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    • 6. 发明授权
    • Burst traffic smoothing for SIP processing elements
    • 用于SIP处理元件的突发流量平滑
    • US07742417B2
    • 2010-06-22
    • US11676076
    • 2007-02-16
    • Michael A. GilfixRonnie A. JonesAmir PerlmanRhys D. Ulerich
    • Michael A. GilfixRonnie A. JonesAmir PerlmanRhys D. Ulerich
    • H04L12/26
    • H04L47/326H04L43/0829H04L47/10H04L47/2441H04L47/30
    • Mechanisms for burst traffic smoothing for Session Initiation Protocol (SIP) processing elements are provided. A dispatch queue management engine determines whether a received packet is a TCP or UDP packet. If the packet is a TCP packet, the packet is automatically added to the dispatch queue. If the packet is a UDP packet, a value for a drop function ƒ is generated and a random or pseudo-random number r is generated. If r has a predetermined relationship to ƒ, then the UDP packet is added to the dispatch queue, otherwise the UDP packet is discarded. The value for ƒ is based on the current dispatch queue load, the network quality, the retransmission rate, and the allowable drop rate. Thus, the determination as to whether to drop UDP packets or not is configurable by an administrator and also adaptable to the current network and dispatch queue conditions.
    • 提供了用于会话发起协议(SIP)处理元件的突发流量平滑的机制。 调度队列管理引擎确定接收的分组是TCP还是UDP分组。 如果数据包是TCP数据包,则数据包将自动添加到调度队列中。 如果分组是UDP分组,则生成丢弃函数ƒ的值,并且生成随机或伪随机数r。 如果r与ƒ具有预定的关系,则将UDP数据包添加到调度队列,否则丢弃UDP数据包。 ƒ的值基于当前的调度队列负载,网络质量,重传速率和允许的丢弃率。 因此,关于是否丢弃UDP分组的确定由管理员来配置,并且还适应于当前网络和调度队列条件。
    • 7. 发明申请
    • System and Method for Burst Traffic Smoothing for SIP Processing Elements
    • 用于SIP处理元件的突发流量平滑的系统和方法
    • US20080198748A1
    • 2008-08-21
    • US11676076
    • 2007-02-16
    • Michael A. GilfixRonnie A. JonesAmir PerlmanRhys D. Ulerich
    • Michael A. GilfixRonnie A. JonesAmir PerlmanRhys D. Ulerich
    • H04L12/26
    • H04L47/326H04L43/0829H04L47/10H04L47/2441H04L47/30
    • A system and method for burst traffic smoothing for Session Initiation Protocol (SIP) processing elements are provided. A dispatch queue management engine determines whether a received packet is a TCP or UDP packet. If the packet is a TCP packet, the packet is automatically added to the dispatch queue. If the packet is a UDP packet, a value for a drop function f is generated and a random or pseudo-random number r is generated. If r has a predetermined relationship to f, then the UDP packet is added to the dispatch queue, otherwise the UDP packet is discarded. The value for f is based on the current dispatch queue load, the network quality, the retransmission rate, and the allowable drop rate. Thus, the determination as to whether to drop UDP packets or not is configurable by an administrator and also adaptable to the current network and dispatch queue conditions.
    • 提供了一种用于会话发起协议(SIP)处理元件的突发流量平滑的系统和方法。 调度队列管理引擎确定接收的分组是TCP还是UDP分组。 如果数据包是TCP数据包,则数据包将自动添加到调度队列中。 如果分组是UDP分组,则生成丢弃函数f的值,并且生成随机或伪随机数r。 如果r与f有预定的关系,则UDP分组被添加到调度队列中,否则丢弃UDP分组。 f的值基于当前的调度队列负载,网络质量,重传速率和允许的丢弃率。 因此,关于是否丢弃UDP分组的确定由管理员来配置,并且还适应于当前网络和调度队列条件。