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    • 1. 发明授权
    • Mechanism to control and use window events among applications in
concurrent computing
    • 在并发计算中应用程序之间控制和使用窗口事件的机制
    • US5844553A
    • 1998-12-01
    • US625615
    • 1996-03-29
    • Ming C. HaoAlan H KarpDaniel GarfinkelCharles YoungThomas G. Fincher
    • Ming C. HaoAlan H KarpDaniel GarfinkelCharles YoungThomas G. Fincher
    • G06F9/44G06F15/00
    • G06F9/4443
    • A new application sharing technology that enables sharing of many single-user non-modified applications between two or more workstations. It provides concurrent sharing of existing multiple applications with no change in a distributed environment. It permits real-time sharing of distributed applications based on a fundamental window hierarchical mapping and user interactions. Control is centralized but the data and program are replicated. It is event driven with agent assistance. The new event capturing capability is automatically triggered by user interactions on entering/leaving the shared window. The event capturing capability starts when the user moves the pointer into the shared windows. The event capturing ends when the user moves the pointer out of the shared windows. The new multicasting scope is defined in a shared window hierarchy data array. This global data array is dynamically created at run time on an as-needed basis. Because this mechanism only processes user input events such as mouse, keyboard or cursor movement (commands), no output graphic data transmission across the network is required. Therefore, this approach is extremely light-weight and provides secure transmission without requiring intensive encryption. Because it is not using pseudo server interception, this approach can support DHA 3-D rendering. Also, the agent can dynamically mediate resources and normalize environment differences. This permits real-time sharing of 3-D, graphic and DHA (direct hardware access) applications. DHA permits the application to bypass the windowing server to render graphics on display. Moreover, because it is extremely light-weight, high network bandwidth is not required.
    • 一种新的应用程序共享技术,可在两个或多个工作站之间共享许多单用户未修改的应用程序。 它提供了现有多个应用程序的并发共享,而且在分布式环境中没有变化。 它允许基于基本窗口分层映射和用户交互的实时共享分布式应用程序。 控制是集中的,但数据和程序被复制。 事件由代理协助驱动。 在进入/离开共享窗口时,新的事件捕获功能将由用户交互自动触发。 当用户将指针移动到共享窗口时,将启动事件捕获功能。 当用户将指针从共享窗口中移出时,事件捕获将结束。 新的组播范围在共享窗口层次结构数据数组中定义。 该全局数据阵列在运行时根据需要动态创建。 因为这种机制只处理用户输入事件,如鼠标,键盘或光标移动(命令),则不需要通过网络输出图形数据传输。 因此,这种方法非常轻便,并且提供安全的传输,而不需要密集的加密。 因为没有使用伪服务器拦截,这种方法可以支持DHA 3-D渲染。 此外,代理可以动态调解资源并规范环境差异。 这允许实时共享3-D,图形和DHA(直接硬件访问)应用程序。 DHA允许应用程序绕过窗口服务器以显示显示的图形。 而且,由于重量轻,所以不需要高的网络带宽。
    • 3. 发明授权
    • System for dynamic sharing of local and remote displays by maintaining a
list of best-match resources
    • 通过维护最佳匹配资源列表来动态共享本地和远程显示器的系统
    • US5408600A
    • 1995-04-18
    • US271383
    • 1994-07-06
    • Daniel GarfinkelStephen A. LouderRichard C. Wildman
    • Daniel GarfinkelStephen A. LouderRichard C. Wildman
    • G06F3/14G06F9/44G06F9/46G06F15/40
    • G06F9/542G06F3/1454G06F2209/545G09G2360/04
    • A method and apparatus for sharing a local display signal from a local computer display to at least one remote computer display includes generating a connection with the display server associated with the remote computer display in response to a signal from the local workstation input device generating a remote display signal in relation to the local display signal in response to a second signal from the input device. The generation of the remote display signal involves dynamically creating a list of display resources for the remote computer display and generating the remote display signal in relation to the display resources and transmitting the remote display signal to the remote display server. Where the local display signal is shared among multiple remote computer displays, the generation of remote display signals creates a list of display resources for each of the remote computer displays, which list is updated for each rendering of the local display signal. In such a situation, the remote display signal for each remote computer display is generated in relation to the associated display resources. In one embodiment, the local display signal is a window based display signal, preferably X-windows. The generation of such a window based signal defines a window instance. Graphics contexts are dynamically allocated for each window instance and are stored remotely while identification information is stored locally.
    • 用于将本地显示信号从本地计算机显示器共享到至少一个远程计算机显示器的方法和装置包括响应于来自本地工作站输入设备的信号产生与远程计算机显示器相关联的显示服务器的连接,所述信号生成远程 响应于来自输入设备的第二信号,显示与本地显示信号相关的信号。 生成远程显示信号涉及动态地创建用于远程计算机显示的显示资源的列表,并且相对于显示资源产生远程显示信号并将远程显示信号发送到远程显示服务器。 在多个远程计算机显示器之间共享本地显示信号的情况下,远程显示信号的产生创建了每个远程计算机显示器的显示资源的列表,该列表针对本地显示信号的每次渲染被更新。 在这种情况下,针对每个远程计算机显示器的远程显示信号相对于相关联的显示资源产生。 在一个实施例中,本地显示信号是基于窗口的显示信号,优选为X-windows。 这种基于窗口的信号的生成定义了一个窗口实例。 为每个窗口实例动态分配图形上下文,并在本地存储标识信息的同时进行远程存储。
    • 5. 发明授权
    • Method for matching colors of data displayed on connected computer
systems
    • 用于匹配连接的计算机系统上显示的数据的颜色的方法
    • US5696539A
    • 1997-12-09
    • US371673
    • 1995-01-11
    • Bruce C. WeltiDaniel GarfinkelThomas W. Yip
    • Bruce C. WeltiDaniel GarfinkelThomas W. Yip
    • G06F3/14G09G5/02G09G5/06
    • G06F3/14G09G5/028G09G5/06
    • A system that translates the color of a pixel being displayed in a first visual type into a comparably colored pixel for a second visual type. The system first allocates a ramp of colors evenly distributed over the color palette of the second visual type, with the ramp occupying half of the colormap in the second visual type. For each pixel displayed on the first visual type, the colors of the pixel are matched to the ramp and if a close color is in the ramp, it is displayed on the second visual type. If no ramp color is sufficiently close, a new color is allocated in the colormap of the second visual type, if possible. Color translations are retained and used again when possible. When read-only and read-write classes of colors are used, a corresponding class is defined in the second visual type's colormap.
    • 将在第一视觉类型中显示的像素的颜色转换为用于第二视觉类型的相对颜色的像素的系统。 系统首先分配均匀分布在第二视觉类型的调色板上的颜色斜坡,斜坡占据第二视觉类型中颜色的一半。 对于在第一视觉类型上显示的每个像素,像素的颜色与斜坡匹配,并且如果接近的颜色处于斜坡中,则显示在第二视觉类型上。 如果没有斜坡颜色足够接近,则如果可能,在第二视觉类型的色彩映射中分配新的颜色。 保留颜色翻译,并尽可能再次使用。 当使用只读和读写颜色类时,在第二个视觉类型的色彩映射中定义相应的类。