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    • 10. 发明公开
    • A GAME ENGINE MODULE AND METHOD FOR PLAYING AN ELECTRONIC GAME USING LOCATION INFORMATION
    • MODULE用于玩电子游戏的位置信息的基础游戏引擎和方法
    • EP2608856A1
    • 2013-07-03
    • EP10760479.5
    • 2010-08-26
    • Sony Ericsson Mobile Communications AB
    • ANNAMBHOTLA, SrinivasLARSSON, Anders
    • A63F13/12
    • A63F13/216A63F13/332A63F13/77A63F13/85A63F2300/205A63F2300/209A63F2300/406A63F2300/552A63F2300/5573A63F2300/575A63F2300/69G06Q30/02G07F17/3223G07F17/3255
    • A system, method and computer product that leverages location information for a positioning receiver (20, 48, 59) to alter elements in a virtual gaming world under influence from the real world elements (e.g., geographic position of wireless gaming device and geographic location of buildings and the like) to provide a unique gaming experience. The system, method and computer product is configured to be executed on a wireless gaming device (12) to be operable in a first mode wherein one or more features of the location based software product is dependent on a geographical location of the wireless gaming device; and operates in a second mode wherein the one or more features of the location based game system are static. Another embodiment relates to a method providing a virtual reward for playing a location-based game when a real-world product and/or service is purchased. Another embodiment relates to providing a real world reward based on performance of the location-based game.
    • 一种系统,方法和计算机productsthat利用位置信息的定位接收器(20,48,59),以改变从真实世界的元件的影响下在虚拟游戏世界的元件(例如,无线游戏设备和地理位置的地理位置 建筑物等)提供独特的游戏体验。 该系统,方法和计算机产品被配置为在无线游戏设备(12)为可操作在第一模式worin基于位置的软件产品的一个或多个特征是依赖于无线游戏设备的地理位置上执行; 操作,并且在第二模式中worin的基于位置的游戏系统的一个或多个特征是静态的。 另一个实施方案涉及用于播放基于位置的游戏当购买一个现实世界的产品和/或服务提供虚拟奖励的方法。 另一方案是基于基于位置的游戏性能提供了一个现实世界的奖励。