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    • 2. 发明申请
    • Gaming server and gaming system
    • 游戏服务器和游戏系统
    • US20060068916A1
    • 2006-03-30
    • US11229746
    • 2005-09-20
    • Nobukatsu HiranoyaKentaro HayashiTakashi AbeAkira Shimizu
    • Nobukatsu HiranoyaKentaro HayashiTakashi AbeAkira Shimizu
    • G06F17/00
    • G07F17/3211G07F17/3223G07F17/3239G07F17/3262
    • A gaming server which is connected to a gaming machine on which a game is played which uses an image of a gaming object based on gaming object data showing a figure or other object appearing in a game. The gaming server loads, out of the gaming object data items indicating the characteristics of the gaming object, the gaming object data of another gaming object, which is a partner, onto the gaming object data of the main gaming object to generate other gaming object data, and for transmitting the generated gaming object data to the gaming machine. The gaming server also has communication processing unit for transmitting, to the gaming machine, at least one of the gaming object data items in which some or all of the characteristic elements are exchanged, of the two different gaming object data items of the gaming object data items configured with a plurality of characteristic elements indicating the characteristics of the gaming object.
    • 一种游戏服务器,其连接到游戏机,其上播放游戏,其基于游戏对象数据,游戏对象数据使用游戏对象的图像,该游戏对象数据显示游戏中出现的图形或其他对象。 游戏服务器从指示游戏对象的特征的游戏对象数据项中加载作为对方的另一游戏对象的游戏对象数据到主游戏对象的游戏对象数据上,以产生其他游戏对象数据 并且用于将生成的游戏对象数据发送到游戏机。 游戏服务器还具有通信处理单元,用于向游戏机发送游戏对象数据的两个不同游戏对象数据项中的至少一个游戏对象数据项,其中交换了一些或全部特征元素 配置有指示游戏对象的特征的多个特征元素的物品。
    • 7. 发明申请
    • Gaming machine, gaming machine control server and gaming system
    • 游戏机,游戏机控制服务器和游戏系统
    • US20060046811A1
    • 2006-03-02
    • US11213796
    • 2005-08-30
    • Junichi KogoNobukatsu HiranoyaKentaro Hayashi
    • Junichi KogoNobukatsu HiranoyaKentaro Hayashi
    • A63F9/24
    • G07F17/32G07F17/3276
    • A gaming machine, gaming machine control server and gaming system which can provide a more amusing game are disclosed. The gaming machine according to the invention displays a labyrinth image to be used in a labyrinth fighting game on a main display, and a main CPU operates as an operating unit which is used for performing an operation input required for proceeding a labyrinth fighting game using the labyrinth image and a game proceeding control unit for displaying a labyrinth image on an image display unit and proceeding a labyrinth fighting game. The gaming machine is communicably connected to another gaming machine. The main CPU further operates as an own-machine state detecting unit which detects a proceedable state of the machine and an other-machine state detecting unit which detects a proceedable state of the other machine. The main CPU operating as the game proceeding control unit proceeds a game in accordance with an operation unit by using the operating unit after the completion of the detection of proceedable states by the own-machine state detecting unit and other-machine state detecting unit.
    • 公开了一种可以提供更有趣的游戏的游戏机,游戏机控制服务器和游戏系统。 根据本发明的游戏机在主显示器上显示用于迷宫格斗游戏中的迷宫图像,并且主CPU作为操作单元操作,该操作单元用于执行使用该操作的迷宫格斗游戏所需的操作输入 迷宫图像和游戏进行控制单元,用于在图像显示单元上显示迷宫图像并进行迷宫格斗游戏。 游戏机可通信地连接到另一游戏机。 主CPU进一步作为检测机器可行状态的自身状态检测单元和检测另一机器的可行状态的其他机器状态检测单元进行操作。 作为游戏进行控制单元操作的主CPU在自身机状态检测单元和其他机器状态检测单元完成检测可行状态之后,通过使用操作单元进行游戏操作。
    • 8. 发明授权
    • Rolling stock
    • 车库存
    • US09421989B2
    • 2016-08-23
    • US14374560
    • 2012-01-27
    • Kengo OohashiKentaro Hayashi
    • Kengo OohashiKentaro Hayashi
    • B61F19/00B61F19/04B61D15/06B61F1/10B61D17/06B61D17/02
    • B61F19/04B61D15/06B61D17/02B61D17/06B61F1/10
    • A rolling stock includes: a pair of left and right post members provided upright on inner sides of left and right end portions of an end beam of an underframe, the end beam joined to a lower portion of a cab end structure; a recess portion open frontward, the recess portion formed in a front portion of the end beam between the pair of post members; and an impact absorbing member disposed between a bottom face of the recess portion and an inner face of the outside plate. The recess portion has such a size that the impact absorbing member is accommodated within the recess portion after being compressively deformed. Since the impact absorbing member is disposed on an inner side of the outside plate, the impact absorbing member is not exposed to the outside of the car body, and thus does not impair the design of the car body.
    • 机车车辆包括:一对左右立柱构件,其竖直地设置在底架的端梁的左右端部的内侧,该端梁连接到驾驶室端部结构的下部; 一个向前敞开的凹口部分,该凹部形成在一对柱件之间的端部梁的前部中; 以及设置在所述凹部的底面与所述外板的内面之间的冲击吸收部件。 凹部具有这样的尺寸,即冲击吸收部件被压缩变形后容纳在凹部内。 由于冲击吸收构件设置在外板的内侧,冲击吸收构件不暴露于车体外部,因此不会影响车体的设计。