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    • 5. 发明申请
    • MOTOR DRIVING CURCUIT AND PERMANENT MAGNET SYNCHRONOUS MOTOR
    • 电机驱动电路和永磁同步电机
    • US20150002061A1
    • 2015-01-01
    • US14369733
    • 2012-01-27
    • Kazunori HatakeyamaMichio YamadaHiroki Aso
    • Kazunori HatakeyamaMichio YamadaHiroki Aso
    • H02P6/18H02P6/00
    • H02P6/18H02P6/153H02P6/20H02P2207/05
    • A motor driving circuit includes a magnetic-pole-position detecting unit that detects a rotating position of a rotor of a permanent magnet synchronous motor, a voltage output unit that converts a direct-current voltage and generates a driving voltage for the permanent magnet synchronous motor, a voltage control unit that controls the voltage output unit on the basis of a comparison result of a modulation wave and a carrier wave, a voltage-phase adjusting unit that determines, using a differential amplifier circuit that receives a rotating speed control signal and an offset signal, a phase of the modulation wave generated by the voltage control unit and causes the voltage control unit to generate the modulation wave in the determined phase, and an offset generating unit that generates the offset signal.
    • 电动机驱动电路包括:磁极位置检测单元,其检测永磁同步电动机的转子的转动位置;电压输出单元,其转换直流电压并产生用于永磁同步电动机的驱动电压 ,电压控制单元,其基于调制波和载波的比较结果控制电压输出单元;电压相位调整单元,其使用接收转速控制信号的差分放大电路和 偏移信号,由电压控制单元产生的调制波的相位,并使电压控制单元产生所确定的相位中的调制波;以及偏移生成单元,生成偏移信号。
    • 6. 发明授权
    • Motor driving curcuit and permanent magnet synchronous motor
    • 电机驱动电动机和永磁同步电动机
    • US09231507B2
    • 2016-01-05
    • US14369733
    • 2012-01-27
    • Kazunori HatakeyamaMichio YamadaHiroki Aso
    • Kazunori HatakeyamaMichio YamadaHiroki Aso
    • H02P6/00H02P6/18H02P6/14H02P6/20
    • H02P6/18H02P6/153H02P6/20H02P2207/05
    • A motor driving circuit includes a magnetic-pole-position detecting unit that detects a rotating position of a rotor of a permanent magnet synchronous motor, a voltage output unit that converts a direct-current voltage and generates a driving voltage for the permanent magnet synchronous motor, a voltage control unit that controls the voltage output unit on the basis of a comparison result of a modulation wave and a carrier wave, a voltage-phase adjusting unit that determines, using a differential amplifier circuit that receives a rotating speed control signal and an offset signal, a phase of the modulation wave generated by the voltage control unit and causes the voltage control unit to generate the modulation wave in the determined phase, and an offset generating unit that generates the offset signal.
    • 电动机驱动电路包括:磁极位置检测单元,其检测永磁同步电动机的转子的转动位置;电压输出单元,其转换直流电压并产生用于永磁同步电动机的驱动电压 ,电压控制单元,其基于调制波和载波的比较结果控制电压输出单元;电压相位调整单元,其使用接收转速控制信号的差分放大电路和 偏移信号,由电压控制单元产生的调制波的相位,并使电压控制单元产生所确定的相位中的调制波;以及偏移生成单元,生成偏移信号。
    • 9. 发明授权
    • Game device, game control, method, information recording medium and program
    • 游戏装置,游戏控制,方法,信息记录介质和程序
    • US08012020B2
    • 2011-09-06
    • US11817129
    • 2006-02-28
    • Michio Yamada
    • Michio Yamada
    • A63F13/00
    • A63F13/49A63F13/10A63F13/12A63F13/52A63F13/803A63F2300/554A63F2300/63A63F2300/8017
    • In a game device (301) for showing a past operation history to a player in comparison with the current operation status, a first moving unit (303) moves a first object in a virtual space based on a moving instruction input received by an input receiving unit (302), an input history storage unit (304) stores the moving instruction input as input history information, a second moving unit (305) moves a second object in the virtual space based on input history information stored in the past, an assessment unit (306) assesses whether or not the first object and the second object are overlapping in the virtual space, and a display unit (307) displays the second object in a case where a non-overlapping state has been identified and stops the display of the second object in a case where an overlapping state has been identified.
    • 在与当前操作状态相对应的玩家显示过去操作历史的游戏装置(301)中,第一移动单元(303)基于由输入接收接收到的移动指令输入来移动虚拟空间中的第一对象 单元(302),输入历史存储单元(304)存储作为输入历史信息的移动指令输入,第二移动单元(305)基于过去存储的输入历史信息移动虚拟空间中的第二对象, 单元(306)评估第一对象和第二对象是否在虚拟空间中重叠,并且在已经识别出不重叠状态的情况下,显示单元(307)显示第二对象,并且停止显示 在已经识别重叠状态的情况下的第二对象。
    • 10. 发明申请
    • Game Device, Game Control, Method, Information Recording Medium and Program
    • 游戏设备,游戏控制,方法,信息记录媒体和程序
    • US20090011831A1
    • 2009-01-08
    • US11817129
    • 2006-02-28
    • Michio Yamada
    • Michio Yamada
    • A63F9/24G06F17/00G06F9/44
    • A63F13/49A63F13/10A63F13/12A63F13/52A63F13/803A63F2300/554A63F2300/63A63F2300/8017
    • In a game device (301) for showing a past operation history to a player in comparison with the current operation status, a first moving unit (303) moves a first object in a virtual space based on a moving instruction input received by an input receiving unit (302), an input history storage unit (304) stores the moving instruction input as input history information, a second moving unit (305) moves a second object in the virtual space based on input history information stored in the past, an assessment unit (306) assesses whether or not the first object and the second object are overlapping in the virtual space, and a display unit (307) displays the second object in a case where a non-overlapping state has been identified and stops the display of the second object in a case where an overlapping state has been identified.
    • 在与当前操作状态相对应的玩家显示过去操作历史的游戏装置(301)中,第一移动单元(303)基于由输入接收接收到的移动指令输入来移动虚拟空间中的第一对象 单元(302),输入历史存储单元(304)存储作为输入历史信息的移动指令输入,第二移动单元(305)基于过去存储的输入历史信息移动虚拟空间中的第二对象, 单元(306)评估第一对象和第二对象是否在虚拟空间中重叠,并且在已经识别出不重叠状态的情况下,显示单元(307)显示第二对象,并且停止显示 在已经识别重叠状态的情况下的第二对象。