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    • 1. 发明专利
    • Puzzle game creation method using six kinds of role roots
    • 使用六种角色球的拼图游戏创作方法
    • JP2009268860A
    • 2009-11-19
    • JP2008143675
    • 2008-05-01
    • Mieko Nakanishi三恵子 中西
    • NAKANISHI MIEKO
    • A63F3/00
    • PROBLEM TO BE SOLVED: To provide a role roots creation method which can make selected four spots different in position by determining six role roots and changing their factional figures.
      SOLUTION: What is new with this method for creating role roots is the application of trigonometrical ratio in trigonometrical function to the creation of role roots for regularization. Another new point lies in the fixation of six kinds of role roots, of which four spots are selected when an order is given, and in the change of the factional figures of the four, which makes the selected four spots different in position.
      COPYRIGHT: (C)2010,JPO&INPIT
    • 要解决的问题:提供角色根创造方法,通过确定六个角色根和改变他们的派系数字,可以使选择的四个位置不同。

      解决方案:创建角色根的方法是什么是新的,三角函数中三角函数的应用是为正则化创建角色根。 另一个新点在于固定六种角色根,其中四个点被选定在一个命令中,而在四个派别数字的变化中,这使得所选择的四个位置不同。 版权所有(C)2010,JPO&INPIT

    • 2. 发明专利
    • Trigonometric function circuit type message encrypting method
    • TRIGONOMETRIC功能电路类型消息加密方法
    • JP2009181117A
    • 2009-08-13
    • JP2008045237
    • 2008-01-29
    • Mieko Nakanishi三恵子 中西
    • NAKANISHI MIEKO
    • G09C1/00
    • PROBLEM TO BE SOLVED: To provide an encrypting and decrypting creating method for preventing a third party from decrypting by encrypting a document which is not preferable to be seen by the third party although it does not have serious confidentiality, using encryption data and an encrypting circuit. SOLUTION: For the encrypted data, using the trigonometric ratio of a trigonometric function, the ratio is changed into an expressing method of movement, the movement directivity is defined and regularized, and expression of the trigonometric ratio is generated. Another innovative point is to generate various types of message encrypting methods by combining the type of character input and the type of character arrays. A conversion table, in which the messages are encrypted using the encryption data and a predetermined format, is stored in a memory, enabling creation and sending out of transmission mails and conversion of the original messages by corresponding the encryption table at receiving to message keywords. COPYRIGHT: (C)2009,JPO&INPIT
    • 要解决的问题:提供一种加密和解密创建方法,用于通过加密不是由第三方看不到的文档来防止第三方解密,尽管它没有严格的机密性,使用加密数据和 加密电路。 解决方案:对于加密数据,使用三角函数的三角比,将该比率变为表达运动方式,定义运动方向性并进行正则化,并产生三角比的表达式。 另一个创新点是通过组合字符输入的类型和字符数组的类型来生成各种类型的消息加密方法。 将消息使用加密数据和预定格式进行加密的转换表存储在存储器中,从而能够通过在接收到消息关键字时对应于加密表来创建和发送传输邮件和转换原始消息。 版权所有(C)2009,JPO&INPIT
    • 3. 发明专利
    • Encampment battle game
    • ENCAMPMENT BATTLE游戏
    • JP2009095618A
    • 2009-05-07
    • JP2007291299
    • 2007-10-12
    • Mieko Nakanishi三恵子 中西
    • NAKANISHI MIEKO
    • A63F3/02A63F3/00
    • PROBLEM TO BE SOLVED: To construct an encampment battle game so that two to four players can play with many kinds of game pieces to deal while the players can easily recognize the movements of the game pieces, and at the same time, to make the victory or defeat of the game easily understandable even for the beginners by having many alternative movement choices from one aspect of the game phase to the next and making the game rules easy without any exceptions.
      SOLUTION: The encampment battle game addresses on each game piece of the encampment battle game so that there are many kinds of game pieces where each game piece is given the specific individuality and character when it moves. The specific moving range is given to each game piece with it diagramed and displayed. There are four directions which the game piece can take as the next alternative movement choice and the placement of the game piece when starting the game can be freely arranged. Win or lose depending on who occupies the encampment position first is easily understandable even for the beginners.
      COPYRIGHT: (C)2009,JPO&INPIT
    • 要解决的问题:构建一个营地战斗游戏,使玩家能够轻松识别游戏棋子的动作,使玩家能够玩多种游戏,两到四名玩家可以玩,同时, 通过从游戏阶段的一个方面到下一个方面有许多替代的运动选择,使得游戏规则变得容易,没有任何例外,使游戏的胜利或失败容易理解。

      解决方案:营地战斗游戏解决了营地战斗游戏的每个游戏片段,因此游戏中有各种各样的游戏片段,每个棋子在移动时都具有特定的个性和特征。 具体的移动范围被给予每个游戏,其图示和显示。 有四个方向,游戏作品可以作为下一个替代的运动选择,并且游戏片在开始游戏时的放置可以自由排列。 根据谁占领营地的位置,首先是胜利或者失败,即使是初学者也是容易理解的。 版权所有(C)2009,JPO&INPIT