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    • 2. 发明授权
    • Game apparatus and storage medium having stored thereon game program
    • 存储有游戏程序的游戏装置和存储介质
    • US08292727B2
    • 2012-10-23
    • US12556007
    • 2009-09-09
    • Toyokazu NonakaNobuo MatsumiyaYuki Hatakeyama
    • Toyokazu NonakaNobuo MatsumiyaYuki Hatakeyama
    • A63F9/24
    • A63F13/211A63F13/428A63F13/67A63F2300/105
    • Whether or not an angular velocity detected by an angular velocity sensor is used for a game process is determined, and a difficulty level of a game to be subjected to a game process is set so as to vary depending on whether the angular velocity is determined to be used or the angular velocity is determined not to be used. When the angular velocity is determined not to be used, a process of specifying a motion direction of an input device is performed by using acceleration detected by an acceleration sensor, whereas when the angular velocity is determined to be used, at least a part of the process of specifying the motion of the input device is performed by using the angular velocity detected by the angular velocity sensor. Accordingly, based on the specified motion direction, the game process is performed while the set difficulty level is applied.
    • 确定由角速度传感器检测到的角速度是否用于游戏过程,并且将要进行游戏过程的游戏的难度级别设置为根据角速度是否被确定为 或使用角速度不被使用。 当确定不使用角速度时,通过使用由加速度传感器检测到的加速度来执行指定输入装置的运动方向的处理,而当确定使用角速度时,至少部分 通过使用由角速度传感器检测的角速度来执行指定输入装置的运动的处理。 因此,基于指定的运动方向,在设定难度等级的情况下进行游戏处理。
    • 5. 发明申请
    • GAME APPARATUS AND STORAGE MEDIUM HAVING STORED THEREON GAME PROGRAM
    • 具有存储游戏程序的游戏设备和存储媒体
    • US20100323783A1
    • 2010-12-23
    • US12556007
    • 2009-09-09
    • Toyokazu NONAKANobuo MatsumiyaYuki Hatakeyama
    • Toyokazu NONAKANobuo MatsumiyaYuki Hatakeyama
    • A63F9/24
    • A63F13/211A63F13/428A63F13/67A63F2300/105
    • Whether or not an angular velocity detected by an angular velocity sensor is used for a game process is determined, and a difficulty level of a game to be subjected to a game process is set so as to vary depending on whether the angular velocity is determined to be used or the angular velocity is determined not to be used. When the angular velocity is determined not to be used, a process of specifying a motion direction of an input device is performed by using acceleration detected by an acceleration sensor, whereas when the angular velocity is determined to be used, at least a part of the process of specifying the motion of the input device is performed by using the angular velocity detected by the angular velocity sensor. Accordingly, based on the specified motion direction, the game process is performed while the set difficulty level is applied.
    • 确定由角速度传感器检测到的角速度是否用于游戏过程,并且将要进行游戏过程的游戏的难度级别设置为根据角速度是否被确定为 或使用角速度不被使用。 当确定不使用角速度时,通过使用由加速度传感器检测到的加速度来执行指定输入装置的运动方向的处理,而当确定使用角速度时,至少部分 通过使用由角速度传感器检测的角速度来执行指定输入装置的运动的处理。 因此,基于指定的运动方向,在应用设定难度等级的同时进行游戏处理。