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    • 1. 发明授权
    • Video game apparatus, image processing method and program
    • 视频游戏装置,图像处理方法和程序
    • US07140962B2
    • 2006-11-28
    • US10616325
    • 2003-07-08
    • Nobuya OkudaMasayuki OhashiShigenobu Matsuyama
    • Nobuya OkudaMasayuki OhashiShigenobu Matsuyama
    • A63F13/00
    • A63F13/5372A63F13/10A63F13/213A63F13/219A63F13/24A63F13/52A63F13/837A63F13/843A63F2300/303A63F2300/306A63F2300/66A63F2300/8076
    • It is an object of the present invention to increase the game operability, and to increase the feeling of pressure and feeling of actual presence on the scene, by making it possible to display partial enlarged images of the scope displays or each of a plurality of players in a manner that allows mutual influence on the screen on which the game images are displayed. The apparatus of the present invention is a video game apparatus in which the game is caused to proceed by shooting with four imitation guns 30 from the front surface of a display part 11 on which game images are displayed; in this apparatus, respective enlarged images are created and displayed from an infrared camera 40 that can detect in a discriminating manner respective light spots on the screen from the laser light emitters 32 of the respective imitation guns 30, and positional data of the images displayed in regions that include the light spots corresponding to partial regions that include the respective light spots on the screen of the display part 11.
    • 本发明的目的是提高游戏操作性,并且通过使得可以显示示波器显示器的多个播放器的各个部分放大的图像或多个播放器中的每一个来增加场景的实际存在的压力感和感觉 以允许在显示游戏图像的屏幕上相互影响的方式。 本发明的装置是一种视频游戏装置,其中使用四个模拟枪30从显示游戏图像的显示部分11的前表面拍摄来进行游戏; 在该装置中,从红外线摄像机40创建并显示相应的放大图像,红外线摄像机40可以从鉴别方式检测来自各个模拟枪30的激光发射器32的屏幕上的各个光点,以及显示在 包括对应于包括显示部分11的屏幕上的各个光点的部分区域的光点的区域。
    • 3. 发明授权
    • Game apparatus
    • 游戏机
    • US08075400B2
    • 2011-12-13
    • US11632022
    • 2005-06-23
    • Shigenobu MatsuyamaRyo UedaToru Takeda
    • Shigenobu MatsuyamaRyo UedaToru Takeda
    • A63F9/24A63F13/00
    • A63F13/90A63F9/00A63F13/00A63F13/213A63F13/42A63F2300/1087A63F2300/205A63F2300/302A63F2300/8005
    • A game machine comprises a monitor for displaying a screen image for prompting a manipulation input, a control panel unit provided with push buttons and adapted to accept manipulations from a game player so as to make progress on a game, a movement mechanism unit disposed at a bottom of a base segment to provide turning and traveling to the control panel unit , an apparatus-body drive control section 107 for controlling the drive of the movement mechanism unit, and a control instruction section or for outputting a given drive control instruction generated during game play to the drive control section, whereby a motion for positional displacement of a manipulation input unit is instructed in line with a game progress or a game result to exert an influence on a difficulty level of a game so as to enhance amusement of the game.
    • 游戏机包括:显示器,用于显示用于提示操作输入的屏幕图像;控制面板单元,其设置有按钮,并且适于接受游戏者的操作以便在游戏中取得进展;移动机构单元, 底部,以提供转向和行进到控制面板单元,用于控制移动机构单元的驱动的装置体驱动控制部分107,以及控制指令部分或用于输出在游戏过程中产生的给定驱动控制指令 播放到驱动控制部分,由此根据游戏进行或游戏结果指示操纵输入单元的位置移动运动,以对游戏的难度等级产生影响,从而增强游戏的娱乐性。
    • 6. 发明授权
    • Shooting game device
    • 射击游戏设备
    • US08465360B2
    • 2013-06-18
    • US10592498
    • 2005-03-01
    • Shigenobu Matsuyama
    • Shigenobu Matsuyama
    • A63F13/00
    • A63F13/837A63F13/04A63F13/10A63F13/422A63F13/5252A63F2300/6661A63F2300/8076
    • In a shooting game device capable of having more than one player play a game, stop control module (M1), generates first stop information (ST1) upon detecting that a first gun unit (30) points out of the screen, and generates second stop information (ST2) upon detecting that a first gun unit (40) points out of the screen. A virtual view position movement module (M2) moves a first virtual view position for a first player and a second virtual view position for a second player at the predetermined speed, but stops the movement of the first virtual view position upon detecting first stop information (ST1) and stops the movement of the second virtual view position upon detecting second stop information (ST2). An image generation module (M4) generates a first image (GD1) for the first player and a second image (GD2) for the second player in a virtual space based on first position information (PS1) showing the first virtual view position and second position information (PS2) showing the second virtual view position.
    • 在能够使多个玩家进行游戏的射击游戏装置中,停止控制模块(M1),在检测出第一枪单位(30)指示出画面之后,生成第一停止信息(ST1),生成第二停止 在检测到第一枪单元(40)指出屏幕之后的信息(ST2)。 虚拟观看位置移动模块(M2)以预定速度移动第一播放器的第一虚拟视图位置和第二播放器的第二虚拟视图位置,但是在检测到第一停止信息时停止第一虚拟视图位置的移动 ST1),并且在检测到第二停止信息时停止第二虚拟视图位置的移动(ST2)。 图像生成模块(M4)基于表示第一虚拟视图位置的第一位置信息(PS1)和第二位置(PS1),生成第一播放器的第一图像(GD1)和虚拟空间中的第二玩家的第二图像(GD2) 显示第二虚拟视图位置的信息(PS2)。
    • 8. 发明申请
    • Game Apparatus
    • 游戏装置
    • US20080032796A1
    • 2008-02-07
    • US11632022
    • 2005-06-23
    • Shigenobu MatsuyamaRyo UedaToru Takeda
    • Shigenobu MatsuyamaRyo UedaToru Takeda
    • A63F9/24
    • A63F13/90A63F9/00A63F13/00A63F13/213A63F13/42A63F2300/1087A63F2300/205A63F2300/302A63F2300/8005
    • A game machine comprises a monitor for displaying a screen image for prompting a manipulation input, a control panel unit provided with push buttons and adapted to accept manipulations from a game player so as to make progress on a game, a movement mechanism unit disposed at a bottom of a base segment to provide turning and traveling to the control panel unit, an apparatus-body drive control section 107 for controlling the drive of the movement mechanism unit, and a control instruction section or for outputting a given drive control instruction generated during game play to the drive control section, whereby a motion for positional displacement of a manipulation input unit is instructed in line with a game progress or a game result to exert an influence on a difficulty level of a game so as to enhance amusement of the game.
    • 游戏机包括:显示器,用于显示用于提示操作输入的屏幕图像;控制面板单元,其设置有按钮,并且适于接受游戏者的操作以便在游戏中取得进展;移动机构单元, 底部,以提供转向和行进到控制面板单元,用于控制移动机构单元的驱动的装置体驱动控制部分107,以及控制指令部分或用于输出在游戏过程中产生的给定驱动控制指令 播放到驱动控制部分,由此根据游戏进行或游戏结果指示操纵输入单元的位置移动运动,以对游戏的难度等级产生影响,从而增强游戏的娱乐性。
    • 9. 发明申请
    • Shooting Game Device
    • 射击游戏设备
    • US20070202946A1
    • 2007-08-30
    • US10592498
    • 2005-03-01
    • Shigenobu Matsuyama
    • Shigenobu Matsuyama
    • A63F9/24
    • A63F13/837A63F13/04A63F13/10A63F13/422A63F13/5252A63F2300/6661A63F2300/8076
    • In a shooting game device capable of having more than one player play a game, stop control module (M1), generates first stop information (ST1) upon detecting that a first gun unit (30) points out of the screen, and generates second stop information (ST2) upon detecting that a first gun unit (40) points out of the screen. A virtual view position movement module (M2) moves a first virtual view position for a first player and a second virtual view position for a second player at the predetermined speed, but stops the movement of the first virtual view position upon detecting first stop information (ST1) and stops the movement of the second virtual view position upon detecting second stop information (ST2). An image generation module (M4) generates a first image (GD1) for the first player and a second image (GD2) for the second player in a virtual space based on first position information (PS1) showing the first virtual view position and second position information (PS2) showing the second virtual view position.
    • 在能够具有多个玩家玩游戏的射击游戏装置中,停止控制模块(M1)在检测到第一枪单元(30)指出屏幕之后产生第一停止信息(ST1),并产生 在检测到第一枪单元(40)指出屏幕之后的第二停止信息(ST2)。 虚拟观看位置移动模块(M2)以预定速度移动第一播放器的第一虚拟视图位置和第二播放器的第二虚拟视图位置,但是在检测到第一停止信息时停止第一虚拟视图位置的移动 (ST1),并且在检测到第二停止信息时停止第二虚拟视点位置的移动(ST2)。 图像生成模块(M 4)基于表示第一虚拟视图的第一位置信息(PS1),生成第一播放器的第一图像(GD 1)和虚拟空间中的第二玩家的第二图像(GD 2) 位置和第二位置信息(PS2)。