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    • 6. 发明申请
    • METHOD FOR CREATING, EXPORTING, SHARING, AND INSTALLING GRAPHICS FUNCTIONAL BLOCKS
    • 创建,出口,共享和安装图形功能块的方法
    • US20100306651A1
    • 2010-12-02
    • US12477003
    • 2009-06-02
    • Kevin QuennessonAlessandro SabatelliTroy KoellingMichael Matas
    • Kevin QuennessonAlessandro SabatelliTroy KoellingMichael Matas
    • G06F3/01G06F9/44
    • G06F8/51G06F8/71
    • Systems, apparatuses, computer readable media, and methods for creating, exporting, sharing, and installing graphics functional blocks are described herein. In one embodiment, a selection is received from a graphical user interface (GUI) for one or more patches of multiple linked patches representing a graphics composition. In response to the selection, a dependency analysis is performed to determine one or more related patches that have a dependency relationship with the selected patches. Based on the dependency analysis, source code associated with the selected patches and the related patches is extracted without extracting source code of unselected and unrelated patches. Thereafter, the selected patches, the related patches, and the extracted source code are exported into a composition file to be shared with another user. Other methods and apparatuses are also described.
    • 本文描述了用于创建,导出,共享和安装图形功能块的系统,装置,计算机可读介质和方法。 在一个实施例中,从图形用户界面(GUI)接收针对表示图形组合的多个链接的补丁的一个或多个补丁的选择。 响应于选择,执行依赖性分析以确定与所选择的补丁具有依赖关系的一个或多个相关补丁。 基于依赖关系分析,提取与所选补丁相关联的源代码和相关补丁,而不提取未选择和不相关的补丁的源代码。 此后,将所选择的补丁,相关补丁和提取的源代码导出到组合文件中以与另一个用户共享。 还描述了其它方法和装置。
    • 7. 发明申请
    • FRAMEWORK FOR DESIGNING PHYSICS-BASED GRAPHICAL USER INTERFACE
    • 用于设计基于物理的图形用户界面的框架
    • US20100306680A1
    • 2010-12-02
    • US12476998
    • 2009-06-02
    • Kevin QuennessonAlessandro Sabatelli
    • Kevin QuennessonAlessandro Sabatelli
    • G06F3/048
    • G06F8/38
    • A graphics development framework for designing physics-based graphical user interfaces is described herein. According to one embodiment, visually linkable patches are displayed in a first window of a graphics development framework, where the patches represent a graphics composition which when rendered, animate a physical movement of a graphics object of the physics-based GUI. A feedback patch is displayed to visually provide a feedback from an output of the composition to an input of the composition, such that a subsequent physical movement of the graphics object is determined based on a previous physical movement of the graphics object, without requiring a user to program source code of the displayed patches. A result of rendering is instantly displayed in a second window of the graphics development framework, simulating the physical movement of the graphical object. Other methods and apparatuses are also described.
    • 本文描述了用于设计基于物理的图形用户界面的图形开发框架。 根据一个实施例,视觉上可链接的补丁显示在图形开发框架的第一窗口中,其中补丁表示当被呈现时的图形组合,其基于物理的GUI的图形对象的物理移动。 显示反馈补丁以可视地提供从组合的输出到组合的输入的反馈,使得基于图形对象的先前的物理移动来确定图形对象的后续物理移动,而不需要用户 编程显示的补丁的源代码。 渲染的结果立即显示在图形开发框架的第二窗口中,模拟图形对象的物理移动。 还描述了其它方法和装置。
    • 8. 发明授权
    • Managing alerts based on context
    • 根据上下文管理警报
    • US09210545B2
    • 2015-12-08
    • US13597061
    • 2012-08-28
    • Alessandro SabatelliRonald K. Huang
    • Alessandro SabatelliRonald K. Huang
    • H04W24/00H04W4/02
    • H04W4/022
    • Systems and methods are provided for managing alerts provided to a user of a mobile device based on context of the mobile device. For example, a perimeter of a geo fence can be decreased when the mobile device enters a particular context (such as when the user is traveling on a train), thereby decreasing unwanted alerts. As another example, certain alerts can be dynamically turned on based on the device entering a specified context (e.g., a particular application being executed or the mobile device is being carried by the user as the user is running), thereby allowing the user to receive alerts that he/she would not have otherwise received.
    • 系统和方法被提供用于管理基于移动设备的上下文提供给移动设备的用户的警报。 例如,当移动设备进入特定的上下文(例如当用户在火车上旅行时),可以减少地理围栏的周边,从而减少不期望的警报。 作为另一示例,可以基于进入指定上下文的设备(例如,正在执行的特定应用或者用户正在运行时由用户承载移动设备)来动态地启用某些警报,从而允许用户接收 警告他/她不会另有收到。
    • 9. 发明授权
    • Framework for designing physics-based graphical user interface
    • 基于物理图形用户界面的框架
    • US08584027B2
    • 2013-11-12
    • US12476998
    • 2009-06-02
    • Kevin QuennessonAlessandro Sabatelli
    • Kevin QuennessonAlessandro Sabatelli
    • G06F3/048G06F3/01
    • G06F8/38
    • A graphics development framework for designing physics-based graphical user interfaces is described herein. According to one embodiment, visually linkable patches are displayed in a first window of a graphics development framework, where the patches represent a graphics composition which when rendered, animate a physical movement of a graphics object of the physics-based GUI. A feedback patch is displayed to visually provide a feedback from an output of the composition to an input of the composition, such that a subsequent physical movement of the graphics object is determined based on a previous physical movement of the graphics object, without requiring a user to program source code of the displayed patches. A result of rendering is instantly displayed in a second window of the graphics development framework, simulating the physical movement of the graphical object. Other methods and apparatuses are also described.
    • 本文描述了用于设计基于物理的图形用户界面的图形开发框架。 根据一个实施例,视觉上可链接的补丁显示在图形开发框架的第一窗口中,其中补丁表示当被呈现时的图形组合,其基于物理的GUI的图形对象的物理移动。 显示反馈补丁以可视地提供从组合的输出到组合的输入的反馈,使得基于图形对象的先前的物理移动来确定图形对象的后续物理移动,而不需要用户 编程显示的补丁的源代码。 渲染的结果立即显示在图形开发框架的第二窗口中,模拟图形对象的物理移动。 还描述了其它方法和装置。