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    • 1. 发明授权
    • Virtual interaction with image projection
    • 与图像投影的虚拟交互
    • US09202313B2
    • 2015-12-01
    • US13746226
    • 2013-01-21
    • Rotem BennetAvner Aharoni
    • Rotem BennetAvner Aharoni
    • G09G5/00G06T19/00G06F3/01G06F3/03G06F3/0481G06F3/0484
    • G06T19/006G06F3/011G06F3/017G06F3/0304G06F3/04815G06F3/04842
    • Embodiments that relate to providing a low-latency interaction in a virtual environment are provided. In one embodiment an initial image of a hand and initial depth information representing an initial actual position are received. The initial image is projected into the virtual environment to an initial virtual position. A segmented version of the initial image is provided for display in the virtual environment at the initial virtual position. A subsequent image of the hand and depth information representing a subsequent actual position are received. The subsequent image is projected into the virtual environment to a subsequent virtual position. A segmented version of the subsequent image is provided for display at the subsequent virtual position. A collision is detected between a three-dimensional representation of the hand and a virtual or physical object.
    • 提供了涉及在虚拟环境中提供低延迟交互的实施例。 在一个实施例中,接收手的初始图像和表示初始实际位置的初始深度信息。 将初始图像投影到虚拟环境中至初始虚拟位置。 提供初始图像的分段版本以在初始虚拟位置的虚拟环境中显示。 接收表示后续实际位置的手和深度信息的后续图像。 随后的图像被投射到虚拟环境中以进入后续的虚拟位置。 提供后续图像的分段版本用于在随后的虚拟位置显示。 在手的三维表示和虚拟或物理对象之间检测到冲突。
    • 2. 发明申请
    • VIRTUAL INTERACTION WITH IMAGE PROJECTION
    • 与图像投影的虚拟交互
    • US20140204002A1
    • 2014-07-24
    • US13746226
    • 2013-01-21
    • Rotem BennetAvner Aharoni
    • Rotem BennetAvner Aharoni
    • G06T19/00
    • G06T19/006G06F3/011G06F3/017G06F3/0304G06F3/04815G06F3/04842
    • Embodiments that relate to providing a low-latency interaction in a virtual environment are provided. In one embodiment an initial image of a hand and initial depth information representing an initial actual position are received. The initial image is projected into the virtual environment to an initial virtual position. A segmented version of the initial image is provided for display in the virtual environment at the initial virtual position. A subsequent image of the hand and depth information representing a subsequent actual position are received. The subsequent image is projected into the virtual environment to a subsequent virtual position. A segmented version of the subsequent image is provided for display at the subsequent virtual position. A collision is detected between a three-dimensional representation of the hand and a virtual or physical object.
    • 提供了涉及在虚拟环境中提供低延迟交互的实施例。 在一个实施例中,接收手的初始图像和表示初始实际位置的初始深度信息。 将初始图像投影到虚拟环境中至初始虚拟位置。 提供初始图像的分段版本以在初始虚拟位置的虚拟环境中显示。 接收表示后续实际位置的手和深度信息的后续图像。 随后的图像被投射到虚拟环境中以进入后续的虚拟位置。 提供后续图像的分段版本用于在随后的虚拟位置显示。 在手的三维表示和虚拟或物理对象之间检测到冲突。
    • 8. 发明申请
    • Layered type systems
    • 分层式系统
    • US20070038978A1
    • 2007-02-15
    • US11201507
    • 2005-08-11
    • Henricus MeijerDavid SchachAvner AharoniPeter Drayton
    • Henricus MeijerDavid SchachAvner AharoniPeter Drayton
    • G06F9/44
    • G06F8/437
    • The subject disclosure pertains to layering of a plurality of type systems. A development environment and language compilers can support multiple data models and their type systems in the same program. Elements of a program such as expressions can then be associated with several types from the multiple type systems. Compilers can employ the information provided by additional type systems to improve static type checking. Furthermore, the information can be bubbled up to a user in a plurality of forms including but not limited to intelligent assistance, auto-completion, tool tips, error information, and return types to enhance the program development experience.
    • 主题公开涉及多个类型系统的分层。 开发环境和语言编译器可以在同一程序中支持多种数据模型及其类型系统。 诸如表达式的程序的元素然后可以与多种类型的系统中的几种类型相关联。 编译器可以使用附加类型系统提供的信息来改进静态类型检查。 此外,信息可以以多种形式鼓泡到用户,包括但不限于智能辅助,自动完成,工具提示,错误信息和返回类型,以增强程序开发经验。