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    • 4. 发明授权
    • Multiple data buffers for processing graphics data
    • 用于处理图形数据的多个数据缓冲区
    • US07570266B1
    • 2009-08-04
    • US11357616
    • 2006-02-16
    • Rui M. BastosMatthew N. Papakipos
    • Rui M. BastosMatthew N. Papakipos
    • G06T1/20G09G5/39G09G5/36G09G5/00
    • G06T1/20
    • Multiple output buffers are supported in a graphics processor. Each output buffer has a unique identifier and may include data represented in a variety of fixed and floating-point formats (8-bit, 16-bit, 32-bit, 64-bit and higher). A fragment program executed by the graphics processor can access (read or write any of the output buffers. Each of the output buffers may be read from and used to process graphics data by a fragment shader within the graphics processor. Likewise, each output buffer may be written to by the graphics processor, storing graphics data such as lighting parameters, indices, color, and depth.
    • 图形处理器支持多个输出缓冲区。 每个输出缓冲器具有唯一的标识符,并且可以包括以各种固定和浮点格式(8位,16位,32位,64位及更高)表示的数据。 由图形处理器执行的片段程序可访问(读取或写入任何输出缓冲器),每个输出缓冲器可以从图形处理器内的片段着色器读取并用于处理图形数据,同样,每个输出缓冲器 由图形处理器写入,存储照明参数,索引,颜色和深度等图形数据。