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    • 2. 发明授权
    • Voice-controlled camera operations
    • 语音控制相机操作
    • US09031847B2
    • 2015-05-12
    • US13297116
    • 2011-11-15
    • Raman Kumar SarinJoseph H. Matthews, IIIJames Kai Yu LauMonica Estela Gonzalez VeronJae Pum Park
    • Raman Kumar SarinJoseph H. Matthews, IIIJames Kai Yu LauMonica Estela Gonzalez VeronJae Pum Park
    • G10L21/00G10L15/22H04N5/232G06F3/16
    • G10L15/22G06F3/167G10L2015/223H04N5/232
    • A computing device (e.g., a smart phone, a tablet computer, digital camera, or other device with image capture functionality) causes an image capture device to capture one or more digital images based on audio input (e.g., a voice command) received by the computing device. For example, a user's voice (e.g., a word or phrase) is converted to audio input data by the computing device, which then compares (e.g., using an audio matching algorithm) the audio input data to an expected voice command associated with an image capture application. In another aspect, a computing device activates an image capture application and captures one or more digital images based on a received voice command. In another aspect, a computing device transitions from a low-power state to an active state, activates an image capture application, and causes a camera device to capture digital images based on a received voice command.
    • 计算设备(例如,智能电话,平板电脑,数码相机或具有图像捕获功能的其他设备)使得图像捕获设备基于由...接收的音频输入(例如,语音命令)来捕获一个或多个数字图像 计算设备。 例如,用户的语音(例如,词或短语)被计算设备转换成音频输入数据,计算设备然后将音频输入数据与与图像相关联的预期语音命令进行比较(例如,使用音频匹配算法) 捕获应用程序。 在另一方面,计算设备激活图像捕获应用并且基于接收到的语音命令捕获一个或多个数字图像。 在另一方面,计算设备从低功率状态转换到活动状态,激活图像捕获应用,并使照相机设备基于接收到的语音命令捕获数字图像。
    • 3. 发明申请
    • VOICE-CONTROLLED CAMERA OPERATIONS
    • 语音控制摄像机操作
    • US20130124207A1
    • 2013-05-16
    • US13297116
    • 2011-11-15
    • Raman Kumar SarinJoseph H. Matthews, IIIJames Kai Yu LauMonica Estela Gonzalez VeronJae Pum Park
    • Raman Kumar SarinJoseph H. Matthews, IIIJames Kai Yu LauMonica Estela Gonzalez VeronJae Pum Park
    • G10L21/00
    • G10L15/22G06F3/167G10L2015/223H04N5/232
    • A computing device (e.g., a smart phone, a tablet computer, digital camera, or other device with image capture functionality) causes an image capture device to capture one or more digital images based on audio input (e.g., a voice command) received by the computing device. For example, a user's voice (e.g., a word or phrase) is converted to audio input data by the computing device, which then compares (e.g., using an audio matching algorithm) the audio input data to an expected voice command associated with an image capture application. In another aspect, a computing device activates an image capture application and captures one or more digital images based on a received voice command. In another aspect, a computing device transitions from a low-power state to an active state, activates an image capture application, and causes a camera device to capture digital images based on a received voice command.
    • 计算设备(例如,智能电话,平板电脑,数码相机或具有图像捕获功能的其他设备)使得图像捕获设备基于由...接收的音频输入(例如,语音命令)来捕获一个或多个数字图像 计算设备。 例如,用户的语音(例如,词或短语)被计算设备转换成音频输入数据,计算设备然后将音频输入数据与与图像相关联的预期语音命令进行比较(例如,使用音频匹配算法) 捕获应用程序。 在另一方面,计算设备激活图像捕获应用并且基于接收到的语音命令捕获一个或多个数字图像。 在另一方面,计算设备从低功率状态转换到活动状态,激活图像捕获应用,并使照相机设备基于接收到的语音命令捕获数字图像。
    • 10. 发明授权
    • Interactive entertainment system for presenting supplemental interactive content together with continuous video programs
    • 互动娱乐系统,用于呈现补充的互动内容以及连续的视频节目
    • US08108899B2
    • 2012-01-31
    • US10832765
    • 2004-04-26
    • Daniel J. ShoffValerie L. BronsonJoseph H. Matthews, IIIFrank A. Lawler
    • Daniel J. ShoffValerie L. BronsonJoseph H. Matthews, IIIFrank A. Lawler
    • H04N7/10
    • H04N21/4312H04N5/44543H04N5/44591H04N21/4314H04N21/4332H04N21/4622H04N21/4722H04N21/8543H04N21/8586
    • An interactive entertainment system enables presentation of supplemental interactive content along side traditional broadcast video programs, such as television shows and movies. The programs are broadcast in a conventional manner. The supplemental content is supplied as part of the same program signal over the broadcast network, or separately over another distribution network. A viewer computing unit is located at the viewer's home to present the program and supplemental content to a viewer. When the viewer tunes to a particular channel, the viewer computing unit consults an electronic programming guide (EPG) to determine if the present program carried on the channel is interactive. If it is, the viewer computing unit launches a browser. The browser uses a target specification stored in the EPG to activate a target resource containing the supplemental content for enhancing the broadcast program. The target resource contains display layout instructions prescribing how the supplemental content and the video content program are to appear in relation to one another when displayed. When the data from the target resource is downloaded, the viewer computing unit is responsive to the layout instructions obtained from the target resource to display the supplemental content concurrently with the video content program. Embedding the layout instructions in the supplemental content advantageously places control of the presentation to the content developers. The developers are free to arrange the data and video in any manner they choose.
    • 交互式娱乐系统使得可以沿着传统的广播视频节目(例如电视节目和电影)呈现补充的交互内容。 节目以常规方式广播。 补充内容作为通过广播网络的相同节目信号的一部分提供,或者通过另一个分发网络单独提供。 观众计算单元位于观众的家中,向观众呈现节目和补充内容。 当观看者调谐到特定频道时,观众计算单元参考电子节目指南(EPG)来确定该频道上携带的当前节目是否是交互式的。 如果是,则浏览器计算单元启动浏览器。 浏览器使用存储在EPG中的目标规范来激活包含用于增强广播节目的补充内容的目标资源。 目标资源包含显示布局指令,规定补充内容和视频内容程序在显示时将如何相对于彼此出现。 当来自目标资源的数据被下载时,观看者计算单元响应于从目标资源获得的布局指令,以与视频内容节目同时显示补充内容。 将布局指令嵌入到补充内容中有利地将呈现的控制置于内容开发者处。 开发商可以随意选择数据和视频。