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    • 1. 发明申请
    • SERIES OF SPECTACLE LENSES AND ASSOCIATED PRODUCTION METHOD
    • 眼镜片系列,用于生产
    • WO2006122636A3
    • 2007-04-26
    • PCT/EP2006003826
    • 2006-04-25
    • RODENSTOCK GMBHALTHEIMER HELMUTESSER GREGORBECKEN WOLFGANGMUELLER WERNER
    • ALTHEIMER HELMUTESSER GREGORBECKEN WOLFGANGMUELLER WERNER
    • G02C7/02
    • G02C7/02
    • The invention relates to a series of spectacle lenses (12, 44), each spectacle lens (12, 44) of said series comprising a surface (16, 46) facing the eye and a surface facing the object. According to the invention: the surface (16, 46) facing the eye and/or the surface facing the object of each spectacle lens (12, 44) is designed in such a way that when the spectacle lenses (12, 44) are in position in front of the eye (10) of the respective wearer, nominal variables (f(x 1 , y 1 ), f(x' 1 , y' 1 ), g (f 1 , ? 1 )) at the intersection points (32) of first lines of sight (30) are essentially identical with each respective surface (16, 46) facing the eye or the object of the spectacle lenses (12, 44) that is used; each first line of sight (30) is a predetermined line on the eye side, said line intersecting the central point (24) of the pupil and an optical rotational point (20) of the respective eye (10) and all first lines of sight (30) have a predetermined identical visual angle (f 1 , ? 1 ) on the eye side; and the nominal variables (f(x 1 , y 1 ), f(x' 1 , y' 1 ), g (f 1 , ? 1 )) for each intersection point (32) of the respective spectacle lens (12, 44) in the series consist of the following: a maximum permissible difference between a predefined value of a spherical refractive power and the actual value of a spherical refractive power when the lenses are worn and/or a maximum permissible difference between a predefined value of an astigmatism and an actual value of an astigmatism when the lenses are worn and/or a maximum permissible difference between a predefined value of a cylinder axis and an actual value of a cylinder axis when the lenses are worn. The invention also relates to a method for producing a spectacle lens (12, 44).
    • 总之,本发明涉及到串联的一系列透镜(12,44),其中每个眼镜镜片(12,44)的眼侧表面(16,46),并且包括一个物侧表面; 眼侧(16,46)和/或所述序列的每个眼镜镜片(12,44)的物体侧的面是在使用中的眼镜镜片的位置设计为使得(12,44)在眼睛前面(10)的各自的眼镜目标值(F(X 1 ,Y 1 )中,f(X ' 1 ,Y' 1 )中,g(F 1 1 ))(在视线的第一线(3Oj与相应的眼侧(16,46)或眼镜镜片(12的物体侧表面的渗透点32),44)基本上是相同的;?每个第一 视线(30)具有瞳孔中心点(24)和相应的眼睛的光学眼睛转动点(20)(10)一预定的,眼侧光束相交,和视线所有第一线(30)一预定的,相同的眼侧角(F λ1 1 ),该目标值(F(X 1 ,Y 1 )中,f(X“ 1 ,Y“ 1 )中,g(F 1 1 ))(对于每个交叉点32)? - 最大 像散的一个预定值,并且在使用中的位置的像散的实际值之间的最大允许差,和/或 - - 最大允许差的球面屈光力的预定值,并且在使用中的位置的球面屈光力的实际值,和/或之间可渗透差 气缸的预定值和气缸的在使用系列的各自的眼镜镜片(12,44)的位置的实际值,以及用于制造眼镜镜片(12,44)的方法之间。
    • 9. 发明申请
    • METHOD FOR SIMULATING AND DEMONSTRATING THE OPTICAL EFFECTS OF GLASSES ON THE HUMAN FACE
    • 方法模拟和眼镜光学效应示威人脸
    • WO02065199A8
    • 2002-11-07
    • PCT/DE0200511
    • 2002-02-13
    • RODENSTOCK OPTIK GWELK ANDREAALTHEIMER HELMUTBAUMBACH PETERESSER GREGORHAIMERL WALTER
    • WELK ANDREAALTHEIMER HELMUTBAUMBACH PETERESSER GREGORHAIMERL WALTER
    • G02C13/00G06T11/00G06T13/00G09B23/28G06T15/40
    • G06T11/00G02C13/003G09B23/28
    • Disclosed is a method for demonstrating the influence of a specific spectacle frame and the optical glasses inserted into said spectacle frame on the appearance of the person wearing a pair of glasses as perceived by another person (a virtual observer). The invention comprises the following features: an image of the face of a person wearing glasses is provided in such a way that the image can be processed in a computer, the arrangement of the respective spectacle frame in front of the eyes is determined; the image of the face is projected onto a plane by means of ray tracing through the point of rotation of the eye of the (virtual) observer, whereby a 2-D image of the face is produced on said plane; during calculation of the course of progression of the main beam disposed inside the rings of the glasses of the spectacle frame or the edges of the spectacle glasses, the optical effect of the area of the spectacle glass respectively (virtually) inserted into the respective glass ring, through which the main beam passes, and the arrangement thereof in front of the eye is taken into account in such a way that an observer of the 2-D image of the face thus produced wearing said glasses, is able to judge the distortion of the eye part of the face by the spectacle glasses and therefore evaluate the quality of the spectacle glasses.
    • 描述了一种用于证明特定眼镜架的影响和所感知的眼镜佩戴者的外观由另一人(虚拟观察者)在该眼镜框架上使用的光学玻璃的方法。 本发明具有以下特点: - 提供一种穿用者的面部的图像,使得图像可以在计算机中进行处理, - 在眼睛的前部的相应的眼镜架的布置被确定, - 面部的图像是(由主光线追踪的装置 光线跟踪)通过在平面上的(虚拟)观察者的眼枢轴点投影,从而生成面在该平面中,一个平面图像 - 其位于在主波束的轮廓的计算,Glässerringe内镜框或镜片的边缘 是其中相应的主光线穿过在各自的眼镜环使用,并且考虑到布置在眼睛的正面的每个(虚拟)眼镜镜片的通过,该区域的光学效果,使得与“补丁”眼镜这样产生的面的平面图像的观察者 通过眼镜镜片和坝面部的眼睛的失真 它可以判断镜片的质量。
    • 10. 发明申请
    • METHOD FOR CALCULATING A PROGRESSIVE SPECTACLE LENS AND METHOD FOR PRODUCING A SPECTACLE LENS OF THIS TYPE
    • 程序用于计算这样的眼镜玻璃生产渐进眼镜片和Vera费用
    • WO0181979A3
    • 2002-04-04
    • PCT/DE0101579
    • 2001-04-25
    • RODENSTOCK OPTIK GHAIMERL WALTERPFEIFFER HERBERTESSER GREGORALTHEIMER HELMUT
    • HAIMERL WALTERPFEIFFER HERBERTESSER GREGORALTHEIMER HELMUT
    • G02C7/06G02C7/02
    • G02C7/065G02C7/024G02C7/025G02C7/027G02C7/061
    • The invention relates to a method for calculating and producing a spectacle lens comprising: an area (distance-viewing part), which is designed for viewing at long distances and, in particular, viewing to infinity ; an area (near-viewing part), which is designed for viewing at short distances and, in particular, at reading distances , and; a progression zone, which is located between said distance-viewing part and near-viewing part and in which the effect of the spectacle lens increases, along a curve (principal line) that winds up to the nose, by a value designated as an addition, from the value in the distance reference point located in the distance-viewing part to the value of the near reference point located in the near-viewing part. The inventive method is characterized by the following steps: a) a progression of the projection x0(y) of the principal line in the x,y plane as well as properties of the spectacle lens along the principal line are preset as initial values while taking the spherical, cylindrical and, optionally, prismatic prescription values as well as the addition and the pupil distance into account, and at least one fringe of the second order of the progressive surface of a spectacle lens is calculated using these specifications; b) an object distance function Al(y) is preset, which describes the change of the object distance during a viewing movement and, in particular, when looking downward; c) in each horizontal section of the progressive spectacle lens, the point of emergence of the principal ray through the progressive surface is determined in each horizontal section of the progressive spectacle lens, and the distance of the point of intersection of this principal ray with a plane, which bisects the pupil distance, is equal to the object distance given by the object distance function Al(y); d) the progression of the projection x'0(y) in the x, y plane is calculated for all of these points of intersection located in the principal line of sight; e) the progression of the projection x'0(y) is set equal to x0(y) and tests the correspondence; f) afterwards, steps a) to e) are iteratively repeated until the projection x'0(y) of the principal line of sight (within predeterminable limits) is equal to the progression of the projection x0(y) of the principal line used for calculating the corresponding surface.
    • 公开的是用于计算和用于生产具有一个寻找到更远的距离,特别是“到无穷大”设计区域(距离的部分),一个寻找到较短的距离,特别是“读书距离”设计区域(近用部)的眼镜镜片的方法,以及 布置在所述远用部与近用部的进展区之间,在纵向一个鼻子执行克服曲线(主线)增加了眼镜镜片的效果和设置在距离参考点的远程部分的位于靠近基准点的近用部的值以指定作为加法值的值。 本发明方法的特征在于以下步骤:a)由于投影X 0(y的剖面的主要线成在x,y平面以及沿主线路的眼镜镜片的属性的初始值),考虑到球形,圆柱形和任选棱柱处方值和 给予另外,与光瞳的距离,以及与这些要求计算,至少一个眼镜镜片带的渐进表面的第二顺序,b)中有定义的对象距离函数的Al(Y),其描述了一种观看运动,特别是一个infraduction期间在对象距离的变化,c)中 在主波束的刺穿点的渐进眼镜镜片的每个水平部分通过渐进表面确定其与哪个由被摄体距离函数的Al(y)的平分给定的瞳孔间距离,等于一个平面该主光线的交点的距离Objektab 竖立,D)对这些躺在的投影的轮廓的视线穿刺点的主要线的全部是在x X'0(y)时,y平面进行计算,E)的过程中X'0(y)为等于X0(y)的 设置,并检查了一致性,F)随后一个)被迭代地重复步骤e),直到视线的主要线的投影X'0(Y)(定义的容限内)X0是等于投射的用于计算相应的表面形状的步骤 主线(Y)。