会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 1. 发明申请
    • Horizon split ambient occlusion
    • 地平线分割环境遮挡
    • US20090153557A1
    • 2009-06-18
    • US12002071
    • 2007-12-14
    • Rouslan DimitrovLouis BavoilMiguel Sainz
    • Rouslan DimitrovLouis BavoilMiguel Sainz
    • G06T15/50
    • G06T15/506
    • The method includes receiving a plurality of graphics primitives for rendering at a GPU of a computer system and rendering graphics primitives into pixel parameters of the pixels of a display, wherein the parameters include pixel depth values and pixel normal values. For each pixel of the display, an ambient occlusion process is performed. The algorithm takes as input a ND-buffer containing pixel depth values and pixel normals. Based on the pixel 3-D position and the pixel normal vector, horizon heights are computed by sampling the ND-buffer and an occlusion term is computed for each pixel based on the horizon heights. Based on the pixel 3-D position, the pixel normal vector, a normal occlusion term is computed by sampling the ND-buffer above the horizon in multiple directions. An ambient occlusion illumination value is computed by combining the horizon occlusion term and the normal occlusion term.
    • 该方法包括接收用于在计算机系统的GPU处渲染的多个图形基元,并将图形基元渲染成显示器的像素的像素参数,其中参数包括像素深度值和像素正常值。 对于显示器的每个像素,执行环境遮挡处理。 该算法作为输入包含像素深度值和像素法线的ND缓冲器。 基于像素3-D位置和像素法向矢量,通过对ND缓冲器进行采样来计算水平高度,并且基于水平高度为每个像素计算遮挡项。 基于像素3-D位置,通过在多个方向上对地平线上方的ND缓冲器进行采样来计算像素法向量,正常遮挡项。 通过组合水平遮挡项和正常遮挡项来计算环境遮挡照明值。
    • 2. 发明授权
    • Horizon split ambient occlusion
    • 地平线分割环境遮挡
    • US08878849B2
    • 2014-11-04
    • US12002071
    • 2007-12-14
    • Rouslan DimitrovLouis BavoilMiguel Sainz
    • Rouslan DimitrovLouis BavoilMiguel Sainz
    • G06T15/50
    • G06T15/506
    • The method includes receiving a plurality of graphics primitives for rendering at a GPU of a computer system and rendering graphics primitives into pixel parameters of the pixels of a display, wherein the parameters include pixel depth values and pixel normal values. For each pixel of the display, an ambient occlusion process is performed. The algorithm takes as input a ND-buffer containing pixel depth values and pixel normals. Based on the pixel 3-D position and the pixel normal vector, horizon heights are computed by sampling the ND-buffer and an occlusion term is computed for each pixel based on the horizon heights. Based on the pixel 3-D position, the pixel normal vector, a normal occlusion term is computed by sampling the ND-buffer above the horizon in multiple directions. An ambient occlusion illumination value is computed by combining the horizon occlusion term and the normal occlusion term.
    • 该方法包括接收用于在计算机系统的GPU处渲染的多个图形基元,并将图形基元渲染成显示器的像素的像素参数,其中参数包括像素深度值和像素正常值。 对于显示器的每个像素,执行环境遮挡处理。 该算法作为输入包含像素深度值和像素法线的ND缓冲器。 基于像素3-D位置和像素法向矢量,通过对ND缓冲器进行采样来计算水平高度,并且基于水平高度为每个像素计算遮挡项。 基于像素3-D位置,通过在多个方向上对地平线上方的ND缓冲器进行采样来计算像素法向量,正常遮挡项。 通过组合水平遮挡项和正常遮挡项来计算环境遮挡照明值。