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    • 3. 发明授权
    • Method for simulating stretching and wiggling liquids
    • 模拟拉伸和摆动液体的方法
    • US08386224B2
    • 2013-02-26
    • US12614295
    • 2009-11-06
    • Doyub KimOh-Young SongHyeong-Seok Ko
    • Doyub KimOh-Young SongHyeong-Seok Ko
    • G06G7/50
    • G06F17/5018G06F2217/16G06F2217/42
    • A method for simulating the stretching and wiggling of liquids is provided. The complex phase-interface dynamics is effectively simulated by introducing the Eulerian vortex sheet method, which focuses on the vorticity at the interface and is extended to provide user control for the production of visual effects. The generated fluid flow creates complex surface details, such as thin and wiggling fluid sheets. To capture such high-frequency features efficiently, a denser grid is used for surface tracking in addition to coarser simulation grid. A filter, called the liquid-biased filter, is used to downsample the surface in the high-resolution grid into the coarse grid without unrealistic volume loss resulting from aliasing error.
    • 提供了一种用于模拟液体的拉伸和摆动的方法。 通过引入欧拉涡流片方法有效地模拟了复相相界面动力学,该方法侧重于界面的涡度,并被扩展为用户控制视觉效果的产生。 产生的流体流动产生复杂的表面细节,例如薄的和扭曲的流体片。 为了有效地捕获这种高频特征,除了较粗糙的模拟网格之外,还使用更密集的网格进行表面跟踪。 称为液体偏置滤波器的滤波器用于将高分辨率网格中的表面向下采样到粗网格中,而不会产生由混叠误差导致的不切实际的体积损失。
    • 4. 发明授权
    • Method of simulating detailed movements of fluids using derivative particles
    • 使用衍生颗粒模拟流体的详细运动的方法
    • US07565276B2
    • 2009-07-21
    • US11398982
    • 2006-04-05
    • Oh-Young SongDoyub KimHyeong-Seok Ko
    • Oh-Young SongDoyub KimHyeong-Seok Ko
    • G06F17/50G06T13/00
    • G06F17/5018G06F2217/16
    • The method provides a new fluid simulation technique that significantly reduces the non-physical dissipation of velocity using particles and derivative information. In solving the conventional Navier-Stokes equations, the method replace the advection part with a particle simulation. When swapping between the grid-based and particle-based simulators, the physical quantities such as the level set and velocity must be converted. A novel dissipation-suppressing conversion procedure that utilizes the derivative information stored in the particles as well as in the grid points is developed. Through several experiments, the proposed technique can reproduce the detailed movements of high-Reynolds-number fluids, such as droplets/bubbles, thin water sheets, and whirlpools. The increased accuracy in the advection, which forms the basis of the proposed technique, can also be used to produce better results in larger scale fluid simulations.
    • 该方法提供了一种新的流体模拟技术,可显着减少使用粒子和衍生信息的非物理物理耗散速度。 在解决传统的Navier-Stokes方程中,该方法用粒子模拟来代替对流部分。 在基于网格和基于粒子的模拟器之间进行交换时,必须转换物理量,如水平设定和速度。 开发了利用存储在粒子中以及在网格点中的导数信息的新颖的耗散抑制转换过程。 通过几个实验,所提出的技术可以再现高雷诺数流体的细节运动,例如液滴/气泡,薄水层和旋涡。 形成所提出技术基础的对流增加精度也可用于在较大规模的流体模拟中产生更好的结果。
    • 5. 发明申请
    • Immediate buckling model, hysteresis model, and cloth simulation method based on the invented models, and computer-readable media storing a program which executes the invented simulation method
    • 基于本发明的模型的立即屈曲模型,滞后模型和布模拟方法,以及存储执行本发明模拟方法的程序的计算机可读介质
    • US20070118343A1
    • 2007-05-24
    • US11652768
    • 2007-01-12
    • Hyeong-Seok KoKwang-Jin Choi
    • Hyeong-Seok KoKwang-Jin Choi
    • G06F17/10
    • G06T13/20G06F17/5009G06F2217/32G06T17/00G06T2210/16
    • A method of simulating the movement of cloth and a computer-readable medium storing a program which executes the method of simulating the movement of cloth, wherein cloth deformation by compressive force is simulated by an immediate buckling model when the compressive force is applied to two extremities of a deformation unit which models the cloth, cloth deformation by stretching is simulated by a spring model, and hysteresis phenomenon of cloth is simulated by using spring-slips for modeling. The immediate buckling model is based on a model of the present invention in which a deformation unit is not contracted by compressive force and generates an immediate bending deformation. As for the compressive force and stretching, simulation is implemented by separate models, hysteresis phenomenon of cloth is simulated by use of spring-clips for modeling, whereby cloth characteristics can be well reflected and the buckling instability of cloth caused by compressive force can be solved, thereby increasing the simulation speed.
    • 一种模拟布料移动的方法和一种存储程序的计算机可读介质,该程序执行模拟布料运动的方法,其中当压缩力施加到两个末端时,通过压缩力进行的布变形通过立即屈曲模型来模拟 通过弹簧模型模拟布料对织物进行建模的变形单元,通过拉伸模拟布料变形,并通过弹簧模拟模拟布料的滞后现象。 立即屈曲模型基于本发明的模型,其中变形单元不被压缩力收缩并且产生立即的弯曲变形。 对于压缩力和拉伸,通过单独的模型实现模拟,通过使用用于建模的弹簧夹来模拟布的滞后现象,从而可以很好地反映布特性,并且可以解决由压缩力引起的布的翘曲不稳定性 ,从而提高模拟速度。
    • 6. 发明授权
    • Method for population-driven identification of body landmarks
    • 人口驱动识别身体地标的方法
    • US08406497B2
    • 2013-03-26
    • US12575360
    • 2009-10-07
    • Dongwook YoonHyeong-Seok Ko
    • Dongwook YoonHyeong-Seok Ko
    • G06K9/00G06K9/32
    • G06K9/00369G06T7/73G06T2207/10028G06T2207/30196
    • A new method for the identification of body landmarks from three-dimensional (3D) human body scans without human intervention is provided. The method is based on a population in whom landmarks were identified and from whom 3D geometries were obtained. An unmarked body (subject) is landmarked if there is a landmarked body in the population whose geometry is similar to that of the subject. The similarity between the surface geometry of the subject and that of each individual in the population can be determined. A search is performed using the mesh registration technique to find a part-mesh with the least registration error; the landmarks of the best-matched result are then used for the subject.
    • 提供了一种用于从人体三维(3D)人体扫描中识别身体标志物的新方法。 该方法基于识别地标并从中获得3D几何的人口。 没有标记的身体(主体)是具有里程碑意义的,如果人口中有一个具有里程碑意义的身体,其几何与主体相似。 可以确定受试者的表面几何与群体中每个个体的表面几何形状之间的相似性。 使用网格注册技术执行搜索以找到具有最小注册错误的部分网格; 然后将最佳匹配结果的地标用于主题。
    • 7. 发明申请
    • Method of simulating detailed movements of fluids using derivative particles
    • 使用衍生颗粒模拟流体的详细运动的方法
    • US20070239414A1
    • 2007-10-11
    • US11398982
    • 2006-04-05
    • Oh-Young SongDoyub KimHyeong-Seok Ko
    • Oh-Young SongDoyub KimHyeong-Seok Ko
    • G06G7/48
    • G06F17/5018G06F2217/16
    • The method provides a new fluid simulation technique that significantly reduces the non-physical dissipation of velocity using particles and derivative information. In solving the conventional Navier-Stokes equations, the method replace the advection part with a particle simulation. When swapping between the grid-based and particle-based simulators, the physical quantities such as the level set and velocity must be converted. A novel dissipation-suppressing conversion procedure that utilizes the derivative information stored in the particles as well as in the grid points is developed. Through several experiments, the proposed technique can reproduce the detailed movements of high-Reynolds-number fluids, such as droplets/bubbles, thin water sheets, and whirlpools. The increased accuracy in the advection, which forms the basis of the proposed technique, can also be used to produce better results in larger scale fluid simulations.
    • 该方法提供了一种新的流体模拟技术,可显着减少使用粒子和衍生信息的非物理物理耗散速度。 在解决传统的Navier-Stokes方程中,该方法用粒子模拟来代替对流部分。 在基于网格和基于粒子的模拟器之间进行交换时,必须转换物理量,如水平设定和速度。 开发了利用存储在粒子中以及在网格点中的导数信息的新颖的耗散抑制转换过程。 通过几个实验,所提出的技术可以再现高雷诺数流体的细节运动,例如液滴/气泡,薄水层和旋涡。 形成所提出技术基础的对流增加精度也可用于在较大规模的流体模拟中产生更好的结果。
    • 8. 发明申请
    • Method for generating intuitive quasi-eigen paces
    • 产生直观准特征步幅的方法
    • US20070236501A1
    • 2007-10-11
    • US11398987
    • 2006-04-05
    • Ig-Jae KimHyeong-Seok Ko
    • Ig-Jae KimHyeong-Seok Ko
    • G06T13/00G06T15/70
    • G06T13/40
    • In blendshape-based facial animation, two main approaches are used to create the key expressions: manual sculpting and statistically-based techniques. Hand-generated expressions have the advantage of being intuitively recognizable, thus allowing animators to use conventional keyframe control. However, they may cover only a fraction of the expression space, resulting in large reproduction animation errors. On the other hand, statistically-based techniques produce eigenfaces that give minimal reproduction errors but are visually non-intuitive. In the invention the applicants propose a technique to convert a given set of hand-generated key expressions into another set of so-called quasi-eigen faces. The resulting expressions resemble the original hand-generated expressions, but have expression space coverages more like those of statistically generated expression bases. The effectiveness of the proposed technique is demonstrated by applying it to hand-generated expressions.
    • 在基于混合成像的面部动画中,使用两种主要方法来创建关键表达:手工雕刻和基于统计的技术。 手工生成的表达式具有直观可识别的优点,因此允许动画师使用传统的关键帧控制。 然而,它们可能仅覆盖表达空间的一部分,导致大的再现动画错误。 另一方面,基于统计学的技术产生了特征面,其产生最小的再现误差,但在视觉上不直观。 在本发明中,申请人提出了一种将给定的手生成的关键词表达式转换成另一组所谓的准本征面的技术。 得到的表达式类似于原始的手工生成的表达式,但是具有更多与表达式基础相似的表达式空间。 所提出的技术的有效性通过将其应用于手工生成的表达来证明。
    • 9. 发明申请
    • Automatic 3D Garment Construction from Tagged Cloth Panels
    • 自动3D服装建筑从标签布面板
    • US20170000203A1
    • 2017-01-05
    • US14790235
    • 2015-07-02
    • Ilhoe JUNGHyeong-Seok Ko
    • Ilhoe JUNGHyeong-Seok Ko
    • A41D27/24
    • A41D27/24A41H3/04
    • An automatic 3D garment construction is provided using steps for: providing a plurality of panels of a garment so as to be processed in an information processing device, wherein each of the plurality of panels comprises seam lines; positioning the plurality of panels at corresponding locations around a virtual body provided in the information processing device; finding matching seam lines for the plurality of panels and creating seams; and producing the garment in which the plurality of panels are positioned, seamed, and draped on the virtual body. The step for positioning may comprise a step for panel tagging, a step for seam line tagging, and a step for panel packing, in which related panels are grouped and packed, such that relative positions are fixed among the packed panels, and the packed panels move as a group.
    • 提供了一种自动3D衣服构造,其使用以下步骤:提供多个衣服面板,以便在信息处理装置中处理,其中所述多个面板中的每一个包括接缝线; 将所述多个面板定位在设置在所述信息处理设备中的虚拟主体周围的相应位置处; 找到用于多个面板的匹配的接缝线并产生接缝; 并且生产其中多个面板被定位,接缝和覆盖在虚拟身体上的衣服。 定位步骤可以包括用于面板标记的步骤,用于接缝线标签的步骤和用于面板包装的步骤,其中相关面板被分组和包装,使得相对位置在包装面板之间固定,并且包装面板 作为一组移动