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    • 7. 发明授权
    • GPU texture tile detail control
    • GPU纹理瓷砖细节控制
    • US08587602B2
    • 2013-11-19
    • US12857280
    • 2010-08-16
    • Mark S. GrossmanCharles N. BoydAllison W. KleinCraig Peeper
    • Mark S. GrossmanCharles N. BoydAllison W. KleinCraig Peeper
    • G09G5/00
    • G06T15/04G06T2210/36
    • Systems and associated methods for processing textures in a graphical processing unit (GPU) are disclosed. Textures may be managed on a per region (e.g., tile) basis, which allows efficient use of texture memory. Moreover, very large textures may be used. Techniques provide for both texture streaming, as well as sparse textures. A GPU texture unit may be used to intelligently clamp LOD based on a shader specified value. The texture unit may provide feedback to the shader to allow the shader to react conditionally based on whether clamping was used, etc. Per region (e.g., per-tile) independent mipmap stacks may be used to allow very large textures.
    • 公开了用于在图形处理单元(GPU)中处理纹理的系统和相关方法。 可以在每个区域(例如,瓦片)的基础上管理纹理,这允许纹理存储器的有效使用。 此外,可以使用非常大的纹理。 技术提供纹理流式传输以及稀疏纹理。 可以使用GPU纹理单元基于着色器指定值来智能地夹紧LOD。 纹理单元可以向着色器提供反馈以允许着色器基于是否使用夹紧等来有条件地进行反应。每个区域(例如,每个图块)独立的mipmap堆栈可以用于允许非常大的纹理。
    • 10. 发明申请
    • Autonomous Context Scheduler For Graphics Processing Units
    • 图形处理单元的自动上下文调度程序
    • US20090160867A1
    • 2009-06-25
    • US11960305
    • 2007-12-19
    • Mark S. Grossman
    • Mark S. Grossman
    • G06T1/00
    • G06T1/20G06T15/005
    • Embodiments directed to an autonomous graphics processing unit (GPU) scheduler for a graphics processing system are described. Embodiments include an execution structure for a host CPU and GPU in a computing system that allows the GPU to execute command threads in multiple contexts in a dynamic rather than fixed order based on decisions made by the GPU. This eliminates a significant amount of CPU processing overhead required to schedule GPU command execution order, and allows the GPU to execute commands in an order that is optimized for particular operating conditions. The context list includes parameters that specify task priority and resource requirements for each context. The GPU includes a scheduler component that determines the availability of system resources and directs execution of commands to the appropriate system resources, and in accordance with the priority defined by the context list.
    • 描述了针对图形处理系统的自主图形处理单元(GPU)调度器的实施例。 实施例包括用于计算系统中的主机CPU和GPU的执行结构,其允许GPU基于由GPU做出的决定以动态而不是固定的顺序在多个上下文中执行命令线程。 这消除了调度GPU命令执行顺序所需的大量CPU处理开销,并允许GPU以针对特定操作条件进行优化的顺序执行命令。 上下文列表包括为每个上下文指定任务优先级和资源需求的参数。 GPU包括调度器组件,其确定系统资源的可用性并且将命令的执行指向适当的系统资源,并且根据由上下文列表定义的优先级。