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    • 1. 发明申请
    • ELECTRONIC SECURITY TECHNIQUE FOR GAMING SOFTWARE
    • 用于游戏软件的电子安全技术
    • WO0150230A3
    • 2002-03-07
    • PCT/US0035688
    • 2000-12-29
    • SIGMA GAME INC
    • GINSBURG ALECGIFFORD DARIN TPIECHOWIAK ROBERT J
    • G06F21/00G06F1/00G07F17/32
    • G06F21/64G06F2221/2109G07F17/3241
    • A method and apparatus for securing the game program software and related data files used by a gaming device and for authenticating such files during game startup and play. In one embodiment of the present invention, a verification code is generated by the manufacturer for each software file and data file used by the game. The verification codes are stored in a non-volatile, tamper-proof, read-only memory device securely attached to the gaming device. On the occurrence of certain pre-defined events, the stored verification code is used to validate the game software and data files. Verification consists of calculating a live verification code for some or all of the software and data files present in the alterable random access memory using the same method chosen to create the stored verification code. In some embodiments of the present invention, the verification code is the result of a hash function of trusted copies of each software and related data file.
    • 一种用于保护游戏程序软件和游戏设备使用的相关数据文件以及用于在游戏启动和播放期间认证这样的文件的方法和装置。 在本发明的一个实施例中,由制造商为游戏使用的每个软件文件和数据文件产生验证码。 验证码存储在安全地附接到游戏设备的非易失性,防篡改的只读存储器设备中。 在发生某些预定义事件时,存储的验证码用于验证游戏软件和数据文件。 验证包括使用选择用于创建存储的验证码的相同方法来计算存在于可更改随机存取存储器中的一些或全部软件和数据文件的实时验证码。 在本发明的一些实施例中,验证码是每个软件和相关数据文件的可信副本的散列函数的结果。
    • 5. 发明专利
    • ELECTRONIC SECURITY TECHNIQUE FOR GAMING SOFTWARE
    • CA2362450A1
    • 2001-07-12
    • CA2362450
    • 2000-12-29
    • SIGMA GAME INC
    • GINSBURG ALECGIFFORD DARIN TPIECHOWIAK ROBERT J
    • G06F21/00G06F1/00
    • A method and apparatus for securing the game program software and related da ta files used by a gaming device and for authenticating such files during game startup and play. In one embodiment of the present invention, a verification code is generated by the manufacturer for each software file and data file used by the game. The verification codes are stored in a non-volatile, tampe r- proof, read-only memory device, which is (in some embodiments) securely attached to the gaming device. On some or every download of the game softwar e and/or related data files into the gaming device, commencement of a game, or on the occurrence of certain pre-defined events, the stored verification cod e is used to validate the game software and data files. In some embodiments, verification is performed automatically on a periodic basis without operator or player action. Verification consists of calculating a live verification code for some or all of the software and data files present in the alterable random access memory using the same method chosen to create the stored verification code. In some embodiments of the present invention, the verification code is the result of a hash function of trusted copies of each software and related data file. If the live code matches the stored code for every suspect file, then operation and play proceeds normally. If, however, one or more codes do not match, an error condition is declared, operation is halted, and notification of the error condition follows.