会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 8. 发明授权
    • Method for creating knitted garments and patterns therefor
    • 制作针织服装及其图案的方法
    • US06250115B1
    • 2001-06-26
    • US09028455
    • 1998-02-24
    • Yasuko Suzuki
    • Yasuko Suzuki
    • D04B3900
    • D04B1/246D10B2403/032
    • The present invention relates to a method for creating knitted garments comprising steps of forming an entirely deployed pattern having a deployed shape which can be obtained by flattening an entire predetermined three-dimensional design of a garment to be knitted, dividing the entirely deployed pattern into a plurality of divided areas to form pattern pieces, creating knitted pieces which conform to each shape of the pattern pieces, and forming the predetermined design of garments by joining the knitted pieces to each other based on an arrangement of the divided areas. According to the present invention, since the entirely deployed pattern is formed based on the three-dimensional design which fits to the contours of the wearer, the knitted garment snugly fits and allows easy movement of the body. Further, since the area enclosed by the complicated outline of the entirely deployed pattern is divided into pattern pieces having simple shapes based on which beginners can easily create the knitted pieces, it enables to simplify a knitting operation.
    • 本发明涉及一种用于制造针织服装的方法,包括以下步骤:形成具有展开形状的完全展开的图案,该图案可以通过使待编织的衣服的整个预定三维设计变平,将完全展开的图案分成 多个划分区域形成图案片,制成符合图案片的每个形状的针织片,并且通过基于分割区域的布置将针织片彼此接合来形成预定的衣服设计。根据本发明 由于完全展开的图案是基于与穿着者的轮廓相适应的三维设计而形成的,所以针织服装紧贴地配合并容易地移动身体。 此外,由于由完全展开的图案的复杂轮廓所包围的区域被划分为具有简单形状的图案,初步者可以容易地创建针织物,因此能够简化编织操作。
    • 10. 发明授权
    • Method for inputting information and apparatus used for same
    • 用于输入信息的装置和装置的方法
    • US06894679B2
    • 2005-05-17
    • US09986393
    • 2001-11-08
    • Yasuko Suzuki
    • Yasuko Suzuki
    • G06F3/02G06F3/023G06F3/048G09G5/00
    • G06F3/0489G06F3/0236
    • In the function-selecting scene, if one of component keys of a function-selecting key is touched by a user's finger, a cursor is shifted to an item corresponding to the component key touched by the user's finger (S4). If the user gives a push at the same key (S5), the item specified by the cursor is definitely fixed, and steps assigned to the selected item are successively executed (S6). If the user's finger touches the next component key of the function selecting key, the cursor is shifted to the other item corresponding to the next component key (S4). Since information to be inputted is definitely fixed when the user pushes down the key touched by his finger, he can decide to input information, only watching the display and without seeing the keys.
    • 在功能选择场景中,如果功能选择键的一个组件键被用户的手指触摸,则光标移动到与用户的手指触摸的组件键对应的项目(S 4)。 如果用户在同一个键(S 5)上进行推送,则由光标指定的项目是固定的,并且连续执行分配给所选项目的步骤(S 6)。 如果用户的手指触摸功能选择键的下一个组件键,则光标移动到与下一组件键对应的另一个项目(S 4)。 由于当用户按下手指触摸的键时,要输入的信息是绝对固定的,所以他可以决定输入信息,仅观看显示并且看不到键。