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    • 1. 发明授权
    • Ink jet recording method and apparatus, ink and ink cartridge
    • 喷墨记录方法和装置,墨水和墨盒
    • US6084610A
    • 2000-07-04
    • US585196
    • 1996-01-11
    • Mitsuo OzakiShigeharu SuzukiShino SakaiKeita AkenoShigeyoshi UmemiyaMasahiro MoriTakefumi InagakiHiroo Ueda
    • Mitsuo OzakiShigeharu SuzukiShino SakaiKeita AkenoShigeyoshi UmemiyaMasahiro MoriTakefumi InagakiHiroo Ueda
    • B41J2/175B41J2/21
    • B41J2/2107
    • An ink jet recording method records an image on a recording medium by adhering inks of a plurality of hues on the recording medium. The ink jet recording method includes the steps of (a) carrying out a recording using two kinds of inks having different diffusibilities with respect to the recording medium for at least a predetermined one of the hues, where a first ink out of the two kinds of inks has a diffusibility which is lower than a diffusibility of an ink having a hue other than the predetermined hue, and (b) at a boundary portion on the recording medium where a first recording region which includes the predetermined hue and a second recording region which includes a hue different from the predetermined hue are adjacent to each other, recording at least a portion of the boundary region with a predetermined recording width up to the second recording region using a second ink out of the two kinds of inks having a diffusibility higher than that of the first ink and recording a remaining portion of the boundary region using the second ink.
    • 喷墨记录方法通过将多种色调的油墨粘附到记录介质上将图像记录在记录介质上。 喷墨记录方法包括以下步骤:(a)使用对于至少一个预定的色调的记录介质具有不同扩散性的两种油墨进行记录,其中两种 油墨具有低于具有除了预定色调之外的色调的油墨的扩散性的扩散性,和(b)在记录介质上的包含预定色调的第一记录区域和第二记录区域的边界部分, 包括与预定色调不同的色调彼此相邻的情况下,使用扩散率高于2的两种油墨中的第二种墨水,将具有预定记录宽度的至少一部分边界区域记录到第二记录区域 使用第二墨水记录第一墨水的边界区域的剩余部分。
    • 3. 发明授权
    • Video game external memory arrangement with reduced memory requirements
    • 视频游戏外部存储器布置减少了内存要求
    • US5308086A
    • 1994-05-03
    • US901030
    • 1992-06-19
    • Hiroo UedaHiromitsu Yagi
    • Hiroo UedaHiromitsu Yagi
    • A63F13/00A63F13/02A63F9/24G09G1/16
    • A63F13/56A63F13/00A63F13/02A63F13/65A63F2300/203A63F2300/206
    • A T.V. game system for displaying a desired picture on the screen of a raster scanning type T.V. set includes a motion picture pattern generator, a still picture pattern generator, a central processing unit for controlling the overall operation of the system under the control of the operator, and a picture processing unit for combining motion and still picture patterns to form a video signal to be supplied to the T.V. set, whereby the picture processing unit includes a motion picture attribute table memory which stores information relating to motion picture pattern for the next following frame during the horizontal blanking period and a temporary memory which stores information relating to motion picture pattern to be displayed in the next following line by accessing the motion picture attribute table memory during the scanning of current line.
    • 用于在光栅扫描型电视机的屏幕上显示所需图像的电视游戏系统包括运动图案图案生成器,静止图像生成器,用于在操作者的控制下控制系统的整体操作的中央处理单元 以及图像处理单元,用于组合运动和静止图像图案以形成要提供给电视机的视频信号,由此图像处理单元包括运动图像属性表存储器,其存储与下一个跟随的运动图像模式有关的信息 在临时存储器中,通过在当前行的扫描期间访问运动图像属性表存储器来存储与要在下一行中显示的运动图像模式有关的信息。
    • 7. 发明授权
    • T.V. game system having reduced memory needs
    • T.V.游戏系统具有减少的内存需求
    • US5125671A
    • 1992-06-30
    • US534305
    • 1990-06-07
    • Hiroo UedaHiromitsu Yagi
    • Hiroo UedaHiromitsu Yagi
    • A63F13/00A63F13/02
    • A63F13/56A63F13/00A63F13/02A63F13/65A63F2300/203A63F2300/206
    • A T.V. game system for displaying a desired picture on the screen of a raster scanning type T.V. set includes a motion picture pattern generator, a still picture pattern generator, a central processing unit for controlling the overall operation of the system under the control of the operator, and a picture processing unit for combining motion and still picture patterns to form a video signal to be supplied to the T.V. set, whereby the picture processing unit includes a motion picture attribute table memory which stores information relating to motion picture pattern for the next following frame during the horizontal blanking period and a temporary memory which stores information relating to motion picture pattern to be displayed in the next following line by accessing the motion picture attribute table memory during the scanning of current line.
    • 用于在光栅扫描型电视机的屏幕上显示所需图像的电视游戏系统包括运动图案图案生成器,静止图像生成器,用于在操作者的控制下控制系统的整体操作的中央处理单元 以及图像处理单元,用于组合运动和静止图像图案以形成要提供给电视机的视频信号,由此图像处理单元包括运动图像属性表存储器,其存储与下一个跟随的运动图像模式有关的信息 在临时存储器中,通过在当前行的扫描期间访问运动图像属性表存储器来存储与要在下一行中显示的运动图像模式有关的信息。