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    • 6. 发明申请
    • System and method for providing interoperability of independently-operable electronic games
    • 提供可独立操作的电子游戏的互操作性的系统和方法
    • US20070021213A1
    • 2007-01-25
    • US11159084
    • 2005-06-22
    • Scott FoeLisa WaitsRicky VirayPeter Decker
    • Scott FoeLisa WaitsRicky VirayPeter Decker
    • A63F9/24
    • G06Q10/10G07F17/32G07F17/323
    • A system for providing interoperability of electronic games independently-operable from one another includes a network entity and a client. The client can interact with the network entity to play a master electronic game using shared attributes otherwise configured for use in a subordinate electronic game, where the client can interpret the respective shared attributes for use during play of the master electronic game. During play of the master electronic game, the client can receive a selection of at least one subordinate game from within the master electronic game. In response, the client can initiate the selected subordinate game for play using shared attributes otherwise configured for use in the master electronic game and/or another subordinate electronic game. Similarly, the client can interpret the respective shared attributes for use during play of the selected subordinate game.
    • 用于提供彼此独立操作的电子游戏的互操作性的系统包括网络实体和客户端。 客户端可以与网络实体进行交互,以使用另外被配置为在下级电子游戏中使用的共享属性来播放主电子游戏,其中客户端可以解释相应的共享属性以在主电子游戏的播放期间使用。 在主电子游戏的播放期间,客户端可以从主电子游戏内接收至少一个从属游戏的选择。 作为响应,客户端可以使用另外配置用于主电子游戏和/或其他从属电子游戏中的共享属性来发起所选择的下级游戏。 类似地,客户端可以解释相应的共享属性以在播放所选择的从属游戏期间使用。
    • 8. 发明申请
    • METHOD AND DEVICE FOR SUPPORTING WIRELESS MULTI-PLAYER GAMING WITH A MULTI-PLAYER GAME HUB
    • 支持多播放游戏机的无线多播放游戏的方法和设备
    • US20110230269A1
    • 2011-09-22
    • US13071294
    • 2011-03-24
    • Reza SERAFATPeter DeckerJuha Lampela
    • Reza SERAFATPeter DeckerJuha Lampela
    • A63F9/24
    • A63F13/31A63F13/12A63F13/327A63F2300/402A63F2300/406A63F2300/50
    • The invention relates to wireless multi-player gaming with mobile game devices. It also relates to a method and a device capable of reducing the communication load of mobile game devices in wireless multi-player gaming. Methods are provided to support wireless multi-player gaming with a multi-player game hub, wherein the hub is setting up wireless connections to at least two mobile game devices by performing an initialization procedure according to an initialization protocol. These connections form a hub-to all wireless network, wherein each connected game device is wirelessly connected as a slave device in the wireless network. The hub may further control the transfer of game execution data between the game devices. Thereby a method and a game system is provided to separate the communication load from the game execution load keeping the processing resources of the gaming devices clear for executing the game software in wireless multi-player gaming.
    • 本发明涉及具有移动游戏装置的无线多玩家游戏。 它还涉及能够减少无线多玩家游戏中的移动游戏装置的通信负荷的方法和装置。 提供了用于利用多人游戏中枢来支持无线多玩家游戏的方法,其中集线器通过根据初始化协议执行初始化过程来建立与至少两个移动游戏装置的无线连接。 这些连接形成了所有无线网络的集线器,其中每个连接的游戏设备在无线网络中作为从设备无线连接。 集线器可以进一步控制游戏设备之间的游戏执行数据的传送。 因此,提供了一种方法和游戏系统,用于将通信负载与游戏执行负载分离,从而保持游戏装置的处理资源清楚,以在无线多玩家游戏中执行游戏软件。