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    • 1. 发明申请
    • GAMING SYSTEM AND METHOD PROVIDING A COLLECTION GAME INCLUDING AT LEAST ONE CUSTOMIZABLE AWARD COLLECTOR
    • 提供收集游戏的游戏系统和方法,包括至少一个可自定义的奖品收藏者
    • US20130344930A1
    • 2013-12-26
    • US13530554
    • 2012-06-22
    • Scott A. CaputoGregory F. FrankErnest M. LafkyLeandro Basallo
    • Scott A. CaputoGregory F. FrankErnest M. LafkyLeandro Basallo
    • A63F13/00
    • G07F17/3258G07F17/3262
    • Various embodiments of the present disclosure provide a gaming system and method providing a collection game including at least one customizable collector. The gaming system displays a field including a plurality of different obstacles and a plurality of awards, provides a player with a collector, and enables the player to associate an item with the collector. The item is associated with one of the obstacles such that the item enables the collector to overcome that obstacle. The gaming system enables the player to position the collector within the field, and displays the collector moving within the field. If the collector intersects with an award, the gaming system accumulates that award. If the collector intersects an obstacle, and if the item associated with the displayed collector does not enable the displayed collector to overcome that obstacle, the gaming system ends the play of the collection game with respect to the collector.
    • 本公开的各种实施例提供一种游戏系统和方法,其提供包括至少一个可定制的收集器的收集游戏。 游戏系统显示包括多个不同障碍物和多个奖励的领域,向玩家提供收集器,并且使玩家能够将物品与收集器相关联。 该物品与其中一个障碍物相关联,使得该物品能够使收集器克服障碍物。 游戏系统使得玩家能够将收集器定位在场内,并且显示收集器在场内移动。 如果收集者与奖励相交,游戏系统将积累该奖励。 如果收集器与障碍物相交,并且如果与所显示的收集器相关联的项目不能使所显示的收集器克服该障碍,则游戏系统相对于收集器结束收集游戏的播放。
    • 2. 发明授权
    • Gaming system and method providing a collection game including at least one customizable award collector
    • 游戏系统和方法提供集合游戏,包括至少一个可定制的奖励收藏者
    • US08708804B2
    • 2014-04-29
    • US13530554
    • 2012-06-22
    • Scott A. CaputoGregory F. FrankErnest M. LafkyLeandro Basallo
    • Scott A. CaputoGregory F. FrankErnest M. LafkyLeandro Basallo
    • A63F9/24A63F13/00
    • G07F17/3258G07F17/3262
    • Various embodiments of the present disclosure provide a gaming system and method providing a collection game including at least one customizable collector. The gaming system displays a field including a plurality of different obstacles and a plurality of awards, provides a player with a collector, and enables the player to associate an item with the collector. The item is associated with one of the obstacles such that the item enables the collector to overcome that obstacle. The gaming system enables the player to position the collector within the field, and displays the collector moving within the field. If the collector intersects with an award, the gaming system accumulates that award. If the collector intersects an obstacle, and if the item associated with the displayed collector does not enable the displayed collector to overcome that obstacle, the gaming system ends the play of the collection game with respect to the collector.
    • 本公开的各种实施例提供一种游戏系统和方法,其提供包括至少一个可定制的收集器的收集游戏。 游戏系统显示包括多个不同障碍物和多个奖励的领域,向玩家提供收集器,并且使玩家能够将物品与收集器相关联。 该物品与其中一个障碍物相关联,使得该物品能够使收集器克服障碍物。 游戏系统使得玩家能够将收集器定位在场内,并且显示收集器在场内移动。 如果收集者与奖励相交,游戏系统将积累该奖励。 如果收集器与障碍物相交,并且如果与所显示的收集器相关联的项目不能使所显示的收集器克服该障碍,则游戏系统结束相对于收集器的收集游戏的播放。
    • 3. 发明申请
    • GAMING SYSTEM AND METHOD FOR PROVIDING A CASUAL WAGERING GAME
    • 提供休闲游戏的游戏系统和方法
    • US20110039614A1
    • 2011-02-17
    • US12541649
    • 2009-08-14
    • Scott A. CaputoGregory F. FrankErnest M. Lafky
    • Scott A. CaputoGregory F. FrankErnest M. Lafky
    • A63F9/24A63F13/00
    • A63F13/10A63F9/24A63F13/00G07F17/32G07F17/3295
    • Various embodiments of the disclosed gaming system, gaming device and method provide a casual wagering game which includes a matrix having a plurality of positions. A plurality of path endpoints are positioned along a perimeter of the matrix. In various embodiments, each of the path endpoints are associated with one of an award, a symbol indicating advancement to a subsequent level or a terminator symbol. Each position of the matrix, except a starting position, is configured to accommodate one of a plurality of tiles. Each tile includes one or a plurality of path segments. When the tiles are placed in certain configurations, path segments of bordering tiles form a complete path between the starting position and one or more of the path endpoints. The general objective of the game is for a player to place tiles at positions in the matrix such that connecting path segments form a complete path between the start position and one or more path endpoints in order to win the path endpoint awards.
    • 所公开的游戏系统,游戏设备和方法的各种实施例提供了一种随意的投注游戏,其包括具有多个位置的矩阵。 多个路径端点沿矩阵的周边定位。 在各种实施例中,路径端点中的每一个与奖励,指示进入后续级别的符号或终止符号相关联。 除起始位置之外,矩阵的每个位置被配置为容纳多个瓦片中的一个。 每个瓦片包括一个或多个路径段。 当瓦片被放置在某些配置中时,边界瓦片的路径段形成起始位置与一个或多个路径端点之间的完整路径。 游戏的一般目标是让玩家将乐队放置在矩阵中的位置,使得连接路径段形成起始位置与一个或多个路径终点之间的完整路径,以便赢得路径终点奖励。
    • 4. 发明授权
    • Gaming system and method for providing a casual wagering game
    • 游戏系统和方法提供休闲投注游戏
    • US08784181B2
    • 2014-07-22
    • US12541649
    • 2009-08-14
    • Scott A. CaputoGregory F. FrankErnest M. Lafky
    • Scott A. CaputoGregory F. FrankErnest M. Lafky
    • A63F9/24A63F3/00G07F17/32
    • A63F13/10A63F9/24A63F13/00G07F17/32G07F17/3295
    • Various embodiments of the disclosed gaming system, gaming device and method provide a casual wagering game which includes a matrix having a plurality of positions. A plurality of path endpoints are positioned along a perimeter of the matrix. In various embodiments, each of the path endpoints are associated with one of an award, a symbol indicating advancement to a subsequent level or a terminator symbol. Each position of the matrix, except a starting position, is configured to accommodate one of a plurality of tiles. Each tile includes one or a plurality of path segments. When the tiles are placed in certain configurations, path segments of bordering tiles form a complete path between the starting position and one or more of the path endpoints. The general objective of the game is for a player to place tiles at positions in the matrix such that connecting path segments form a complete path between the start position and one or more path endpoints in order to win the path endpoint awards.
    • 所公开的游戏系统,游戏设备和方法的各种实施例提供了一种随意的投注游戏,其包括具有多个位置的矩阵。 多个路径端点沿矩阵的周边定位。 在各种实施例中,路径端点中的每一个与奖励,指示进入后续级别的符号或终止符号相关联。 除起始位置之外,矩阵的每个位置被配置为容纳多个瓦片中的一个。 每个瓦片包括一个或多个路径段。 当瓦片被放置在某些配置中时,边界瓦片的路径段形成起始位置与一个或多个路径端点之间的完整路径。 游戏的一般目标是让玩家将乐队放置在矩阵中的位置,使得连接路径段形成起始位置与一个或多个路径终点之间的完整路径,以便赢得路径终点奖励。
    • 7. 发明授权
    • Gaming system, gaming device, and method for providing a cascading symbol game including shifting different determined symbols
    • 游戏系统,游戏装置和用于提供级联符号游戏的方法,包括移动不同的确定符号
    • US08323091B2
    • 2012-12-04
    • US12853050
    • 2010-08-09
    • Gregory F. FrankRogelio S. DeCasa
    • Gregory F. FrankRogelio S. DeCasa
    • A63F13/00
    • G07F17/32G07F17/3244G07F17/3267G07F17/34
    • During a play of a game, the disclosed gaming system determines that an ending condition has occurred. For example, the gaming system determines that an ending condition has occurred when no winning symbol combinations are displayed for the play of the game. Following determination that the ending condition has occurred, the gaming system determines whether to provide access to an additional win opportunity for the play of the game. If the additional win opportunity is to be provided, the gaming system removes one or more symbols from a plurality of symbol positions even though such symbols do not form a winning symbol combination. The gaming system fills any resulting empty symbol positions by shifting symbols and/or displaying generated symbols, and provides awards for any then-generated winning symbol combinations. The additional win opportunity may be accessed because of a player wager or because other additional win opportunity criteria are satisfied.
    • 在游戏过程中,所公开的游戏系统确定已经发生结束条件。 例如,当游戏的游戏没有显示获胜符号组合时,游戏系统确定已经发生结束条件。 在确定结束条件已经发生之后,游戏系统确定是否提供对游戏玩法的额外胜利机会的访问。 如果要提供额外的胜利机会,则游戏系统从多个符号位置移除一个或多个符号,即使这些符号不形成胜利符号组合。 游戏系统通过移动符号和/或显示所生成的符号来填充任何结果的空符号位置,并为任何当时生成的获胜符号组合提供奖励。 由于玩家下注或因为其他额外的胜利机会标准得到满足,所以可以访问额外的胜利机会。
    • 9. 发明申请
    • GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR PROVIDING A CASCADING SYMBOL GAME INCLUDING SHIFTING DIFFERENT DETERMINED SYMBOLS
    • 游戏系统,游戏设备以及提供包括移位不同确定符号的CASCADING SYMBOL游戏的方法
    • US20120034973A1
    • 2012-02-09
    • US12853050
    • 2010-08-09
    • Gregory F. FrankRogelio S. DeCasa
    • Gregory F. FrankRogelio S. DeCasa
    • A63F9/24
    • G07F17/32G07F17/3244G07F17/3267G07F17/34
    • During a play of a game, the disclosed gaming system determines that an ending condition has occurred. For example, the gaming system determines that an ending condition has occurred when no winning symbol combinations are displayed for the play of the game. Following determination that the ending condition has occurred, the gaming system determines whether to provide access to an additional win opportunity for the play of the game. If the additional win opportunity is to be provided, the gaming system removes one or more symbols from a plurality of symbol positions even though such symbols do not form a winning symbol combination. The gaming system fills any resulting empty symbol positions by shifting symbols and/or displaying generated symbols, and provides awards for any then-generated winning symbol combinations. The additional win opportunity may be accessed because of a player wager or because other additional win opportunity criteria are satisfied.
    • 在游戏过程中,所公开的游戏系统确定已经发生结束条件。 例如,当游戏的游戏没有显示获胜符号组合时,游戏系统确定已经发生结束条件。 在确定结束条件已经发生之后,游戏系统确定是否提供对游戏玩法的额外胜利机会的访问。 如果要提供额外的胜利机会,则游戏系统从多个符号位置移除一个或多个符号,即使这些符号不形成胜利符号组合。 游戏系统通过移动符号和/或显示所生成的符号来填充任何结果的空符号位置,并为任何当时生成的获胜符号组合提供奖励。 由于玩家下注或因为其他额外的胜利机会标准得到满足,所以可以访问额外的胜利机会。