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    • 1. 发明申请
    • LINKED GAMING MACHINES HAVING A COMMON FEATURE CONTROLLER
    • 具有通用功能控制器的连接游戏机
    • WO1995022811A1
    • 1995-08-24
    • PCT/US1995001818
    • 1995-02-21
    • SIGMA GAME, INC.
    • SIGMA GAME, INC.PIECHOWIAK, Robert, J.CRAWFORD, Curtis, J.
    • G07F17/32
    • G07F17/32G07F17/3211G07F17/3286
    • The preferred embodiment of the present invention operates on a system (100) of interconnected gaming machines (101-108) and selectively provides one or more active features to all of the gaming machines (101-108) linked to the system (100). The enablement of the feature may be based on the combined results from previous plays on the individual gaming machines (101-108). The feature may be a bonus award for a specific displayed combination, an increased possibility for a winning combination, or any other feature which alters the normal operation of the gaming machines (101-108). The first machine (101-108) to generate a winning game result to which the feature applies will be given an award based upon the feature. The feature is then disabled and the system returns to normal play mode until the feature is again enabled. Various other features are described.
    • 本发明的优选实施例在互连游戏机(1001-108)的系统(100)上操作,并且选择性地向连接到系统(100)的所有游戏机(101-108)提供一个或多个主动特征。 特征的实现可以基于来自各个游戏机上的先前播放的组合结果(101-108)。 该特征可以是特定显示组合的奖励奖金,获胜组合的增加的可能性或改变游戏机的正常操作的任何其他特征(101-108)。 将根据该特征给予该特征所应用的获胜游戏结果的第一机器(101-108)。 然后禁用该功能,系统将恢复正常播放模式,直到该功能再次启用。 描述各种其他特征。
    • 2. 发明申请
    • BONUS AWARD FEATURE IN LINKED GAMING MACHINES HAVING A COMMON FEATURE CONTROLLER
    • 带有通用功能控制器的连接游戏机中的奖金功能
    • WO1998015928A1
    • 1998-04-16
    • PCT/US1997017311
    • 1997-10-03
    • SIGMA GAME INC.
    • SIGMA GAME INC.PIECHOWIAK, Robert, J.CRAWFORD, Curtis, J.
    • G07F17/32
    • G07F17/32G07F17/3211G07F17/3286
    • A system of linked gaming machines is disclosed where each of the linked gaming machines is connected to a common controller. In a normal mode of play, each of the linked gaming machines operates like a conventional machine where the generation of certain combinations of symbols provide awards to the individual players whose machines generate such combinations. In addition to this normal mode of play, a bonus feature is added where the generation of combinations of bonus symbols is used by a central controller to build up a pooled bonus value based upon the values of the combinations of bonus symbols generated by all the linked gaming machines. When a player hits a combination which causes the accumulated bonus value to meet or exceed a predetermined value, a bonus award is given to the player which caused the threshold to be exceeded. To discourage players from not playing any of the linked gaming machines until the accumulated bonus value is near the threshold, each machine has an independent hit counter which is incremented based upon the number of occurrences of bonus combinations generated by that machine. The player may use the value in his/her individual hit counter in order to exceed the award threshold for the bonus award. Other embodiments of slot machines using the above concepts are described.
    • 公开了一种连接游戏机的系统,其中每个连接的游戏机连接到公共控制器。 在正常的播放模式中,每个连接的游戏机像常规机器一样运行,其中产生某些符号组合为其机器产生这种组合的各个玩家提供奖励。 除了这种正常的游戏模式之外,还添加了一个奖金特征,其中由中央控制器使用奖励符号的组合的生成来基于由所有链接的生成的奖励符号的组合的值来建立合并的奖金值 游戏机。 当玩家击中使累积奖金值达到或超过预定值的组合时,给予导致超过阈值的玩家奖励奖励。 为了阻止玩家没有玩任何连接的游戏机,直到累积的奖金值接近阈值,每个机器具有独立的命中计数器,该计数器根据该机器产生的奖励组合的发生次数而增加。 玩家可以使用他/她的个人打击计数器中的值,以超过奖励奖励的奖励阈值。 描述使用上述概念的老虎机的其他实施例。