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    • 6. 发明申请
    • AN APPARATUS, METHOD, COMPUTER PROGRAM AND USER INTERFACE
    • 装置,方法,计算机程序和用户界面
    • WO2011079433A1
    • 2011-07-07
    • PCT/CN2009/076190
    • 2009-12-29
    • NOKIA CORPORATIONYU, KunWANG, Hao
    • YU, KunWANG, Hao
    • H04M1/725G06F17/30G06F3/048
    • H04M1/67G06F21/36G06F2221/2105H04M1/66H04M1/673H04M1/72577H04M2250/22
    • An apparatus, method, computer program and user interface wherein the apparatus comprises: at least one processor: and at least one memory including computer program code; wherein the at least one memory and the computer program code are configured to, with the at least one processor, enable the apparatus to: configure the apparatus in a first mode of operation in which access to at least one function of the apparatus is disabled; display a plurality of items where a subset of the displayed items are associated with information which satisfies a predetermined criteria, wherein the information comprises contextual information; detect user selection of one or more of the items; determine whether or not the selected items satisfy the predetermined criteria; if the predetermined criteria is satisfied, configure the apparatus in a second mode of operation in which access to the at least one function of the apparatus is enabled; and if the predetermined criteria is not satisfied the apparatus is not configured in the second mode of operation.
    • 一种装置,方法,计算机程序和用户界面,其中所述装置包括:至少一个处理器;以及包括计算机程序代码的至少一个存储器; 其中所述至少一个存储器和所述计算机程序代码被配置为与所述至少一个处理器一起使得所述装置能够:以所述装置的至少一个功能的访问被禁用的第一操作模式来配置所述装置; 显示多个项目,其中所显示的项目的子集与满足预定标准的信息相关联,其中所述信息包括上下文信息; 检测用户对一个或多个项目的选择; 确定所选项是否满足预定标准; 如果满足预定标准,则在第二操作模式中配置该设备,其中对设备的至少一个功能的访问被启用; 并且如果不满足预定标准,则装置不被配置在第二操作模式中。
    • 7. 发明申请
    • OUTPUT CONTROL USING GESTURE INPUT
    • 使用GEST输入输出控制
    • WO2011075883A1
    • 2011-06-30
    • PCT/CN2009/075819
    • 2009-12-22
    • NOKIA CORPORATIONYU, KunWANG, Hao Ui
    • YU, KunWANG, Hao Ui
    • H04W88/00
    • G06F1/1694G06F3/0481G06F2200/1637G06F2203/04805G06F2203/04806
    • An apparatus, comprising: at least one processor; and at least one memory storing computer program instructions, the at least one processor being configured to execute the computer program instructions to cause the apparatus at least to perform: detecting user input; selecting, in dependence upon the detected user input, at least a portion of an output of a user output device; determining, while the at least a portion of the output of the user output device is selected, whether a user makes a gesture input by moving the apparatus; and altering, in response to determining that the gesture input has been made by the user, the selected at least a portion of the output of the user output device.
    • 一种装置,包括:至少一个处理器; 以及至少一个存储计算机程序指令的存储器,所述至少一个处理器被配置为执行所述计算机程序指令以使所述设备至少执行:检测用户输入; 根据检测到的用户输入,选择用户输出设备的输出的至少一部分; 当选择所述用户输出设备的所述输出的至少一部分时,确定用户是否通过移动所述设备来进行手势输入; 以及响应于确定所述手势输入已经由用户进行,改变所选择的所述用户输出设备的输出的至少一部分。
    • 8. 发明申请
    • STROKE-BASED ANIMATION CREATION
    • 基于STROKE的动画创作
    • WO2010063877A1
    • 2010-06-10
    • PCT/FI2009/050882
    • 2009-11-02
    • NOKIA CORPORATIONYU, KunWANG, Hao
    • YU, KunWANG, Hao
    • G06T13/00G06T11/80
    • G06T13/80
    • A method, apparatus, and computer-readable medium are provided that allow a user to easily generate and play back animation on a computing device. A user can use a mouse, stylus, or finger to draw a stroke indicating a path and speed with which a graphical object should be moved during animation playback. The graphical object may comprise a cartoon character, drawing, or other type of image. In a sequential mode, separate tracks are provided for each graphical object, and the objects move along tracks sequentially (one at a time). In a synchronous mode, graphical objects move along tracks concurrently. Different gestures can be automatically selected for the graphical object at each point along the track, allowing motion to be simulated visually.
    • 提供了允许用户在计算设备上容易地生成和回放动画的方法,装置和计算机可读介质。 用户可以使用鼠标,触控笔或手指绘制指示在动画播放期间移动图形对象的路径和速度的笔画。 图形对象可以包括卡通人物,绘图或其他类型的图像。 在顺序模式中,为每个图形对象提供单独的轨道,并且对象顺序地(一次一个)沿轨道移动。 在同步模式下,图形对象同时沿着轨迹移动。 可以沿着轨道在每个点处为图形对象自动选择不同的手势,从而可以视觉模拟运动。