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    • 5. 发明申请
    • VIDEO GAME SYSTEMS AND METHODS
    • 视频游戏系统和方法
    • US20130005462A1
    • 2013-01-03
    • US13610066
    • 2012-09-11
    • Shigeru MIYAMOTOHiroyuki KimuraShigeyuki Asuke
    • Shigeru MIYAMOTOHiroyuki KimuraShigeyuki Asuke
    • A63F13/06
    • A63F13/56A63F13/10A63F13/20A63F13/21A63F13/235A63F13/25A63F13/327A63F13/45A63F13/58A63F13/822A63F13/843A63F2300/65A63F2300/8088
    • Example systems and methods relate to a video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world. Movements and actions of each game character are controlled in accordance with a first game character control operation during the playing of the video game. If one or more conditions is satisfied by one of the players, the one player's game character is protected from harm in the game world. Movements and actions of the protected game character are controlled in accordance with a second game character control operation. The protecting of the one player's game character is stopped in response to one or more protecting stopping conditions, whereby the game character is again controllable in accordance with the first game character control operation. If all game characters are protected, current playing of the video game ends.
    • 示例系统和方法涉及一种视频游戏,其中多个玩家每个向相应的输入设备提供输入以控制游戏世界中相应的游戏角色。 根据在游戏过程中的第一游戏角色控制操作来控制每个游戏角色的动作和动作。 如果其中一个玩家满足一个或多个条件,则玩家的游戏角色将被保护免受游戏世界的伤害。 根据第二游戏角色控制操作来控制受保护的游戏角色的移动和动作。 响应于一个或多个保护停止条件停止一个玩家的游戏角色的保护,由此根据第一游戏角色控制操作再次控制游戏角色。 如果所有游戏角色受到保护,则视频游戏的当前播放结束。