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    • 2. 发明授权
    • System and method for processing color objects in integrated dual color spaces
    • 用于处理集成双色空间中色彩对象的系统和方法
    • US06462748B1
    • 2002-10-08
    • US09556215
    • 2000-04-24
    • Ikko FushikiAndrew C. GodfreyJ. Andrew GoossenHock San LeeMichael D. StokesGilman K. Wong
    • Ikko FushikiAndrew C. GodfreyJ. Andrew GoossenHock San LeeMichael D. StokesGilman K. Wong
    • G06T1140
    • H04N1/6008H04N1/60H04N1/603
    • A system and method for processing color objects provides optimal processing quality by supporting both a perceptual-based color space and a physical-based color space and utilizing both color spaces for color processing in an integrated manner transparent to the end user. The graphics engine of the system includes a module for converting a color object being processed between the perceptual-base color space and the physical-based color space. During color processing that may involve various perceptual-based and physical-based operations, the graphics engine automatically converts the color object from one of the perceptual-based and physical-based color spaces to the other depending on the color processing operation to be performed. The graphics engine may also perform conversions on input graphic data from an input device to one of the dual color spaces for processing and converting a processed class object into the color space of an output device for displaying or printing.
    • 用于处理颜色对象的系统和方法通过支持基于感知的颜色空间和基于物理的颜色空间来提供最佳处理质量,并且以对于最终用户透明的集成方式利用颜色处理的两个颜色空间。 该系统的图形引擎包括一个模块,用于转换正在感知基础颜色空间和基于物理的颜色空间之间正在处理的彩色对象。 在可能涉及各种基于感知和基于物理的操作的颜色处理期间,图形引擎根据要执行的颜色处理操作自动将颜色对象从基于感知和基于物理的颜色空间之一转换到另一个。 图形引擎还可以对从输入设备到双色空间之一的输入图形数据执行转换,用于处理并将处理的类对象转换为用于显示或打印的输出设备的颜色空间。
    • 6. 发明授权
    • Infrastructure and method for supporting generic multimedia metadata
    • 支持通用多媒体元数据的基础设施和方法
    • US06523046B2
    • 2003-02-18
    • US09732620
    • 2000-12-07
    • Min LiuMichael D. StokesGilman K. Wong
    • Min LiuMichael D. StokesGilman K. Wong
    • G06F1730
    • G06F17/30017Y10S707/99945Y10S707/99948
    • A method and apparatus are disclosed for providing access by applications/utilities/tools to multimedia file metadata originally provided in any of a set of supported formats. A metadata abstraction interface is interposed between multimedia files and applications that seek to read and/or modify metadata associated with the multimedia files. The metadata abstraction interface supports program access to multimedia file metadata provided in a variety of formats and comprises a multimedia application program interface corresponding to a set of core multimedia file metadata management functions accessible by multimedia applications. The metadata abstraction interface includes an extensible set of file type-specific metadata decoders. Each decoder includes a metadata converter for parsing a metadata portion of a multimedia file stored in a particular native format (e.g., .bmp). The decoders render metadata in a generic format from the parsed metadata.
    • 公开了一种用于提供应用/实用程序/工具对原始以一组支持格式的任何一种提供的多媒体文件元数据的访问的方法和装置。 元数据抽象接口介于多媒体文件和寻求读取和/或修改与多媒体文件相关联的元数据的应用程序之间。 元数据抽象接口支持以各种格式提供的多媒体文件元数据的程序访问,并且包括对应于多媒体应用可访问的一组核心多媒体文件元数据管理功能的多媒体应用程序接口。 元数据抽象接口包括一组可扩展的特定于文件类型的元数据解码器。 每个解码器包括用于解析以特定原生格式(例如,.bmp)存储的多媒体文件的元数据部分的元数据转换器。 解码器从解析的元数据中以通用格式呈现元数据。
    • 7. 发明授权
    • Markup language and object model for vector graphics
    • 矢量图形的标记语言和对象模型
    • US07417645B2
    • 2008-08-26
    • US10693633
    • 2003-10-23
    • Joseph S. BedaKevin T. GalloAdam M. SmithGilman K. WongSriram Subramanian
    • Joseph S. BedaKevin T. GalloAdam M. SmithGilman K. WongSriram Subramanian
    • G09G5/00G06T13/00G06F3/00
    • G06T17/005G06T11/20G06T11/60G06T2210/61
    • An element object model and a vector graphics markup language for using that element object model in a manner that allows program code developers to consistently interface with a scene graph data structure to produce graphics. The vector graphics element object model generally corresponds to shape elements and other elements including image and video elements that correlate with a scene graph object model of the scene graph. Markup may be parsed into data including elements in an element tree that is translated into the objects of a scene graph data structure. Other markup may be translated directly into data and calls that create the scene graph objects. The markup language provides distinct ways to describe an element, including a simple string format or complex property syntax, which may be named, enabling reuse in other locations in the markup.
    • 一种元素对象模型和矢量图形标记语言,用于以允许程序代码开发人员始终与场景图形数据结构接口以产生图形的方式使用该元素对象模型。 矢量图形元素对象模型通常对应于形状元素和其他元素,包括与场景图的场景图形对象模型相关联的图像和视频元素。 标记可以被分析成数据,包括元素树中被转换成场景图数据结构的对象的元素。 其他标记可以直接转换成创建场景图对象的数据和调用。 标记语言提供了描述元素的不同方法,包括可以命名的简单字符串格式或复杂属性语法,可以在标记中的其他位置重复使用。