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    • 1. 发明申请
    • METHOD FOR ADAPTIVE INTERACTION WITH A LEGACY SOFTWARE APPLICATION
    • 用于自适应交互的LEGACY软件应用程序的方法
    • US20130215005A1
    • 2013-08-22
    • US13399183
    • 2012-02-17
    • RUKMAN SENANAYAKEGrit DenkerPatrick D. LincolnJohn MurraySteven S. Weiner
    • RUKMAN SENANAYAKEGrit DenkerPatrick D. LincolnJohn MurraySteven S. Weiner
    • G09G5/00
    • G06F3/0362G06F3/016G06F3/042G06F3/04886G06F2203/04101G06F2203/04809H01H2215/05H01H2217/022H01H2217/038H01H2239/07
    • Methods are disclosed to support adaptive interaction with legacy software applications, without a need for rewriting those applications. The methods are for use with an interactive electronic system including a processor, a display, and an input device with user-manipulated controls. When the legacy application is executed, a supplemental software program, such as a plugin, is also executed and is utilized in order to identify currently relevant interactive features of the legacy application during execution. Functionality is dynamically assigned to the various user-manipulated controls based on the identified features. In one embodiment, detection of objects (particularly the user's hands) proximate to the input controls is also employed in determining the assignment of functionality and/or in displaying a visual representation to the user of the available interactive choices. In another embodiment, the user-manipulated input controls are dynamically and physically reconfigured under control of the processor based on the identified features.
    • 公开了支持与传统软件应用的自适应交互的方法,而不需要重写这些应用。 该方法用于包括处理器,显示器和具有用户操纵的控制的输入设备的交互式电子系统。 当执行遗留应用时,还执行诸如插件的补充软件程序,并且被使用以便在执行期间识别遗留应用的当前相关的交互特征。 基于所识别的特征,功能被动态分配给各种用户操纵的控制。 在一个实施例中,在确定功能的分配和/​​或向用户显示可用的交互式选择的视觉表示中也采用邻近输入控件的对象(特别是用户的手)的检测。 在另一个实施例中,基于所标识的特征,在处理器的控制下,用户操纵的输入控件被动态和物理地重新配置。
    • 3. 发明申请
    • ADAPTABLE ACTUATED INPUT DEVICE WITH INTEGRATED PROXIMITY DETECTION
    • 具有一体化近似检测功能的适配激活输入装置
    • US20130215038A1
    • 2013-08-22
    • US13399210
    • 2012-02-17
    • Rukman SenanayakeGrit DenkerPatrick D. LincolnJohn MurraySteven S. Weiner
    • Rukman SenanayakeGrit DenkerPatrick D. LincolnJohn MurraySteven S. Weiner
    • G06F3/02G06F3/044
    • G06F3/021G06F3/0238G06F3/041G06F3/0488G06F2203/04106G06F2203/04108
    • A hardware input device is disclosed in which at least two modes of manual user input can be provided within the same surface area of the device, including actuating or pressing multiple keys or buttons etc. as well as touch and/or gesturing by the user. A disclosed embodiment has actuated keys/buttons with associated sensors for detecting actuation; a second set of sensors for detecting proximity e.g. of a user's extremities is co-located on the input device. In one embodiment, infrared sensors for proximity detection are integrated with the traditional plastic keys/buttons of a computer keyboard or other personal electronics device. In some embodiments, the elevation of actuated input elements can be controlled by a processor, so that the physical configuration of keys/buttons available to the user can be dynamically reconfigured under program control. Methods are disclosed for using the input device to facilitate a heads-up style of interaction.
    • 公开了一种硬件输入设备,其中可以在设备的相同表面区域内提供手动用户输入的至少两种模式,包括致动或按压多个键或按钮等以及用户的触摸和/或手势。 所公开的实施例具有用于检测致动的相关传感器的致动键/按钮; 用于检测接近的第二组传感器。 用户的四肢位于输入设备上。 在一个实施例中,用于接近检测的红外传感器与计算机键盘或其他个人电子设备的传统塑料键/按钮集成。 在一些实施例中,激活的输入元件的高度可以由处理器控制,使得可以在程序控制下动态地重新配置用户可用的按键/按钮的物理配置。 公开了使用输入装置以促进相互作用的单挑风格的方法。