication is obtained from the participant entity indicating a listener focus on the originating entity. A spatial positional relationship is determined between the participant and originating entities. A filtering operation is initiated to enhance a portion of the audio data associated with the originating entity, the portion enhanced relative to another portion of the audio data that is associated with the originating sources other than the first one. A spatialization of a stream of the first portion that is based on a participant positional listening perspective is initiated, based on the spatial positional relationship. Transmission of a spatial stream of audio data is initiated to the participant entity, based on the filtering operation and spatialization.
    • 获得与多个起始源相关联的音频数据,该音频数据被定向到参与者实体。 确定与起始源之一相关联的始发实体。 从参与者实体获得听众聚焦指示,指示听众专注于始发实体。 在参与者和发起实体之间确定空间位置关系。 启动过滤操作以增强与始发实体相关联的音频数据的一部分,该部分相对于与除第一个之外的起始源相关联的音频数据的另一部分增强。 基于空间位置关系,启动基于参与者位置收听透视的第一部分的流的空间化。 基于过滤操作和空间化,音频数据的空间流的传输被发起到参与者实体。
    • 7. 发明申请
    • GEOGRAPHIC DATA ACQUISITION BY USER MOTIVATION
    • 用户动态的地理数据采集
    • US20120315992A1
    • 2012-12-13
    • US13157332
    • 2011-06-10
    • Elad GersonEyal OfekLimor LahianiBrian BeckmanIdo Omer
    • Elad GersonEyal OfekLimor LahianiBrian BeckmanIdo Omer
    • A63F9/24
    • G06F17/30241A63F13/12A63F2300/204A63F2300/5573A63F2300/6676A63F2300/695A63F2300/8076H04W4/02
    • Architecture that motivates and utilizes users as the means for capturing geographical data of a desired location. The architecture incentivizes users (e.g., large numbers of mobile-phone and mobile-computer users) to provide the data in the form of geolocation information trails and images captured by user devices. Thus, users take multiple pictures, for example, and can validate existing coverage of specific points of interest based on variable needs of the requestor. One motivational technique is by using augmented reality (AR) games, which include shooting targets associated with the point of interest (e.g., a street). Thus, the game can be designed for the data accumulation, which includes visual data. Additionally, the architecture can determine the areas or points of interest for validation and/or additional coverage by comparing live video data to an image database to decide of the need for update.
    • 鼓励和利用用户作为捕获所需位置的地理数据的手段的架构。 该架构激励用户(例如,大量的移动电话和移动计算机用户)以用户设备捕获的地理定位信息路径和图像的形式提供数据。 因此,用户可以采取多个图片,例如,可以根据请求者的变量需求来验证特定兴趣点的现有覆盖。 一种动机技术是通过使用增强现实(AR)游戏,其包括与兴趣点相关联的拍摄目标(例如,街道)。 因此,游戏可以被设计用于包括视觉数据的数据累积。 此外,该架构可以通过将实时视频数据与图像数据库进行比较来确定用于验证和/或附加覆盖的区域或兴趣点,以决定是否需要更新。
    • 8. 发明授权
    • Geographic data acquisition by user motivation
    • 用户动机进行地理数据采集
    • US08550909B2
    • 2013-10-08
    • US13157332
    • 2011-06-10
    • Elad GersonEyal OfekLimor LahianiBrian BeckmanIdo Omer
    • Elad GersonEyal OfekLimor LahianiBrian BeckmanIdo Omer
    • A63F9/24
    • G06F17/30241A63F13/12A63F2300/204A63F2300/5573A63F2300/6676A63F2300/695A63F2300/8076H04W4/02
    • Architecture that motivates and utilizes users as the means for capturing geographical data of a desired location. The architecture incentivizes users (e.g., large numbers of mobile-phone and mobile-computer users) to provide the data in the form of geolocation information trails and images captured by user devices. Thus, users take multiple pictures, for example, and can validate existing coverage of specific points of interest based on variable needs of the requestor. One motivational technique is by using augmented reality (AR) games, which include shooting targets associated with the point of interest (e.g., a street). Thus, the game can be designed for the data accumulation, which includes visual data. Additionally, the architecture can determine the areas or points of interest for validation and/or additional coverage by comparing live video data to an image database to decide of the need for update.
    • 鼓励和利用用户作为捕获所需位置的地理数据的手段的架构。 该架构激励用户(例如,大量的移动电话和移动计算机用户)以用户设备捕获的地理定位信息路径和图像的形式提供数据。 因此,用户可以采取多个图片,例如,可以根据请求者的变量需求来验证特定兴趣点的现有覆盖。 一种动机技术是通过使用增强现实(AR)游戏,其包括与兴趣点相关联的拍摄目标(例如,街道)。 因此,游戏可以被设计用于包括视觉数据的数据累积。 此外,该架构可以通过将实时视频数据与图像数据库进行比较来确定用于验证和/或附加覆盖的区域或兴趣点,以决定是否需要更新。
    • 9. 发明申请
    • PATH COMPOSITION FOR PLANNING
    • 路线组成规划
    • US20130173653A1
    • 2013-07-04
    • US13341883
    • 2011-12-30
    • Brian BeckmanEyal OfekGur KimchiElad GersonRichard A. Clawson
    • Brian BeckmanEyal OfekGur KimchiElad GersonRichard A. Clawson
    • G06F17/30
    • G06Q10/04G06Q10/063G06Q10/109
    • A sequence of events may be planned by drawing on knowledge of existing sequences of events, and combining those events in accordance with a set of constraints. In one example, the sequences of events are events in a social agenda, such as dinner, drinks, movie, etc. Actual social agendas that users have carried out are monitored (with the users' permission), and these events are stored in a database. A sequence of events may be referred to as an existing path. Using the database, a system can respond to a query such as “plan an evening in Seattle,” or “plan an evening in that includes a movie” by querying the database to determine what sequences have already happened, and either retrieving an existing sequence or synthesizing a new one from existing sequences.
    • 可以通过利用现有事件序列的知识来计划事件序列,并且根据一组约束来组合这些事件。 在一个例子中,事件序列是社会议程中的事件,例如晚餐,饮料,电影等。用户执行的实际社会议程被监视(经用户许可),并且这些事件被存储在 数据库。 事件序列可以被称为现有路径。 使用数据库,系统可以通过查询数据库来确定已经发生了哪些序列,并且检索现有的序列来响应查询,例如“在西雅图计划一个晚上”或“计划包含电影的晚上” 或从现有序列合成新的。