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    • 2. 发明授权
    • Method and apparatus for deinterlacing video
    • 用于去隔行视频的方法和装置
    • US06680752B1
    • 2004-01-20
    • US09539572
    • 2000-03-31
    • Edward G. CallwayPhilip L. Swan
    • Edward G. CallwayPhilip L. Swan
    • H04N701
    • H04N7/012
    • An improved deinterlacing technique reconstructs regions of an image that change monotonically in the vertical direction (i.e., vertical deinterlacing). The present invention adapts to the image content without using spatio-temporal interpolation techniques. Rather, deinterlacing in accordance with the teachings of the present invention uses, for example, four localized input pixel values to produce an output pixel value that minimizes spatial artifacts (i.e., accurately reconstructs regions that change monotonically in the vertical direction). In another embodiment, an overlay scaler shares overlay scaling circuitry and deinterlacing circuitry to provide a cost effective implementation of a unique deinterlacing circuit. In another embodiment, a plurality of offsets are used in addition to three or more pixels.
    • 改进的去隔行技术重建在垂直方向上单调变化的图像的区域(即,垂直去隔行扫描)。 本发明适应于图像内容而不使用时空插值技术。 相反,根据本发明的教导,去隔行器使用例如四个局部化的输入像素值来产生使空间伪影最小化的输出像素值(即,精确地重建在垂直方向上单调变化的区域)。 在另一个实施例中,覆盖缩放器共享覆盖缩放电路和去隔行电路以提供独特的去隔行电路的成本有效的实现。 在另一个实施例中,除了三个或更多个像素之外还使用多个偏移。
    • 3. 发明授权
    • Method for deinterlacing interlaced video by a graphics processor
    • 用于由图形处理器去隔行隔行视频的方法
    • US07271841B2
    • 2007-09-18
    • US11064073
    • 2005-02-23
    • Philip L. SwanEdward G. Callway
    • Philip L. SwanEdward G. Callway
    • H04N11/20H04N7/01
    • H04N7/012
    • A method for deinterlacing interlaced video using a graphics processor includes receiving at least one instruction for a 2D/3D engine to facilitate creation of an adaptively deinterlaced frame image from at least a first interlaced field. The method also includes performing, by the 2D/3D engine, at least a portion of adaptive deinterlacing based on at least the first interlaced field, in response to the at least one instruction to produce at least a portion of the adaptively deinterlaced frame image. Once the information is deinterlaced, the method includes retrieving, by a graphics processor display engine, the stored adaptively deinterlaced frame image generated by the 2D/3D engine, for display on one or more display devices. The method also includes issuing 2D/3D instructions to the 2D/3D engine to carry out deinterlacing of lines of video data from interlaced fields. This may be done, for example, by another processing device, such as a host CPU, or any other suitable processing device.
    • 使用图形处理器去隔行隔行扫描视频的方法包括:接收2D / 3D引擎的至少一个指令,以便于从至少第一隔行扫描场创建自适应去隔行帧的帧图像。 所述方法还包括响应于所述至少一个指令来产生自适应去隔行扫描帧图像的至少一部分,由2D / 3D引擎执行基于至少第一隔行扫描场的至少一部分自适应去隔行扫描。 一旦信息被去隔行扫描,该方法包括由图形处理器显示引擎检索由2D / 3D引擎生成的存储的自适应去隔行帧的图像,以便在一个或多个显示设备上显示。 该方法还包括向2D / 3D引擎发出2D / 3D指令以执行来自隔行扫描场的视频数据行的去隔行扫描。 这可以例如通过另一个处理设备(例如主机CPU)或任何其他合适的处理设备来完成。
    • 5. 发明申请
    • METHOD, CIRCUITRY AND SYSTEM FOR BETTER INTEGRATING MULTIVIEW-BASED 3D DISPLAY TECHNOLOGY WITH THE HUMAN VISUAL SYSTEM
    • 基于多媒体三维显示技术与人类视觉系统更好地整合的方法,电路与系统
    • US20130050448A1
    • 2013-02-28
    • US13216765
    • 2011-08-24
    • Philip L. Swan
    • Philip L. Swan
    • H04N13/04
    • H04N13/341H04N2213/008
    • Circuitry for better integrating multiview-based 3D display technology with the human visual system includes logic that identifies an object of interest from a plurality of objects in a multiview-based 3D scene displayed on one or more displays and provides focus adjustment control data for eyewear to view the 3D scene based on perceived distance data corresponding to the identified at least one object of interest and the identified at least one object of interest. In one example, the circuitry includes logic that determines the perceived distance data corresponding to the at least one object of interest based on inter-object distance data indicating a horizontal offset between the at least one object of interest in a first scene view and the same at least one object of interest in a second scene view and display distance data indicating the distance between one or more display screens and a viewing position. Related methods are also set forth.
    • 用于将基于多视角的3D显示技术与人类视觉系统更好地集成的电路包括从在一个或多个显示器上显示的基于多视角的3D场景中的多个对象识别感兴趣的对象的逻辑,并且提供用于眼镜的焦点调整控制数据 基于对应于所识别的至少一个感兴趣对象和所识别的至少一个感兴趣对象的感知距离数据来查看3D场景。 在一个示例中,电路包括逻辑,其基于物理间距离数据来确定对应于所述至少一个感兴趣对象的感知距离数据,所述对象间距离数据指示在第一场景视图中的所述至少一个感兴趣对象之间的水平偏移量 在第二场景视图中的至少一个感兴趣对象,以及指示一个或多个显示屏幕与观看位置之间的距离的显示距离数据。 还介绍了相关方法。
    • 7. 发明授权
    • Pixel-intensity modulation technique for frame-sequential stereo-3D displays
    • 用于帧序立体3D显示的像素强度调制技术
    • US08786598B2
    • 2014-07-22
    • US12950753
    • 2010-11-19
    • Philip L. Swan
    • Philip L. Swan
    • G06T13/00G06T15/00H04N13/00H04N13/02H04N13/04G06K9/00G06K9/40G09G3/20G09G5/00G09G5/02
    • H04N13/139H04N13/122H04N13/341
    • Discloses herein are methods, apparatuses, and systems for preparing and displaying images in frame-sequential stereoscopic 3D. Frame-sequential stereoscopic display includes an alternating sequence of left- and right-perspective images for display. Disclosed methods include identifying pixels that modulate due to the alternating sequence of left- and right-perspective images of the frame-sequential stereoscopic display. The disclosed methods also include processing the pixels to reduce one or more residual images caused by the alternating sequence of left- and right-perspective images of the frame-sequential stereoscopic display. The disclosed methods may be implemented by a processing unit and the processing unit may be included in a system (such as, a computer or video-game console).
    • 本文公开了用于在帧顺序立体3D中准备和显示图像的方法,装置和系统。 帧顺序立体显示包括用于显示的左视角和右视角图像的交替序列。 公开的方法包括识别由于帧顺序立体显示的左视角和右视角图像的交替序列而调制的像素。 所公开的方法还包括处理像素以减少由帧顺序立体显示的左视角和右视角图像的交替序列引起的一个或多个残留图像。 所公开的方法可以由处理单元实现,并且处理单元可以被包括在系统(诸如计算机或视频游戏控制台)中。